OneLeggedRhino
King
- Joined
- Aug 12, 2011
- Messages
- 656
Showing Ragnar How It's Done (Turns 328-350, Years 220 BC - 1 AD)
Thanks for the comments everyone, glad you're enjoying the game.
A few turnsets ago, Ragnar had a pithy war against me. Now, it's time to show him how it's done.
I declare and move into position:
Also, I'm quite glad to have that island city bringing in decent trade routes:
Next turn, I lose one axe and take the city:
There's no infrastructure and only 1 person. Which is pretty much all there is in any of his cities. Conquering Deity wonder whores has spoiled me.
We move on to his capital immediately:
You might notice that I'm researching meditation. I intend to bulb philosophy if possible, so priesthood is basically a free tech due to the 20% savings on code of laws.
Also, I pillage Ragnar's iron. You can't see the iron because I haven't researched it, but a mine on flat grass is mighty suspicious.
Probably a mistake, but I forgot about his copper in the North and thought this was his only metal. Oh well.
Here's probably the most interesting tactics of this war: Ragnar has a horse archer and a swordsman in the North.
My axe and spear can defend them just fine, but cannot attack. And the horse archer could reasonably take a city with only one archer on defense. The zone defenders can't go off the road, because then they won't be able to catch the horse archer. So I move to the wheat, and wait.
Ragnar moves to fork my cities:
I need to defend Gold, but if I commit to it, the HA can attack Furs before I can reinforce. Also, both of these cities have weak food, so I'd really rather not whip.
I split my stack, sending one extra defender to each city. I might lose a unit, but should hold the cities.
In the end, he attacks the northern city, and I win both battles. If I'd committed to Gold, though, I would have been in a tough spot.
150: Back to conquering. The zone defenders plus a few new units go down to attack Ragnar's city by Babricate:
I take it with zero losses.
130: Ragnar's capital is finally seiged. I lose a couple catapults and take my third city.
At this point, he's not really putting up a fight. I leave an archer and axe in each city, and move north:
I burn the city to move it 1W and pick up the rice. (Water is good for Ragnar, with financial, but not so good for me, and I have enough city maintenance as it is.)
And at this point, I stop producing units and just build wealth, to get code of laws faster and pop borders on these new cities.
30 BC: Code of laws completes. I start courthouses, run some artists, and get 5 scientists in Babricate. Next Great Scientist in about 25 turns. I'll research alphabet, and hopefully bulb philosophy. Even if Taoism goes before then, spying on Joao will be useful.
Also in 30 BC, I roll up on the next city:
No need to wait the turn for catapults. I just bombard, attack with axes, lose two and take the city
With most cities switching from wealth to courthouses, I'm in the red for a little while. And Joao has crossbows, which trash axes. So I did disband the few axes with only 3 exp. Every little bit helps.
1 AD: I raze Ragnar's last city. No more Vikings, and no more war weariness.
I'm thinking about what to do next. Peaceful growth, or roll my stack into Joao? I don't really need more cities, but I have an army, and it would be nice to take a few of Joao's best spots to weaken him, so I can disband some of my army and finish him later. Because I definitely can't disband my stack without weakening him -- Joao is no Mansa Musa.
The immediate next objective, though, is to send a small stack to the island in the Northeast, take the Barb city, and get some good trade routes. I'll do that while I position my main stack to attack Joao next turnset.
Thanks for the comments everyone, glad you're enjoying the game.
A few turnsets ago, Ragnar had a pithy war against me. Now, it's time to show him how it's done.
I declare and move into position:
Also, I'm quite glad to have that island city bringing in decent trade routes:
Next turn, I lose one axe and take the city:
There's no infrastructure and only 1 person. Which is pretty much all there is in any of his cities. Conquering Deity wonder whores has spoiled me.
We move on to his capital immediately:
You might notice that I'm researching meditation. I intend to bulb philosophy if possible, so priesthood is basically a free tech due to the 20% savings on code of laws.
Also, I pillage Ragnar's iron. You can't see the iron because I haven't researched it, but a mine on flat grass is mighty suspicious.
Probably a mistake, but I forgot about his copper in the North and thought this was his only metal. Oh well.
Here's probably the most interesting tactics of this war: Ragnar has a horse archer and a swordsman in the North.
My axe and spear can defend them just fine, but cannot attack. And the horse archer could reasonably take a city with only one archer on defense. The zone defenders can't go off the road, because then they won't be able to catch the horse archer. So I move to the wheat, and wait.
Ragnar moves to fork my cities:
I need to defend Gold, but if I commit to it, the HA can attack Furs before I can reinforce. Also, both of these cities have weak food, so I'd really rather not whip.
I split my stack, sending one extra defender to each city. I might lose a unit, but should hold the cities.
In the end, he attacks the northern city, and I win both battles. If I'd committed to Gold, though, I would have been in a tough spot.
150: Back to conquering. The zone defenders plus a few new units go down to attack Ragnar's city by Babricate:
I take it with zero losses.
130: Ragnar's capital is finally seiged. I lose a couple catapults and take my third city.
At this point, he's not really putting up a fight. I leave an archer and axe in each city, and move north:
I burn the city to move it 1W and pick up the rice. (Water is good for Ragnar, with financial, but not so good for me, and I have enough city maintenance as it is.)
And at this point, I stop producing units and just build wealth, to get code of laws faster and pop borders on these new cities.
30 BC: Code of laws completes. I start courthouses, run some artists, and get 5 scientists in Babricate. Next Great Scientist in about 25 turns. I'll research alphabet, and hopefully bulb philosophy. Even if Taoism goes before then, spying on Joao will be useful.
Also in 30 BC, I roll up on the next city:
No need to wait the turn for catapults. I just bombard, attack with axes, lose two and take the city
With most cities switching from wealth to courthouses, I'm in the red for a little while. And Joao has crossbows, which trash axes. So I did disband the few axes with only 3 exp. Every little bit helps.
1 AD: I raze Ragnar's last city. No more Vikings, and no more war weariness.
I'm thinking about what to do next. Peaceful growth, or roll my stack into Joao? I don't really need more cities, but I have an army, and it would be nice to take a few of Joao's best spots to weaken him, so I can disband some of my army and finish him later. Because I definitely can't disband my stack without weakening him -- Joao is no Mansa Musa.
The immediate next objective, though, is to send a small stack to the island in the Northeast, take the Barb city, and get some good trade routes. I'll do that while I position my main stack to attack Joao next turnset.