RHQ Artificially Intelligent AI Mod

RHQ Artificially Intelligent AI Mod RHQ AI Mod 2.10

IPs are too aggressive and strong... AI civs and myself are barely able to keep 1-2 settlements going at 43% Antiquity on sovereign, an unmet player got defeated, most likely from IPs lol. IPs pumping massive waves early, if you get attacked by 2 different IPs at once it's pretty much a wipe, I got eliminated by 2 IPs on turn 45 on my 1st game.
I just started a game and went 80 turns. On Soverign difficulty.

IPs are strong, but not overwhelmingly in my game. I'm also on Small Continents (modded map) and the only major civ on my landmass. I think this map is keeping everyone peaceful because they aren't in direct contact with others yet.

Hostile IPs are just that -- hostile. They require having a home army until they are captured.

Friendly IPs are friendly and can be "left alone" without worry. At least that is what I think :)

I'm probably going to have to bump up to the next level difficulty in the next game. And not play on Small Continents -- very nice map script but with major civ spanwns on different landmasses, it may be hard to see war until the modern age.
 
Hi guys, can someone please help me understand something? I've been playing my current game with the "Artificially Intelligent 1.10" mod, which is also from Notique.
Then I noticed there's this new RHQ 2.0 AI mod also by Notique. I tried to replace the previous 1.10 mod with RHQ 2.0, and couldn't load my saved game. Do I need to add RHQ 2.0 AI mod on top of the previous 1.10 mod version (play with both mods together)? What's the difference between Artificially Intelligent 1.10 and RHQ 2.0 AI mod?

I'm having a lot of fun with my current 1.10 game but would like to enjoy all the new features in RHQ 2.0 too.

Thank you!
It’s the same mod. The name is different sorry.

Roman Holiday joined and is the most well known Civ 6 ai modder. So there’s a benefit in the name clearly showing it’s an evolution to that.

These are tricky things, but we made the change now and it will stay stable at this point.

Just delete the previous mod and use the new one.
 
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65 turns into the exploration age with it looking like this. Also looked like this during the antiquity age and there hasn't been a single war yet. I also haven't produced a single military unit this age yet. I wonder, is it maybe because of the city states? I often am suzerain of 2-4 city states. Does it maybe include those troops in my "power" even though it shouldn't? That might be preventing them from declaring war on me.

Edit: 3 of the 4 who hate me are on my boarders.
I’m sorry, I don’t know. I don’t have the experience.

Are you reconciling with them? The AI can’t deny it. The game design allows you to avoid war.
 
Can you send me your behaviortree and diplomacy ai logs?

I’m not sure if you have to turn on a setting for them. I did all settings at the beginning and don’t recall.

They would be in your logs directory which is at the same level as the mods directory
 
No, I'm not. View attachment 723920View attachment 723921View attachment 723922

etc.

Edit: Almost done with the exp age and have only had 4 generals, 6 ground troops and 3 ships since the start of the age (though I'm suzerain of 5 city states. I also have no allies.
Maybe it will something with diplomacy. We will have to look into it.

I don’t know how I can troubleshoot it. I only autoplay.

Turning on logs and providing them would be the option.
 
Also I need the player numbers

You are 0 and it counts up going left to right. I need that list or a screenshot of all the civs on the map.

You will have to view the entire map.l to make sure you’ve met everyone so the banner has everyone left to right
 
I definitely think we need instructions on the logs to send and how to enable them if necessary.

It’s the only way I can troubleshoot these issues
 
Would you consider a "light" version of this mod that includes only the settling changes? I have tried going back to vanilla since the games can be dull without any worry of the AI ever declaring war on me, but the ai settling behavior without this mod is just ridiculous.
No sorry, I need to figure out what the cause is. I will likely have to play a game tomorrow, and then look at my own logs.

From there I will have to determine what the problem is.
 
No idea what it is. I just don't play the game, so I have to play the game quickly tomorrow in the hopes that I can trigger the condition easily, and then have the log files of what are happening.

From there, I can try to narrow it down. Fix it. And get back to just autoplaying.
 
Thanks Notique, I can't wait to play the new version. The problem however is that because I deleted the previous mod, it doesn't seem to let me load my saved game, the Load button is grayed out...
I still have 1.10 downloaded if you need it message me.
 
Just woke up, Going to get some matcha, and then will play a game so that there is a human player, and will try to sort out where this issue is.
 
in my game none of the IPs were friendly or neutral and I was not even settled near them, they literally went out of their way to hunt me down from like 12 tiles+ out.
Well, now one of the IPs that I left alone went from friendly to hostile (I didn't know that happens) -- and really wrecked my plans. Great job AI.
 
I'm thinking maybe the enemy AI are making them hostile towards players. Yesterday in Exploration age I sent a settler to a nice distant island to settle in, the natives instantly killed my settler, but totally ignored the a settler from Rome. The settler walked circles around them and settled without problem for 3 turns and settled. I always thought hostile IPs were hostile to everyone, but I guess not.
Isn't each Ip hostile to different players? I thought that's how it worked. They have their own feeling towards each player.
 
<Affinities>
<Row Affinity="AFFINITY_FRIENDLY" HostilityChance="0" NeutralityChance="0"/>
<Row Affinity="AFFINITY_NEUTRAL" HostilityChance="80" NeutralityChance="100"/>
<Row Affinity="AFFINITY_HOSTILE" HostilityChance="80" NeutralityChance="100"/>
</Affinities>

I dont know if its in percentages but i can easily see the correlation. So only 20% chance for non friendly not being hostile?
 
I'm thinking maybe the enemy AI are making them hostile towards players. Yesterday in Exploration age I sent a settler to a nice distant island to settle in, the natives instantly killed my settler, but totally ignored the a settler from Rome. The settler walked circles around them and settled without problem for 3 turns and settled. I always thought hostile IPs were hostile to everyone, but I guess not.

this makes total sense. I now need to keep a home army!
 
Yeah, we aren't doing anything with independents. I think someone said there may have been a change to them in the latest patch, but we aren't touching it.
 
Okay, I think I figured out the lack of DOWs for the AI.

It's a base game bug. It has nothing to do with the mod. But the mod makes it worse because the AI is better, and that causes the bug more often.

I'm working on it. I am trying to come up with solutions to fix the base game bug. Once I sort all that out, I will explain the problem in detail.
 
Better AI increases that bug’s frequency? Wow can’t wait to hear about it, and well done finding it!

And yes we should all think of IP’s as having their own / separate AI. They are programmed and behave very differently by game design- probably most of my ‘feedback’ posts were also about IP because I am intrigued too. (Coz we keep comparing to Civ 6 or barb or CS but this is so different) I still have so many Qs too why they behave the way they do.

(Eg when launching city attack they leave 0 units on their village for 3-4 turns while they build the next melee, so I always take advantage and jump in with a fast unit and disperse and bounce. If they fixed that and left 1 unit then would make the game more difficult. Things like that.)

My point being maybe we can self-sort out feedback (as users of this mods grows) into something like

- IP behavior (This mod doesn’t change)
- AI settling
- AI city defense
- AI city attack
- AI war declarations
- etc

Just an idea because this thread is gonna get more and views and posts as weeks go by .
 
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