Morgawr
Civ Fanatic
- Joined
- Apr 6, 2007
- Messages
- 1,223
Here's a summary of my ANT and EXP games with 1.2 vanilla (first game w/o RHQ mod, for future comparison purposes). Deity, Continents, all standard, only UI mods. Screenshots attached.
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Next I will finish Modern to complete this benchmarking (not holding my breath but want to have a post patch point of reference) and start a new game later this week with the RHQ 2.07.
To wrap up the summary of my full 1.2 vanilla game - as expected, virtually no change in AI performance in Modern age. I finished culture victory by T64, which was ~10T later than pre 1.2, but pretty much the same story I won't repeat here.
This was my 5th modern age Civ 7 game and might be the last one for a while, unless the AI plays so well in my next game w/ RHQ mod that I finish Exploration significantly behind the AI.
I am also thinking of posting a "quick culture victory guide" in the strategy forum to get the dev's attention with the hopes of them fixing AI or the CV path. There is some low hanging fruit they could fix, such as the AI not sending their explorers right away to dig sites and instead keeping them idle for 1-2 turns, giving the human the upper hand.
Screenshots:
AI yields are good, but doesn't translate to victory:
AI barely starting to progress victory points by the time I've won the game
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