Rhye's Ancient World

I think you can only go for so much historical accuracy before you start hamstringing the player, tying them down into predictable results. Not to mention that predictability is extremely easy to exploit.

If Rome can basically build an empire, that should be good enough. As well as Alexander. Because, right now, we don't really have a game that allows an empire to fall, or split into civil war.
 
Erm, yes we do. The rise and fall system. Alexander's empire is toast once a power like Rome appears out of thin air in or right near it (which is unhistorical but close enough). And then the Roman Empire is doomed to fail when, count 'em, four different civs appear in rapid succession in or right near their whole western section. It doesn't take as much as it used to to topple an empire, with the fall system in. With some concentrated testing and tweaking we should have a pretty realistic scenario on our hands as far as empires rising and falling.
 
I was speaking about something more dynamic / spontaneous... but point taken :)
 
And the addition of new civs should keep the rise and fall system active after the 1200s, as now there is a stagnation after those years... I also think that the apparition year should have a little variation, like for example, unless played by the player, Rome can appear in somewhat between 800bc and 700bc. I suggest this to prevent the player to exactly know the civ rise year and take countermeasuress against them, and to also add a little unpredictability and less rigged gameplay. You know that somewhere near 600ad the spanish are going to appear, but you don´t know exactly when.
 
Good idea Elhoim (on non-exact starting years)! Maybe we can also add some very broad and likely requirements for a civ to spawn so sometimes a civ doesn't spawn... Like for the post-Roman civs, maybe there has to be some non-Barbarian city in the civ's general area for them to spawn. Or for America, they should only spawn if some European civ has at least one city in North America. Stuff like that, to keep things realistic and unpredictable.
 
Elhoim said:
And the addition of new civs should keep the rise and fall system active after the 1200s, as now there is a stagnation after those years...

The age of nationalism really ought to introduce a "second wave" of independence movements, anyway. Historically, after all, most of the world ended up owned by a few "players", who then lost it all to newly founded or refounded countries.
 
Yep, it would be nice to recreate the independence movements in America during the 1800s...
 
The idea of making the appearance of new civilizations semi-random is a good idea. Predictability breeds exploits -- when I know exactly where and when they'll appear, I can leverage that to my advantage.
 
Personally I prefer all of them appearing at some point, or the reasons for the not appearence of a civ should be very strong. Warlords should open a whole new world of possibilities, as several falls a re-births could be modded. For example, if Rome is destroyed, it can appear later as Italy.
 
I smell something yummy here..... semi-random Indepence movements?


Hmmmmmm.... an empire that stagnates for a while could suddenly Balkanize? My imgaination is reeling.
 
I actually was asking for more randomization before we moved forums, so I'm glad to see a bunch of us on the same page. In an ideal game, I'd like to see many, many civs on a POTENTIAL list with a few on a GUARANTEED list (the starting civs, Rome, England, Arabia, Japan). The potential list would be weighted according to certain factors - leaderheads, importance, other civilizations in the area, etc.

So you might have a 90% chance that the Aztecs would appear, but a 50% chance that the Maya would.

This is worth another thread, which I'm going to start up nowish.
 
Arkaeyn said:
I actually was asking for more randomization before we moved forums, so I'm glad to see a bunch of us on the same page. In an ideal game, I'd like to see many, many civs on a POTENTIAL list with a few on a GUARANTEED list (the starting civs, Rome, England, Arabia, Japan). The potential list would be weighted according to certain factors - leaderheads, importance, other civilizations in the area, etc.

So you might have a 90% chance that the Aztecs would appear, but a 50% chance that the Maya would.

This is worth another thread, which I'm going to start up nowish.

But this won't be possible untill the 18 civs cap has been removed.
 
But this won't be possible untill the 18 civs cap has been removed.
Which is what will happen when Warlords comes out.
 
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