Rhye's Catapult

Vishaing said:
(Is York close enough now Mr Soma?)

Perfect! :)

Sad thing is that York gets this close maybe with 50% chance at best...

Ah, and Soma is my first name, so without the "Mr.", please :)


Next I will do tests switching the DLL and barb.py files as Rhye said...
 
Rhye,

I am 100 per cent sure that the new DLL is the way to go!

I just clicked through to AD 1000 with the old DLL
and it was almost funny how bad that is...
Egypt covers half of Africa,
Rome goes into Iberia,
Germany above the Black Sea,
Greece into Turkey...

So,
the new DLL is abolutely a right and needed step into the right direction...
...but I think it is not the end with it ;)
Keep up the good job, Rhye! :goodjob:
 
great! But it's strange how you reported some indian cities very distant from the capital.

Does China still settle in Mongolia?
I might move their capital to Xian (the ancient capital) to give mongols more space..



and thank you Vishaing for the python error report.

I'll see what i can do about it, about spain and about the not appearing units
 
I have to admit, that picture that Soma put up of Europe with the cities close together almost brought a tear to my eye.

Is there some way that you could set it as a hard rule for the AI to never settle two cities right next to eachother? That way there wouldn't be problems like with that screenshot of York.

Seems like the new dll is a real improvement though. I wish I could be able to offer some actual test results, but I probably won't be able to get any Civing in until wednesday or thursday.
 
I'm giving 0.11 a try, but a simple question. How do I get into debug mode to watch the game unfold? Love the new map!
 
oh btw you have another duty: as you can see fall of civs is disabled: how do you feel the game now?

For me it´s better... It was kinda unrealistic that the civs magically fell in one turn... Perhaps it would be nice some barbarian spawns near certain civs during their historical fall so they struggle and decline, but not dissapear... For example, Egipt going from first place to the middle of the score table because of the barbarian invasion...
 
I realize this isn't from this mod, but its kind of screwy anyway. Trying out .11 as China and a barb started heading to my undefended capitol. I couldn't make it in time so figured the game was lost. The barb meandered off without even crossing into my territory. :confused:

That happend within the first ten turns of the game. I wasn't expecting to see barbs that early.
 
Gunner said:
I have to admit, that picture that Soma put up of Europe with the cities close together almost brought a tear to my eye.

Is there some way that you could set it as a hard rule for the AI to never settle two cities right next to eachother? That way there wouldn't be problems like with that screenshot of York.

Seems like the new dll is a real improvement though. I wish I could be able to offer some actual test results, but I probably won't be able to get any Civing in until wednesday or thursday.


Perhaps my English is not up the level needed, but, Gunner,
is now the "close cities" a positive change or not, for you? :)
 
This Ctrl-Z debug is amazing! :king:

Not only you see the whole map and AI moves,
you can also enter any cities...

...and in the F-menus, whoah:
in F2, F5, F6 and F9 in particular,
You can see data and sheets for ALL civs,
as you can roll down and select from a sub-menu...

...a paradise for modders to get feedback on the AI
 
Methos said:
I realize this isn't from this mod, but its kind of screwy anyway. Trying out .11 as China and a barb started heading to my undefended capitol. I couldn't make it in time so figured the game was lost. The barb meandered off without even crossing into my territory. :confused:

That happend within the first ten turns of the game. I wasn't expecting to see barbs that early.

My explanation is that these barbs in Asia are coded to behave
like the animals in basic Civ4: that is, only to wander in no-culture land.
Their aim may be to hinder fast settlement...

But let's ask Rhye on this ;)
 
that spawn is no longer needed:
I've succeded in driving AI where I want!!!

For now I've mananged to let Chinese settlers go south and Indian stay in their subcontinent - as it works, it will be soon extended to everybody - no French cities in Spain anymore!
 
375BC with tweaked China, India and Egypt
 

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Rhye, I am just thinking about how the later civs
about to catch up on the older big ones...
(supposed they stay in the game).

The only solution that can be realistic is that the new civs have a big jump at start
by getting barb cities in the near sorrounding of their genesis.
So that they don't begin with cities of size 1...

Rhye, how do you like this idea?
Can this be taken into account when thinking about barb cities?
 
Rhye said:
they already do this

Fine. And yes, I remember, as with France and Lutetia...

Now the problem is that existing civs treat barb civs as easy prey,
and the human player is even worse of a case... ;)

OK, the answer is that the new civ at birth simply takes away cities from the civs :D
 
Today there is not much to do at my workplace, so my mind is on the Catapult... :rolleyes:

Rhye, have you thought about whether there is such thing
as the ideal number of cities for a civ? Or for the whole map?
Do you wish to "control" that?

Europe is dense, there we need the 2-tile-distance, but is it good everywhere?
Well, it is needed in Arabia, Middle-East, at the River Nile - but how about China, India, America?

I ask this because the slowing of the game in the late phase may be a problem,
even with 1.61.
And especially if all 18 civs are present - which I otherwise welcome...
 
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