Rhye's Catapult

Rhye love the mod but I am having trouble deleting the old one before installing 038 says it is being used by another program
 
038 - test 1 - Duke

Here is a map of Europe AD 1000

- Greece had the "English city" - it became BIG capital for England :crazyeye:

- Rome is elminated easily by barbs :eek:

- I like the cities of Germany, but can they settle Central-Europe at the Alps?

- Greece still has Sparta right north of Athens :sad:

- Ireland is settled! :king:

others:

- I see China has now more aggressive barbs to face :goodjob:
China is only 3rd in points now, 3rd-4th in general (F9)

- Persia is swiftly taken out by barbs... :cry:

on Duke: Europe learns Optics, China learns Banking in AD 1000
 

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038 - test 1 - AD 1300

China takes the lead in score, but in economy the other old Asians and Egypt are better!

Europe learns Astronomy and Engineering,
China and India are past middle ages (Repl. Parts and Sci. Meth.)
 
TO UofMBob: I had that problem, delete the file structure from the inside out, ie. start with the innermost folders, delete them, then delete the folders they were in, so on. It should work.

Hokay. On to business.

I've been testing stuff, and testing different resource combos on the map.

Long story short, I got England to settle Ireland and their Island like they're supposed to and got Greece to found Constantinople.

The England is unreliable, they did it once, but I only tested it once. Greece however built Constantinople in 4 out of 4 trys.

Screenshots of England, Europe, and Greece. I'll post another post right after this telling just what I did and uploading the WB scenario. Dang 5 upload limit...
Champions.JPG Europe.jpg
 
What I did:

First. Lets look at England. I added a sheep resource where they generally settle, and a fish resource north of the fish resource alread near Scotland. That's pretty much all. I also added some cows in the netherlands region just inland to keep france from putting Orleans there, and a fish pretty far to the west of Denmark to encourage settling there:

England.JPG

For Greece. I added yet ANOTHER fish resource to the Constantinople area, and that became too much for the AI to resist, and I already told you the test records. It will allow Constantinople to grow really large, but it did in real life so I'm willing to accept that, not sure about Rhye, but openning up the Black Sea is well worth a little distortion in my mind.

I also added a fish resource to the direct east of Crete, where its only accessible if one settles On Crete. Maybe that will encourage settling. I did the same thing for Corsica/Sardinia near Rome.

I also modified the Egypt coast a little, but I'll talk about htat next. Lastly there is a fish resource between the Greecian Peninsula and the Italian Peninsula.
Greece.JPG

For Egypt, I wanted to beef them up just slightly, because with the combination of high handicap, lots of barbarians, and relatively NO health whatsoever they are really weak. So I gave them some copper near their capitol. I also put fish along their coast to encourage settling cities there, because otherwise I've seen them go the entire game without a coastal city, which severely weakened them. One of this fish resources is in a place such that I hope it will eventually encourage settling in the Port Said area to get a Canal going.
Egypt.JPG

And here is the WB:
View attachment Rhye's Earth V.9-1.zip

NOTE: I also noticed Greecian settlers wandering around the British iles, but they never settled. Also Russia somehow took Munich from Germany(I gave it back) and then didn't spawn like normal. Not sure why, but I gave them some stuff to see what they did, and then gave Germany back Munich.

EDIT: I almost forgot. It seems to me the reason Rome can't survive the Barbarians is because with Carthage so close to the city in the south they put most of their millitary there. They also don't seem to go straight to mine the Iron, so they can't get Praetorians for a while. I eventually gave them a mine because I didn't want them to die, and they survived. This is the first game I've played where they survived in relatively good shape. Greece lost two of their cities to the horde however, and never took Hattusus.
 
We could always play through as one of the other civs till the nations spawns, and then as soon as they do, go to WorldBuilder and save it as a scenario. Granted the scenario would be the same every time, at least at the beginning, but it would serve the purpose if the 'not really playing' load times are too long.

That was also my idea for how one could 'switch' to another civ. As you could play up until Rome spawns, save the game as a scenario, and then load the scenario and choose to play as Rome.
 
Rhye said:
I tried human late starts and I didn't like them.
If you play Greece ok, it's 1 minute.
But for Incas it's 10 to 15 minutes.
Imagine America...

Could you release two alternative versions? I could wait 15 minutes or even half an hour, I'd just go do something else for a bit. That's how much I like the idea of starting the game in the year your civ came into being...
 
SO, THE IDEA:

Let it be so that civs DO NOT HAVE SETTLERS at all in the "first phase" of the game!

I imagine that when a civ borns, it gets a Captal city with a defender or what we want,
and then new cities are "born" (with defender unit) timed as coded...
It can be in any ways, "x" turns after the first city,
but of course we can give more than city at the same time...

Important: cities could not be destroyed, razed!
This way it would be kind of a scenario, but I think it is along the concept we want here.

Barbs can of course take the city and a civ might fall,
then all the civ's cities might be barbarian...
Other civs might come and take the barb cities, naturally...

In the "second phase" of the game, there would be colonization:
here civs could build settlers and send them into the regions coded for them...
And they could of course conquer colonies in other regions by force...

With the fact that this way many cities would have exact calculated plot,
the city could get a new name as history goes,
like change of Constantinople to Istambul...

The human player (HP), well, we have to think about it,
freedom might be given to HP, but we might restrict HP settling to a coded area too,
HP might get free settlers at given turns, well, we can come up with ideas here

Any opinion?

Personally I like it... And it would be nice an option for no razing of cities...
 
Willowmound said:
Could you release two alternative versions? I could wait 15 minutes or even half an hour, I'd just go do something else for a bit. That's how much I like the idea of starting the game in the year your civ came into being...

I could wait, too! ...for the same reason :king:
 
Elhoim said:
Personally I like it... And it would be nice an option for no razing of cities...

Well, Elhoim, I am glad to have some support ;)
Maybe one day we will have this, as a version of the Catapult perhaps...
 
Rhye said:
then I'll give you a version with that thing enabled, we'll see. (You'll get bored after a while I guess)

Waiting times (guess)

Greece: 1 min.

Japan, Rome, Persia: 2-3 mins.

Europe, Arabia: 6-8 mins.

Mali, Mongolia, Inca: 10-15 mins.

Well, I can live with that :)

OK, USA is a different animal, but hey, even that I can wait to...
 
038

I started a "real" game with Egypt, on Duke level

AD 10, and I have 3 cities.
Many wonders are mine: Oracle, Stonehange, Itza, Hanging.
I have founded buddhism, confucianism and theology.
Science is on 100%

Isn't that a bit too easy?

I don't think I am a way too professional player,
I don't micromanage,
only use the little governor icons...

Now I build some military to defend against barbs...


I only report this because I am thinking of that
on what level we wish the human player to play?

RoC of Civ3 was optimized to be played on Emperor.

Here I suggest Prince...
 
I play on Count Level

It's already hard :mischief:
 
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