Eh, I don't want a war forced in just because there's little action in late game. Catapult is about realism and gameplay, so what seems real; what seems fun?
IRL, modern day "civ-events" have involved things like V. Soma said, securing resources (American involvement in Middle East), making and breaking alliances (NATO, Warsaw Pact, Arab League), and getting other nations to accept certain forms of government (Iraqi democracy, Nepalese Maoism, etc.). Military action, at least from an American standpoint, is FAR more strategic than simply "take over the country," as that's harder to do nowadays. Rather, they are small forces spread out over the globe with specific, unspoken objectives, like "Protect South Korea," or "Deter Chinese hostility towards Taiwan," or "Hunt down rebels, insurgents, and terrorists in these countries." The game at this point should be less about world conquest (impossible for one single nation now), and more about achieving world stability. Peacekeeping operations (Sudan, Chad, Darfur region), invasions to force a government change (Iraq), global power standoffs (Cold War, American-Iranian nuclear issue), and research cooperation.
While World Wars have broken out, it was mainly a mission of conquest by a few. Without Defensive Pacts, it would have been Germany against France and a few other countries both times, and Germany could have swallowed them all up one by one. Had Japan not attacked America, they might have gained a larger advantage in the Pacific and been unstoppable later. So... have the AI sign Defensive Pacts more frequently?
Global powers and superpowers spend their time and resources, not colonizing, but gaining control politically, militarily, and economically. So a modern Civ would want to have friendly neighbors, be friends with other global powers, and try to have a healthy economy, trading for resources/GPT, etc.
This is from a future political analyst in America, but what is the European/non-American perspective on this?
Any ideas, comments?
SilverKnight