Rhye's Catapult

SilverKnight said:
Then some civs are stranded from sections of the world for the entire game, unless they can maintain great diplomacy with everyone. Rome, for example, would have to be VERY nice to Isabella (and we all know how hard THAT can be :rolleyes:) if it wanted to colonize beyond Africa. It could always be tried; I would want to declare war to slip past a galleon or two rather than give in to demands every other turn. But was this why wars were always fought?

This sounds fine, even preferable, to me. Should Rome be out colonizing the Americas? Italy didn't, Germany didn't, Persia and Egypt didn't, it was the western nations with ocean access - England, Spain, Portugal, Holland, and France.

Instead, you'd have the Romans in north Africa, Egypt in central Africa, Greece and Persia moving into central Asia.

Your criticisms are making me like the idea more, not less. Hehe.
 
What a match! Before the tournament I predicted Italy to win - they have the defense, but now they have strikers who aren't Inzaghi or the underachieving Vieri, and more importantly, Pirlo's magnificent passing frees Totti up. I love the way Pirlo plays - effortless, simple, and occasionally brilliant, even if it takes 118 minutes.

Now, cheer for France, I have Euro 2000 feeling again, and THAT was a classic final.
 
Arkaeyn said:
This sounds fine, even preferable, to me. Should Rome be out colonizing the Americas? Italy didn't, Germany didn't, Persia and Egypt didn't, it was the western nations with ocean access - England, Spain, Portugal, Holland, and France.

Instead, you'd have the Romans in north Africa, Egypt in central Africa, Greece and Persia moving into central Asia.

Your criticisms are making me like the idea more, not less. Hehe.

Remember we dont want things to get redundant. If Rome survives theres no reason they shouldnt colonize the world. Remember this is alternative history not a simulation.

Things would have drastically been different if the ROman empire survived. The roman Empire is not Italy but a more organized and powerful precursor.
 
Eddiit said:
Remember we dont want things to get redundant. If Rome survives theres no reason they shouldnt colonize the world. Remember this is alternative history not a simulation.

Things would have drastically been different if the ROman empire survived. The roman Empire is not Italy but a more organized and powerful precursor.


True - and it Rome beats Spain, then I'm fine with that. But Rome shouldn't have a free pass just for being Rome. Rome would have no reason to colonize the Americas - they were a hegemony over their area. Spain, France, England - they had a reason to look outward.
 
Arkaeyn said:
True - and it Rome beats Spain, then I'm fine with that. But Rome shouldn't have a free pass just for being Rome. Rome would have no reason to colonize the Americas - they were a hegemony over their area. Spain, France, England - they had a reason to look outward.


Maybe...but I'll tell you this. I have noticed a marked increase in wars under the new system. Especially between Rome ,Greece,Arabia and Persia. I'm not sure how the layout is but I think Egypt should push for Jerusalem. You may want to give germany a claim over northern italy to reflect the Hapsburgs.

Just a couple Ideas.

Is there anyway you could post the war preferences of the different nations Rhye so we can tweak it a bit?
 
germany is a good team, but is italy is stronger in my opinion.

italy has best defense and the best goalkeeper (buffon rulez). germany has some very good bombers but they can't break our wall :D

i fear France (they kick out us in europeans 2000... argh!)... their football style is more dangerous (in my opinion) for italy than the german one...

PS: do you know what italian CABAL says????? every 12 years italy goes in finals... (1970,1982(win),1994(lost vs brazil),2006!)
cabl can't be wrong :crazyeye: :crazyeye: :crazyeye: :crazyeye:


hoping.......... :mischief: :mischief:
 
Tyranausaurus said:
Just played a long game as Egypt, the whole thing was great but I have one issue...

All world wonders seem to be built soooo late after they are 'supposed' to have been built in real history. The Hanging Gardens were built in the 1400s, the pyramids not until the 1450's and the colossus (oh my) not until the 1700s!

I think you should do something about the importance of Wonders, my suggestion is to make a certain civ 'more likely' than others to build a certian wonder. Ie: Egypt will be A LITTLE MORE likely than any other civ to build the pyramids.

Yes wonders are really coming too late. You could make them cheaper and maybe remove some prerequisites (aqueduct for Hanging Gardens e.g.).

Rhye would it be possible to merge your mod with this one? It would be great for testing. I would do it myself but I don't know how because the mod also uses the CvGameCoreDLL.dll.
 
Surtur said:
Rhye would it be possible to merge your mod with this one? It would be great for testing. I would do it myself but I don't know how because the mod also uses the CvGameCoreDLL.dll.

No, I can't.
The two mods are doing similar effects (mine on a fixed map, the other more generic), in a very different way.
For instance: that mod postpones some civ's birth to a later secession or barbarian settling.
This is impossible to do in my mod because all the slots are already filled (their spawn is programmed)
 
cece84 said:
germany is a good team, but is italy is stronger in my opinion.

italy has best defense and the best goalkeeper (buffon rulez). germany has some very good bombers but they can't break our wall :D

i fear France (they kick out us in europeans 2000... argh!)... their football style is more dangerous (in my opinion) for italy than the german one...

PS: do you know what italian CABAL says????? every 12 years italy goes in finals... (1970,1982(win),1994(lost vs brazil),2006!)
cabl can't be wrong :crazyeye: :crazyeye: :crazyeye: :crazyeye:


hoping.......... :mischief: :mischief:

I prefer to face Portugal in the final, though I know they aren't easy (with C.Ronaldo, Figo, Deco, Ricardo, and Scolari as Coach). After all, they've killed Holland and England!
But still better than France.
 
Rhye said:
I prefer to face Portugal in the final, though I know they aren't easy (with C.Ronaldo, Figo, Deco, Ricardo, and Scolari as Coach). After all, they've killed Holland and England!
But still better than France.

Guess it is not a question of "preferance" (pre France? ;))
 
Comments on the .84 beta
The last beta i played was .65 i think so alot has changed!!!

I played as Greece, the barbarians were not as strong as bothersome which allowed me to be in the scoring lead shortly into the game. pumping out wonders and great people. The greek bonus in combination with the Parthenon can really help pump out the Great people in early ages.

Wars!! and i LIKE IT!!! Rome declared war on me roughly 250 AD along with Persia shorlty after. I bribed Egypt into War with Persia to help take the pressure of the eastern part of my empire (modern day turkey).

The Roman legions would have marched through my cities if it wasnt for the barbarians keeping Rome occupied in northern italy. War turned into a stalemate, and i gave a few techs for peace. A little pressure on the persians afterwards forced them into peace also.

Arabia spawning was interesting, Egypt, Greece(me), and Persia were the top 3 leaders with cities all in the middle east. Egypt declared war on Arabia to gain Jersualem back and succeded. Arabia declared war on persia and lost a city or two and are now at the bottom of the score.

Rome collapsed after the European cities emerged... 2 cities flipped to Germany and 1 to France. I dont know if thsi was intentional or not.........

Wars up to 1540.....(the war declaring civ is listed first)
Rome Vs. Greece.
Persia Vs. Greece
Egypt Vs. Arabia.. Egypt taking Jerusulem...
Arabia Vs. Persia.. Persia taking Ur.
France Vs. Germany .. french taking 2 cities.
Mongolia Vs. China .. Chinese taking 2 cities.
Russia Vs. Mongolia .. Russians taking a city so far
Spain Vs. Aztecs
France Vs. Mali .. french razed one city and captured another. (Oddly Mali is the tech leader)
China declared war on me and i bribed india into a war against the Chinese. The Chinese invaded with a massive army through russia, tons of horse archers and War elephants. Ive alreadt lost one city(razed) and will loose a few more. Im technologically superior but dont have their numbers and was caught off guard.

Christianity is number 1 relgion at 33%
followed by Con.... 11%
Judaism .. 9%
Islam .. 9%
Hinsu.. 8%

Islam is a littel low, but that is probably due to Arabia being surronded by super powers.

Overall, realisitic wars... realistic spread of religion.. great job!!! What do you have left???

its 1540 right now, ill report back to see how colonization goes...
 
How China - Greece war happened? Did you have a border with them?

In one of the previous versions as China - Rome declared war on me but I could have seen any sense in this. Why China? Couple of other targets were closer. What benefit in conquering a city so far away?
Is it programmed that China likes Greece land or Romans like Chinese?
 
I always have found it funny when playing as Japan or China hat Spain or Frnacew make a ridiculous demand, which I decline, then send their armies halfway acress the world to be destroyed charging my heavily fortified cities.
 
as far as i know, the China v Greece was wasn't caused by the new system.


oh, and I have an update:

I am starting working on another big step - the Congresses - on my own.
So don't expect refined interfaces like TheLopez or some other professional programmers could do, I am not and being the only programmer around here I need to simplify some things.

As soon as I progress I'll explain you what the new system is about
 
The wars are good, there are plenty of them, but I think they need to be shortened a bit, otherwise things just bog down to a crawl pretty soon, and eventually neither side is doing any fighting but the computer still 'Refuses to Talk!!'

now, about the civs we should have. I think we should have 4 types of civs.
1:
starting civs (Indai, China, Egypt, probably Babylon or Sumeria)
2:
Then we should have major power spawns (Rome, Germany, America, the big ones who are in the game now.
3:
'Barbarian' civs or minor civs which are important but are ultimately intended to either fall or not have a major role, such as perhaps Israel, the Huns, the Celts.
4:
Reincarnation civs, and this is my suggestion for a swystem. Essentially, say Rome falls, completely, to barbarians in the year 560 A.D. every year after that Italy would have a chance to spawn in its place with applicable techs.
(I have an idea on how to dynamically give techs too. described below)
Obviously this requires a way aroundd the 18 civ limit, so will need the Warlords Expansion. But I think this is necessary, if anything just because in the end game the original civs have NO CHANCE whatsoever to keep up with the new ones because of hteir handicaps, and I think the only way around it is to either reincarnate them, or give htem ridiculous bonuses, and I never liked giving people bonuses. But some original civs are alive and well today, in some form or another, and still a considerable power; China, India.

Now then, Dynamic techs, given by an unbuildable building given to the capital of a spawned nation for five turns and five turns only. This building would give them all techs already learned by any three civs already in place, similar to the Great Library of civ 3 or the wonder that does that in civ 4 whose name I can't remember. The only problem with this is I can't remember if that needs the civ to have met the civs their getting techs from or not... This also might not work well for Greece since there are only even 3 civs (maybe 4 soon) alive when they spawn.

oh, here is proof that wars happen well:
Civ4ScreenShot0146.JPG
also, I think this shows that a Korea could easily survive in the game:
Civ4ScreenShot0148.JPG

... wait, scratch that, reverse it...

EDIT: Completely forgot, here's Bzantium: http://forums.civfanatics.com/showthread.php?t=170776

Also Rhye, if you want I do know a bit about programming and have actually taken a class on C++ and Java programming, I could and would really really like to help with anything I can. If all else I can read over code and spot random little syntax errors and stuff like that. If you want I'll start taking a look at the interface code and try and work out a way to add a window for the congresses feature.
 
Rhye said:
oh, and I have an update:

I am starting working on another big step - the Congresses - on my own.
So don't expect refined interfaces like TheLopez or some other professional programmers could do, I am not and being the only programmer around here I need to simplify some things.

As soon as I progress I'll explain you what the new system is about
I was curious about this reading it in the first post... I guess we'll just have to wait and see. :)

I've noticed that China has very odd "optimal" city locations, ones that seem to avoid the sea resources. :confused: First I'll check to see that I have Fishing, before it is a problem.

SilverKnight
 
I played a few hours more on the England game. The new war system works well, and I don't find the wars last too long either.
I have noticed one problem though - England has little chance to build the English national wonders. England should have 4-6 cities on the British Isles, and later on some colonies (which I have found hard to profitably settle and manage in good time), and yet the Globe Theatre and the Oxford University each require 8 of a building (Theater and University respectively, of course). This means if you don't really focus on doing so, there's little chance you can get the wonders you historically should have in the right time.
Now, it may be my own problem and not the mod's, but I do get the feeling that as England I have very much to achieve and not quite enough time to achieve it. It took me quite a while to stabilize my economy without leaving the British Isles, while catching up on tech (and then maintaining a world lead), and I only found the time and resources to start colonizing and building up an army now, around the 1600's I believe. Also, France ended up my close friend (even though I still want their land) and it will take a while before I can betray them.
Perhaps England needs to start with a couple of offensive units loaded in som Galleys (in addition to the empty Galleys already supplied)? England and France should basically be at war non-stop, starting somewhere in the middle ages, until the industrial era.
As to why I didn't colonize earlier, I have no idea if something should change, but I get the feeling I was just too caught up in building up good cities with a lot of culture and science.
Have the other testers been seeing a good, strong, colonial England?
 
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