Elhoim
Iron Tower Studio Dev
Rhye, I know that you like the current game speed, but is there a possibility that a slower one might be added in the future? Thanks!
You are wrong, this very well is a historical simulation. That is, this mod simulates realistic histories. You are right that things don't have to play out just as in real history. The important thing, as I have said before, is that things very well may play out as they did in real history. When the odds are stacked completely against England getting the national wonders historically belonging to her at around the times they were historically created, that is bad historical simulation.Eddiit said:I disagree about the wonders. Who cares if england gets its traditional wonders. Remember, this isnt a historical simulation. All the talk about making wonders easier IMHOP is a very bad idea. Wonders appear fine as is.
The it's not just my ineptness that didn't give me a chance to colonize. Good. The solution, of course, is not to add turns, which would slow the mod down (speed being right after historical simulation on the mod's priority list, in my eyes). What should instead be done is either have England spawn a tad earlier (in a suitable historical date) to give it more time to create infrastructure in the British Isles; or to have scripted barbarians spawn there to get some work done before England starts playing; or to give England some more starting bonuses such as buildings in its cities, to allow the civ to focus its active efforts on more important things.Eddiit said:I do agree that theres no time to colonize but until we can have more civs around at any given moment lengthening time periods is a bad idea. Once Warlords introduces more civs then we can lengthen all eras. Especially the age of colonisation.
Blasphemous said:You are wrong, this very well is a historical simulation. That is, this mod simulates realistic histories. You are right that things don't have to play out just as in real history. The important thing, as I have said before, is that things very well may play out as they did in real history. When the odds are stacked completely against England getting the national wonders historically belonging to her at around the times they were historically created, that is bad historical simulation.
The gameplay must always receive first priority of course, but the possibility of historical realism, for this mod, must come in a close second. It is the purpose of this project. We must only remember to make sure not to break the already excellent gameplay.
The it's not just my ineptness that didn't give me a chance to colonize. Good. The solution, of course, is not to add turns, which would slow the mod down (speed being right after historical simulation on the mod's priority list, in my eyes). What should instead be done is either have England spawn a tad earlier (in a suitable historical date) to give it more time to create infrastructure in the British Isles; or to have scripted barbarians spawn there to get some work done before England starts playing; or to give England some more starting bonuses such as buildings in its cities, to allow the civ to focus its active efforts on more important things.
The barbarian option sounds best to me. There were Celts there long before everybody starting invading Britain, right? Then have some Barbarians represent them.
In my last game as Rome, I controlled ALL of the European continent, North Africa, Asia Minor and the north half of the Middle east. I also settled Brazil with three cities, conquored the Americans, and had sights on the Aztec when I won a cultural victory :
Elhoim said:Yeah, but the point is conquering all of the roman empire territory before 500 AD, just like what happened. That´s impossible to do in such small timeframe...
Let's say your border must believably cover over 90% of the Height territory, without any province left out (so you can skim a bit at the edges but you can't ignore an area.)Barak said:That sounds like fun Blas! I'm in
I assume we are looking for cultural control? Or do we need a city in England?
(By the way, with the Rise and Fall system it's no longer dangerous to give Rome the strength to get this huge territory, since now it will likely still collapse in a rather historical manner [and this was completely impossible in Civ 3 of course.])
-> I would make longer timelimes if I made the simultaneous turns idea work