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[BNW] Rhye's Catapult 2020-06-02

Nice to see you!
It's a pleasure to see again names that I forgot but that ring a bell.

Are you sure you enabled the mod? The mod menu is very counterintuitive. I had the same problem at the beginning

Great to see you back too, thanks I don't know why I assumed clicking on the mod would load the mod but yeah, I've found that little checkbox now, I thought it would be something stupid like that. Thanks, now to give this bad boy a test drive ;)
 
The experiment was successful! Now a human civ can have to face a rebel faction after collapsing.
(See Egyptian Jerusalem)
Screenshot 2020-07-03 16.35.52.png
 
welcome back Rhye!

encountered a deadlocking situation after a city revolted to barbarians. The UI says it wants to set the production for a city (which was settled exactly after the revolting city) but absolutely all cities are building something, so I'm assuming it wants to set the production for the city that revolted to barbs. shift+enter does not work and I can't finish the turn.
 
also the ancient tech rate is WAY too fast (only played a china game). Has to be slowed down by 50%-100%.
 
welcome back Rhye!

encountered a deadlocking situation after a city revolted to barbarians. The UI says it wants to set the production for a city (which was settled exactly after the revolting city) but absolutely all cities are building something, so I'm assuming it wants to set the production for the city that revolted to barbs. shift+enter does not work and I can't finish the turn.

can you post or send me the savegame?
 
can you post or send me the savegame?

attached

only ancient or also classical?

both. Everything under medieval was insanely fast. I actually changed tech from 135 -> 100 to make the game playable.


Btw all later civs need to be given about 20x money as they have no infrastructure, and starting with ~20 gold and (-20 / -30 gpt) is a sure way to handicap them further.
 

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So I started a game with Japan, and ho-boy on Prince China is.....advanced... they really just snowball, had nearly twice the points, and hoarded all the wonders.... that's my gig!

Also, was very disappointed to find errr.. Korea succeed from my control after I captured it from China in the first place. I know it's an Alpha but I hope you'll find a way to prevent that cuz it took me by surprise and with China still standing.. was quite frankly kinda like "well, I'm done for the day".
 
Also, was very disappointed to find errr.. Korea succeed from my control after I captured it from China in the first place. I know it's an Alpha but I hope you'll find a way to prevent that cuz it took me by surprise and with China still standing.. was quite frankly kinda like "well, I'm done for the day".

You have played RFC before, right?
 
Yes, but without a formal Stability system, I was surprised. I know it's an alpha and stuff, but it just took me by surprise especially given it didn't seem like I was.. struggling.

I understand your feeling: in this moment the lack of feedback to the human player may catch you unprepared.
It will come eventually, as for now I am facing issues with bigger priority. By the way, I am delaying the release of the new version because I am struggling with many crashes.
 
I understand your feeling: in this moment the lack of feedback to the human player may catch you unprepared.
It will come eventually, as for now I am facing issues with bigger priority. By the way, I am delaying the release of the new version because I am struggling with many crashes.

Don't worry, I wasn't necessairly that bothered by Korea flipping, My post was more aimed at showing you that China really......thrived xD.

Sorry to hear about crashes, sadly I've noticed a lot of mods crashing as of late (including Vox Populi).
 
Hey Rhye, big fan! Super excited to have found this. I'm a pretty experienced modder myself:

https://steamcommunity.com/workshop/filedetails/?id=1511414164

And I was wondering if I could help contribute to this somehow. I'd love to help add features!

Edit: Having trouble getting a game started with v34. Cleared my cache and am not playing with any other mods, ctd when starting with any civ. Logs don't seem to indicate anything incriminating. (But VS seems to suggest it's a lua error? Divison by zero, and you don't have a custom dll.) Hope the next version is coming out soon!
 

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Nope. What worked was deleting my steamapps\common\Civ V\ folder and redownloading everything. idk what I changed but it must have been something. Will post first impressions after my game!

Edit: regarding crashes: it took me a really long time to figure out that if you spawn Barbarian Cities on the map, there are two bugs in the DLL that will crash the game unless you address them:

-CvStrategyAI.cpp : Altered CityStrategyAIHelpers::IsTestCityStrategy_GoodAirliftCity to return if Player is Barbarian to prevent crash (Barb have no Capital)

-CvReligionClasses.cpp : Altered CvGameReligions::DoPlayerTurn "& kPlayer.GetCurrentEra() < GC.getInfoTypeForString("ERA_INDUSTRIAL")" -> && kPlayer.GetID() != 63)

Cleaning these up in my own mod went a long way towards stability.

Edit 2: Played a lot, got to Info Era as Egypt. Had a blast! Felt very dynamic, and the Collapse mechanic really makes it feel like the civs are splintering into sub-civs.

I couldn't take the BNW tech tree, so I deleted techs.xml and techtree.lua and used Stones to Stars, which was perfectly compatible. Similarly I just had to change one line in all of Empires Ascendant to get it to be compatible.

Crashed once, not sure if catapult or my own mods. Nothing obvious in any logs or vs crash dump.

My Settlers seemed to get stuck, and I was unable to settle more than three cities because my settler units were denied movement.

Atilla made peace with me? Was that supposed to happen?

It would be very easy to make a simple edit to the gandhi model to remove his glasses if you want to make him look more modern. In that note, idk if you know, but there are around 20 3d leaderscreens that exist in the community, some of which are quite good.

Will play and report more soon.

20200713213038_1.jpg 20200713212911_1.jpg
 

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