lurker's comment: I actually said this work "should" not be necessary
The patch will have to attempt to handle all the different relative and absolute file path definitions that Windows modders have no doubt evolved to get their mods working. To convert them all to match up with the OS X folder structure, the Mac software is going to have to jump some tall buildings. Aspyr will not be able to test all mods under all game setup conditions, so I would be pleasantly surprised if all existing mods work with the patch without any tweaking.
Also note that the Mac version has two scenario folders for every one in the PC version, so that's even more opportunity for confusion
The patch will have to attempt to handle all the different relative and absolute file path definitions that Windows modders have no doubt evolved to get their mods working. To convert them all to match up with the OS X folder structure, the Mac software is going to have to jump some tall buildings. Aspyr will not be able to test all mods under all game setup conditions, so I would be pleasantly surprised if all existing mods work with the patch without any tweaking.
Also note that the Mac version has two scenario folders for every one in the PC version, so that's even more opportunity for confusion

Let me know what mods are still broken with the Rev. A patch. I won't swear it's perfect, but it works now for a larger variety of mods than before.