Aeon221
Lord of the Cheese Helmet
@Blas: Not sure, but I fear that you are correct. This somewhat annoys me (somewhat???)... grr, I HATE having roads everywhere.
osw said:MY ENTIRE CIVILISATION FELL APART IN ONE TURN - THIS MUST BE A BUG!
playing my first game on your (up until now wonderful) mod. English, Absolute Monarchy, around the year 1400 however I can't be sure of the exact date as the year counter simply reads "NOV" every turn - however this isn't really my concern. I have taken about 60% of Europe including all of France, Netherlands, Germany, Byzantines and Austria. I have 18 cities under my control, apart from Byzantines all fully asimilated. Most cities surounding London are size 10.
things were fine up until I decided to build my forbidden palace in Vienna, 3 tiles S.E of France. On the turn it was built corruption went through the roof and turned most of my cities into one gpt wastes of space. Even cities next door to the capital in London were not spared the same depressing fate (London was unaffected).
I have never seen anything like this while playing civ3. Can you, or anyone else shed some light on this?
Thank you
OSW
Grazie Rhye, proverò a cambiare qualcosina, vediamo un pò che combino!Rhye said:ciao, siamo fermi alla 1.23 e non mi muoverò più da lì. Ho fatto una versione multiplayer, la puoi scaricare dal sito.
Per cambiare il num max di civ, devi aprire il file BIQ che ti interessa, e cambiare rules->world size oppure player properties. E' più difficile spiegarlo a parole che a farlo.
osw said:Thanks for ur advice Three Crowns, you wonderful chap... however I'm already running v1.23 of the expansion pack. I downloaded the basic mod and expansion together just last week. Any other ideas?
I can confirm that terrain where a road gives no food-shield-or-gold benefit cannot have a road built on it.Aeon221 said:@Blas: Not sure, but I fear that you are correct. This somewhat annoys me (somewhat???)... grr, I HATE having roads everywhere.
Three_Crowns said:@locomuchacho: For a domination victory, you need 40% of the population AND 25% of the land area. For a cultural victory, you need atleast 35k cultural points AND more than double of any other civ.
Jaybe said:I can confirm that terrain where a road gives no food-shield-or-gold benefit cannot have a road built on it.
You do not like the appearance of roads, their affect on movement, or both?
There are plenty of different road graphics. I suppose you could make them invisible.![]()
You could change their movement affect (e.g., 2 or even 1), or make them take longer to build.
Rhye said:sliverknight->nice work, just a couple of suggestions: -add an italian city in southern italy; -swap colours: give USSR red, give England dark red, Italy green and India russian brown.
oh BTW, why don't you write a strategy guide for Korea? I'll upload it on the site if you do![]()
RabidElf said:I'm just curious, but how are you supposed to play as the Koreans? I'm always stuck with 2 cities unable to expand further in. I think someone mentioned going the mapmaking route but I try to get Great Library immediately so I don't have to worry about tech, is that a bad idea? Can anyone give me suggestions>?