Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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locomuchacho said:
Dear all

I had some problems with the RoCX latest version.
At some point, the game just hangs up and doesn´t work no more,
without any error message.

First time was in a game playing the Spanish, it broke down 350bc. The same occurred the next game playing as the English in 550bc.

Has anybody encountered similar problems?

What I have done is that I have added one more building that comes with invention, and 6 units in the industrial era, so both shouldn´t have an effect since they come much later in game.

Pls help and advice, thanks!

Loco

I encountered the same issue in my games. The game works just fine, then it just doesn't move on to the next year. In my games (happend in three of them) it happened while computer was "thinking" after unit movements around 1000AD. Was playing games on Monarch with no personal modifications (other than adding back some regular hills). These issues were encountered using 1.01 and 1.1, but I've not played a new game since updating to 1.2 and 2.67.
 
ok, stupid question....

When updating my games with the new patches, I assume that i just click on "And then update it with the lastest patch (v1.2, 4.5 MB)" to get the latest pach from 1.1 to 1.2 in RoCX and "Update v2.62_to_v2.67 (3 MB, doesn't include previous updates)" to get from 2.66 to 2.67.

Or do I do something else?

thanks
 
Good, then I am doing it right. :D
 
I just realized something else. Since the leaning tower rewuires walls, doesn't that mean that it can only be built by a small town?
 
hey guys, i had a problem and was wondrin if you guys could help me out.

after downloading and gettin all of the rhye parts in i fired up the scenerio only to get an error message about ancient settlers and art. any idea what i need to do to fix this?
 
Rhye said:
- Fixed stealth attack targets for Submarine, Nuclear Submarine, Stealth Fighter, Stealth Bomber, Kamikaze, B-52[/B]

by fix, do you mean add missing stealth attack flags for new units?

sorry to be a pain, i just want to make sure i get it right.

EW

edit: does this also mean turn on the stealth flag for the units from the above list that dont already have it checked?
 
Barak said:
I just realized something else. Since the leaning tower rewuires walls, doesn't that mean that it can only be built by a small town?


there was something like that in the middle ages conquest scenario where the crusader fort wonder (forgot name) can only be built by towns... or so i think
 
Enkidu_Warrior said:
edit: does this also mean turn on the stealth flag for the units from the above list that dont already have it checked?

No I didn't do it. Is it necessary for the correct working?

Enkidu_Warrior said:
by fix, do you mean add missing stealth attack flags for new units?

sorry to be a pain, i just want to make sure i get it right.

yes
 
Rhye said:
No I didn't do it. Is it necessary for the correct working?

sorry, i have no idea. i've never worked with stealth units before (in the biq file that is).

i notice that existing units in C3C with stealth ability have checked specific units in the list, the key exclusions being for king units and great leaders. so it would seem to me that yes, this is necessary.

it also raises an interesting possibility for kamikazes - that their stealth ability only impacts (no pun intended) sea units.

EW
 
Barak said:
I just realized something else. Since the leaning tower rewuires walls, doesn't that mean that it can only be built by a small town?

I have built it in a pop. 10 city. You just need to built walls while it is a town. Happy christmas and new year to you all.
 
Hi all, this is my first post in this thread, and my first post in general for a very long time. I was actually finished with Civ 3, having played the game for a long time......but then I read about RoC, and it brought my Civ 3 back to life

My biggest compliments for a extraordinary piece of work, Rhye. Your mod has made me play Civ 3 again

I do, however, experience a little error. I am playing RoC 2.67 and RoCX 1.2, and are playing America. I am way behind i Techs, and traded a MPP with the Germans for a bunch of Thechs and 34 gold per turn (they had their back against the wall;-)). I saved my game, and the next time i loaded, I had the Techs i traded, but the 34 gold per turn was not an active trade, and i had a big deficit on my budget......

Does anyone experience this?
 
@Ramboost: Maybe Germany lost their last harbour or started new wars with their neighbours, so they no longer have access to harbours.
 
That could very well be an explanation...........I haven't thought of that. I was busy trying to find flaws in Rhyes masterpiece;-)
 
I won't correct any more flaws :) (unless big ones). This patch contains the last ones, spotted thanks to the teaser.
I wanted to leave for holiday with everything working.
I'll leave tomorrow morning to the lake of Como/Lecco and I'll come back the 2nd.


This is the changelog of the lastest patch, just posted:

Changes in v1.21:

- Fixed European worker civilopedia pictures and description
- Old savegames (game started with v1.1) now compatible
- Fixed stealth attack targets for Submarine, Nuclear Submarine, Stealth Fighter, Stealth Bomber, Kamikaze, B-52
- Atomic Bomb no longer triggers a golden age
- Fixed Impi (now in the spearman-to-pikeman upgrade chain)
- Jaguar Warrior now available from the beginning. Aztecs no longer build warriors
- Jaguar Warrior now has blitz and its cost is increased to 20
- Armoured Warfare renamed Armored Warfare
- Updated Civilopedia entry for Jaguar Warrior and Armoured Warfare
- Fixed Leaning Tower civilopedia entry
- Tuned Aztec (+), Mayan (+) and Iroquois (+) strength
 
Three_Crowns said:
@Ramboost: Maybe Germany lost their last harbour or started new wars with their neighbours, so they no longer have access to harbours.

I haven't played RoCX yet, but I don't think it matters. A loss of harbors shouldn't affect GPT deals. Only deals for tradeable items - resources and luxuries.
 
looking for
Art\Units\euro scout\euro scout.INI

spelled exactly like that

for some reason (I downloaded all the files) I cannot get this (or 1.2) to work. I just started all the updating today because I noticed that it was all backwards compatible.
 
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