Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Another bug I found:
Persian Mobile Towers can't be loaded on ships.
That's beacuse they have mistakently selected Unload flag instead the Load flag in the editor (they are not ships after all).


By the way, aren't Moble Towers just too versatile units. You can attack, defend, bombard and defensivly bombard. All for 20 shields (although not as cheap as Immortals).
Unfortunately, since unit has just AI Artillery flag slected all that Ai can do with it is use it as regular bomber (which means sitting in the town for most time). Maybe it would be got to just lower its attack rating to 0, so player won't get too big advantage compared to AI Perisans.
 
Rhye said:
euro scout folder must be inside \Rhye's of Civilization X\art\units.

Can you see it?

No, I checked right away. I do not have this unit in my files. Was it included in a previous patch? I usually keep up to date, but being at home has left me clearly behind ;p
 
Constitutional Monarchy is most useful for the long range naval powers with tons of cash. It allows you to improve and defend your smaller population posessions more effectively than a citizen rushing government would.

It is not really useful for the bloodthirsty warmonger, but not everyone likes a bloodthirsty game ;p
 
I don't know was this discussed previosuly, but is there a point to have AI restrictions on random map?

While things like having Zulus build no Workers makes sense on Earth map, since you want to get historical Earth, I don't think it makes sense on random maps where every civ should get fair chance.

Also, some catch up wonders like Statue of Liberty could get very unbalanced if available to everyone.
 
Hey.. This is a great map and I'm wanted to play this game for a while. But now I'm having a lot of trouble trying to play the game. I managed to 'install' the mod into my game, and it is shown there. (also, in my edit). But, now I seem to be missing a whole of things, such as 'Holy_War' and so on.

What do I need to go with the giant list of items given to me after downloading and extracting them. Do I need to extract each item to it's specfic location? Where would I put sound?, or amination?, or.. say terrian? I'm a complete idiot when it comes to computers.. is there a link I can see that tells me what to do? :(
 
Rhye,
I just looked over the old Camel issue.
As I have seen (I might be wrong) you got one Camel Rider in the mod.
After looking at a fine Mameluk Camel rider with both sword and archer I saw that in the Knight-era you got the Cataphract from Kinboat as an egyptian knight3. Wouldn't it be more historical to pick that Mameluck horse-archer, since during the time 1100-1500 the Mamelucks ruled Egypt.
Keep all the stats but put in another KnightXX with the animation of this Mameluck rider.
Just a hint if any new patches are to be released, and if not a hint to many that fancy a little bit of colorful flavours to their units. The Persian Cataphract is a little more Persian to say the least and not just in Egypt.

Cemo
 
Vostos, if by normal, you are refering to the basic one and the expansion one then yes. I downloaded the basic one but my game crashed while trying to find 'Holy_War' and the 'Consitution'. But, after downloading and installing the expansion, my game crashed when trying to locate the 'Statue_of_Libetry'
 
@quovadis - when you install the mod and expansion, make sure you tick "use folder names" so that everything is installed in the proper subdirectories. (edit: i'm assuming you are installing with winzip, classic interface.)

@cemo - what you are suggesting would give egypt a third unique unit. in the latest expansion, each civ has two. it might be imbalancing to add as such without other changes. on the other hand, if it were just added as an animation "flavour", that might deliver to the color you desire.
 
Enkidu, I'm afaird I didn't see that option the first time. I have winzip, can you please tell me where that is?
 
Enkidu_Warrior said:
@cemo - what you are suggesting would give egypt a third unique unit. in the latest expansion, each civ has two. it might be imbalancing to add as such without other changes. on the other hand, if it were just added as an animation "flavour", that might deliver to the color you desire.
Errr... That's precisely what he was requesting. He said:
Keep all the stats but put in another KnightXX with the animation of this Mameluck rider.
 
Maybe this sounds just like nitpicking but isn't flavour animation of western european Workers a little too low on contrast. It's coloring just looks a bit weird compared to other units (too "greyish").

Also Roman crossbowmen have no fortify animation.

And fortify animation of Roman Horse Archers is little bit low on framerate (same effect you get when playing civ on very slow computers, when animations are choppy).
 
Blasphemous said:
Errr... That's precisely what he was requesting. He said:

i read "keep all the stats" as implying a new UU - a camel-riding knight or horseman, not as just an animation change.

cemo, if i misinterpreted your suggestion, i apologise.

EW
 
QuoVadis - here are three screen shots that might help.

the first, called "winzip screenshot.jpg", shows you the classic winzip interface. at the top is the extract button, circled in red. at the right is the directory structure i was referring to, circled in gold. once you open the downloads in winzip, you should see this window. all you have to do is click the extract button at the top.

the second screenshot, called "extract screenshot.jpg", shows the extract interface. on the left you'll see some options circled in red. all three that are shown as selected here should be selected on yours: 1) all files, 2) overwrite, and 3) use folder names. at the top you'll see the place where you specify where to extract to, circled in gold. be sure and select the scenarios directory under the conquests directory in your civ3 directory.

the third screenshot, called "directory structure screenshot.jpg", shows what your directory structure should look like in windows explorer, if you've done everything correctly. notice that there are 3 new directories for Rhye's mod, each with its own subdirectory structure. and in the scenarios directory you will have two new biq files.

hope this helps!

EW

edit: apologies for the delay in responding. it's been overnight here in australia. :)
 
Before I go any further, just want to say this mod is fantastic.

I've been plying it in its various versions for some months now and I don't even bother with vanilla civ now.

I'm currently playing expansion v1.21 on a random map, and as the French I have just taken a couple of cities from the Ottomans.

Their culture is not going up (stuck at zero) even though I've built temples and libraries in them. Even sacrificing captured workers doesn't give you a culture rise.

Didn't get this with the previous version of the expansion.

Can you investigate for me?

Thanks :goodjob:
 
Hinxter7 said:
Before I go any further, just want to say this mod is fantastic.

I've been plying it in its various versions for some months now and I don't even bother with vanilla civ now.

I'm currently playing expansion v1.21 on a random map, and as the French I have just taken a couple of cities from the Ottomans.

Their culture is not going up (stuck at zero) even though I've built temples and libraries in them. Even sacrificing captured workers doesn't give you a culture rise.

Didn't get this with the previous version of the expansion.

Can you investigate for me?

Thanks :goodjob:
Someone else had the same problem before, here's what I told them.
Blasphemous said:
You're using a government that requires at least half of the citizens of a city to be of your nationality before the city can gain culture. I'm guessing the gov't you're using is Theocratic Monarchy.
 
Hinxter7 said:
Thanks - sorry to have double posted - I obviously didn't search the thread well enough. :mischief:
Nah, it was pages ago, there's no reason to expect that everyone will read everything, I was just saving time by quoting myself. =P
 
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