Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Rhye said:
I think that if it's 2MB each....zipped will be max 1.5MB.
1.5 x 8 = 12 MB. I think that if the leaderhead is worth, 12 Mb can be afforded by anyone and I could put it together with the mod (mandatory)
When i say 2meg i mean the zip (sry about that) cause the FLC will be at least 3.5meg. I have done a FLC and it works just fine with the game :D Now i have to do the invert FLC and make it work too. In my opinion, Napoleon looks good in the game but i know i can do something better, i just need more time and more knowledge of Poser 5.

Rhye i have a GIF (1.5meg) that show the animation but i can't post it here (max 500k for this file type :sad: )
 
I have done the first animation, Everything work fine... there is the preview in JPG cause i can't post FLC,GIF or RAR here :sad:
 

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Rhye said:
nice. I'd like to see short hair to better judge if he's close to the original or not.
I guess the round-shirt is going to be changed, right? :)
I will do that tonight (short hair).

For the shirt, it's going to take more time cause i can't figure out how i can add or remove cloth without changing all the model in poser 5 :sad: I don't really like the cloth room cause it's the most complicated room i have seen in a program like that. I have to find the cloth i need cause if i don't, i will have to do it myself and it can take a month to make a medieval shirt in 3dmax studio. This is complicated for some thing but i will do it, even if i need a month.
 
Rhye, first let me start with saying how much I am enjoying the mod. Very nice.

Now some questions/concerns. I am playing with the latest verison as the Romans. I am a Republic but it doesn't seem to be calculating the upkeep for units correctly. The civpedia say 1/4/6 (or maybe 1/3/4, not at home at the moment) but on the unit screen I only 1 free unit per city even though almost all of my cities are between 7-12 pop and Rome is 14. Please check the settings on Republic.

Secondly is the marketplace supposed to increase happiness still or did you remove that benefit?

Thanks for the great work.
 
I looked at the .biq, and Republic is 1/1/1. The only effect of a marketplace is +50% tax output (and 1 maintenance).
 
This is complicated for some thing but i will do it, even if i need a month.

Glad to hear you're so dedicated.

I will do that tonight (short hair).

Also glad about this. Would be good if he has long Hair in Ancient times and short hair in Inudustrial and Modern.

and yar, the cloth needs changing badly.
 
iztvan -> wow, thank you. I'm reading it right now.
My request is: I would prefer many guides of half page each or less instead of one guide of three pages.
Now, with this one I could try to separate the russia-specific parts and the general suggestions, or I could make it available for download as a whole. It depends on what you're doing next. if you're going to make more (shorter) guides I'll try the first choice, or do both the things.

waylander -> thank you (please vote if you still haven't). As jalapeno said, it's 1/1/1 because ALL the civs were in republic with the standard settings, so someone requested this. I forgot to update the paedia, I'll correct it soon. Same for the marketplace: there are many luxuries and gold around in this map: no need for another happy face. Otherwise buying techs would be easier than researching.

ibcoltscrew-> if you look at most of firaxis' animations, cloths are static. Don't spend 1 month in doing that! A static model made with anything or copied from somewhere and edited, and then pasted like the background.
 
I've read it. I liked it a lot: much interesting and very well written. It's a shame not to post it. So, I'll post it as a whole, together with Horton's OCC story (when it's finished).
Then, you should better write short civ-specific guides. I'll extract the Russian from the doc I have, and try to reorganize the remaining lines for a non civ-specific introduction. But again, the whole document is worth immediately a place in the download section.
 
oh by the way, 2 questions for you (iztvan):
1-I noticed that you mentioned USA becoming stronger: so, do they become really a world power most of the times or do they get stuck sometimes?
2-the thing you did in the random map - not producing a single settler, is surely effective but it isn't the way I wanted the mod to be played. Have you got any idea on how to encourage settlers production and discourage early war? With these changes, things would be a bit harder even for you...
 
I emailed you a guide to the Romans and Byzantines. I'll have more and the finish to my OCC soon
 
I divided Iztvan's Russian-specific lines, and it was 60 lines long (with Times New Roman 12).
Instead, Kello's small guides (England, Portugal, Byzantines) were 8-10 lines long (except Incas, a bit longer).

Then, I received Horton's emails.
I'm reading them now.
I see that your paragraphs are 50 lines long per civ.

At first (before receiving last email) I thought that a middle-way (25-30 lines) would be the best, but as I see you both prefer to write long paragraphs, that's OK for me. I only want to have the same length for all the civs. Let's say no more than 50 lines of a Word document written in Times 12.
 
Rhye said:
iztvan -> wow, thank you. I'm reading it right now.
My request is: I would prefer many guides of half page each or less instead of one guide of three pages.
Now, with this one I could try to separate the russia-specific parts and the general suggestions, or I could make it available for download as a whole. It depends on what you're doing next. if you're going to make more (shorter) guides I'll try the first choice, or do both the things.

At first i intended it to be a short guide, but it kind of grew. I realized that russia-specific and general advise got mixed up in the article, but since it was finished and I wouldn't have any spare time for a few days i thought it best to send it to you anyway. It's a good idea to separate the general advise from the rest.


Rhye said:
oh by the way, 2 questions for you (iztvan):
1-I noticed that you mentioned USA becoming stronger: so, do they become really a world power most of the times or do they get stuck sometimes?
2-the thing you did in the random map - not producing a single settler, is surely effective but it isn't the way I wanted the mod to be played. Have you got any idea on how to encourage settlers production and discourage early war? With these changes, things would be a bit harder even for you...

1- USA? Well, I rarely reach the modern age, the game is usualy decided before that and my computer is a bit slow. It'll probably happen more often now with the new shorter version. But my experience is that the US and the Aztecs usualy grow large. If the US manages to catch up in tech i think they are in a good position. But if a Civ manages to conquer all of Europe it will be unbeatable.

2- Yeah, well, it didn't feel very satisfying, playing a total warmongering psyco. :cringe: The problem is, the more expensive something becomes (settlers), the more hesitant a human gets of buying it, and the more he is tempted to steal it. Just like in real life, if you are rich and food is cheap you buy it, if you are poor and food is expensive, what are you gonna do? The AI however, has trouble adapting, and suffers.
This is reinforced, since the Ai builds expensive settlers, leaving less production for defence, and gets respectively weaker, and therefore an easy target. Especialy in the early game when the AI prioritizes settling, the warmonger method can be very successful, giving you free cities.
And since workers are expensive and pop is needed for settlers, warfare is needed to get workers to. I have almost completely stopped building workers, all work is done with slave labour.
The only way around this is probably to do something drastic, like making settlers available for short periods of time, perhaps being autobuilt by a building that goes obsolete with the next tech or something like that. This will free up AI resources for warfare and stuff. This will also make ancient era warfare more common, something thats rare since the AI is happy and peaceful as long as it can build settlers and found cities. But this is a drastic change that will change a lot how the game plays, and I don't think you want to do that just to please a few high-level players.
 
mmmm. and what if you force yourself to self-control and tend to be a slow starter? :)
j/k. I think probably the best way would be making early war less effective. Something like the palace bonus defense. But do you usually capture settlers inside or OUTSIDE the cities? In the case of outside, I could raise terrains bonus defense. But that would have effects on the rest of the game, too. (not bady anyway if you're planning to NEVER build settlers). I don't want to touch the units stats. Only the cost, perhaps, if you say that you use always the same units for attack (archers or swordsmen).

Another question:
In what year usually
-Astronomy is discovered
-America is discovered, the first time.
-American colonization starts developing.
 
Here is something useful for you.
To reduce your amount of work, here are Kello's brief guides. You could use it as an outline. But please remember that he played with 2.0 or 2.1.

Oh, and don't make you both a guide for the same civ!!!! ;)
 

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Rhye said:
mmmm. and what if you force yourself to self-control and tend to be a slow starter? :)
j/k. I think probably the best way would be making early war less effective. Something like the palace bonus defense. But do you usually capture settlers inside or OUTSIDE the cities? In the case of outside, I could raise terrains bonus defense. But that would have effects on the rest of the game, too. (not bady anyway if you're planning to NEVER build settlers). I don't want to touch the units stats. Only the cost, perhaps, if you say that you use always the same units for attack (archers or swordsmen).

I don't know. Don't feel like you have to adapt the mod to me.
I take settlers everywhere, when they are wandering around with insufficient escorts or hiding in cities during war. The AI doesn't have the sense to evacuate a threatened city.
In crowded starting positions (like europe) I usualy start by robbing one of my neighbours of their two workers, and then fight a delaying war until I can get peace for free. That's how I solve the problem with no starting workers. Sure, they get :mad: , but there are so many trading partners available, and the ai civ that gets robbed usualy ends up behind, so it won't be an important partner (more likely early conquest victim) anyway.

Raising terrain bonus will probably hurt the AI more than the player.
Raising the prices of defensive units (spearmen-line) slightly advantages offensive tactics. Swordsmen & archers are ok, but the fast units (horsemen line, elephant, Anc cav, etc) are the superior units. It is my sincere opinion that infantry is underpowered compared to cav in civ. Or you could call it overpriced, especially from musketman onwards. Why pay 60s for a 2/4/1 when you can get a 4/3/2 for 70s? Or a 4/6/1 for 80s when a 6/3/3 costs 80s (90s?). The offensive units are so much more effective. They get where you want them faster, they strike harder, and they retreat when in trouble.

Rhye said:
Another question:
In what year usually
-Astronomy is discovered
-America is discovered, the first time.
-American colonization starts developing.

I'll try out one of the american civs next time, at emperor diff, and see when I get contacted.
 
I think that raising terrain bonuses will affect both human player and computer.
I'll have a look at the unit costs.
Did you know, I misunderstood the meaning of "standard difficulty setting" in the editor...I changed it to Emperor, but it's wrong....it refers to AI only. So the correct is Regent. For sure AI will have less unhappy and corruption problems.

About America, I don't need a whole new game. Just tell me what has usually happened in your old savegames.
 
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