Rhye said:
iztvan -> wow, thank you. I'm reading it right now.
My request is: I would prefer many guides of half page each or less instead of one guide of three pages.
Now, with this one I could try to separate the russia-specific parts and the general suggestions, or I could make it available for download as a whole. It depends on what you're doing next. if you're going to make more (shorter) guides I'll try the first choice, or do both the things.
At first i intended it to be a short guide, but it kind of grew. I realized that russia-specific and general advise got mixed up in the article, but since it was finished and I wouldn't have any spare time for a few days i thought it best to send it to you anyway. It's a good idea to separate the general advise from the rest.
Rhye said:
oh by the way, 2 questions for you (iztvan):
1-I noticed that you mentioned USA becoming stronger: so, do they become really a world power most of the times or do they get stuck sometimes?
2-the thing you did in the random map - not producing a single settler, is surely effective but it isn't the way I wanted the mod to be played. Have you got any idea on how to encourage settlers production and discourage early war? With these changes, things would be a bit harder even for you...
1- USA? Well, I rarely reach the modern age, the game is usualy decided before that and my computer is a bit slow. It'll probably happen more often now with the new shorter version. But my experience is that the US and the Aztecs usualy grow large. If the US manages to catch up in tech i think they are in a good position. But if a Civ manages to conquer all of Europe it will be unbeatable.
2- Yeah, well, it didn't feel very satisfying, playing a total warmongering psyco.

The problem is, the more expensive something becomes (settlers), the more hesitant a human gets of buying it, and the more he is tempted to steal it. Just like in real life, if you are rich and food is cheap you buy it, if you are poor and food is expensive, what are you gonna do? The AI however, has trouble adapting, and suffers.
This is reinforced, since the Ai builds expensive settlers, leaving less production for defence, and gets respectively weaker, and therefore an easy target. Especialy in the early game when the AI prioritizes settling, the warmonger method can be very successful, giving you free cities.
And since workers are expensive and pop is needed for settlers, warfare is needed to get workers to. I have almost completely stopped building workers, all work is done with slave labour.
The only way around this is probably to do something drastic, like making settlers available for short periods of time, perhaps being autobuilt by a building that goes obsolete with the next tech or something like that. This will free up AI resources for warfare and stuff. This will also make ancient era warfare more common, something thats rare since the AI is happy and peaceful as long as it can build settlers and found cities. But this is a drastic change that will change a lot how the game plays, and I don't think you want to do that just to please a few high-level players.