Changes in v2.48:
- Updated Mongol colour (ntp26.pcx) and plains forests graphics
- Spearman, Pikeman, Medieval Infantry, Longbowman, Musketman, Flintlock Infantry, Rifleman, Hoplite, Impi, Immortal, Numidian Mercenary, Swiss Mercenary, Samurai, Musketeer, Grentzer cost back to standard (pre-2.45)
- Corruption decreased to a range from 36% to 50%
- AI default difficulty setting back to Regent: now AI should be stronger
- Reduced Chivalry cost; raised some late Middle Ages techs cost (earlier discovery of America; later Industrial Age)
- Tuned American, French, English, Spanish, Indian and Portuguese strength and research speed
- A couple of forests hills replaced in America
- Updated civilopedia with the new governments unit support settings
???
- Clean wetlands allowed (in 90 turns) with the discovery of Mass Production
- Raised all terrain bonus defense by 5 or 10(?) -> Horton, what do you mean with headaches for the human player? More difficult ore more annoying?