Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
Status
Not open for further replies.
a proposal for a change:

instead of leaving the hussar alone in its upgrade path
(now the cavalry paths are:
horseman->knight->cavalry(->)tank->mod.armor
hussar(->)tank->modern armor
with (->)=not upgradeable)

I'd instead divide light cavalry from heavy:
horseman->hussar(->)tank->mod.armor
anc. cavalry (now called heavy horseman)->knight->cavalry(->)tank->mod.armor
 
Taking horseman out of the usual upgrade path will be a major blow to civs with knight or cavalry based UU. To a civ like the arabs or mongols who have low production potential in their territory, having to build expensive units from scratch could be crippling.

Maybe Hussar could become 6/3/1 with blitz and cavalry could be removed altogether. As it is now, the hussar is a good flavor unit but doesn't add a whole lot. Blitz is nice but with only 5 ATK you won't find a lot of opportunities to actually blitz because by the time you can build hussar the AI will have muskets and fusiliers. I tend to use them only for overrunning crippled civs who are still defending with pikes so I can fish for leaders.
 
Then they can't upgrade to cavalry and you wind up with tons of 4 ATK UU units sitting around being obsolete. Chinese Rider will have the same situation and Russia and Ottomans will have to build their cavalry UU's from scratch.

I like the idea of Hussar being in the upgrade path somewhere because I think they are a cool unit but breaking up the regular upgrade path will cause problems for the horse based UU civs
 
Russia and Ottomans would begin from Knights, not from scratch.
Chinese can afford the problem I think
You said that Hussar was a little useless, right?
Otherwise I could remove the grenzer and give the hussar back to Austria...
 
Rhye said:
....anc. cavalry (now called heavy horseman)->knight->cavalry(->)tank->mod.armor

I wouldn't want to see ancient cavalry upgradeable at all. This will give the owner of the Statue of Zeus a HUGE advantage. Also, isn't it a bit odd that you need Elephants to build this Wonder? Surely horses would make more sense, or swap the ancient cavalry for Elephant archers.

I quite like the Hussar as a stop-gap until cavalry arrive.
 
I like the hussar being available to all civs because it adds variety. I don't want to see the unit removed or limited to 1 civ. Is it possible to add it to the regular upgrade chain after knights but before cavalry? That way people can have the choice to upgrade their horseman/knights to whichever unit they prefer. You'd be able to upgrade hussar to cavalry if you wanted to but could still keep your knights around unti Nat'l and go straight to cavalry. Just a suggestion.

Not being able to upgrade horsemen to riders wouldn't cripple the Chinese but it would reduce the fun of playing that civ quite a bit. Part of the appeal of a later UU is the ability to plan ahead for it and stockpile early units for a mass upgrade.
 
If we're addressing horse units, I think we should also consider ways of making chariots more useful. Nobody ever uses them except to upgrade.


BTW, I'm going on vacation for a week and a half. I hope 2.50 is out when I get back. :)
 
I could put Riders together with Keshik and Ansar Warrior, between horseman and hussar. Instead Russians would have to stock Knights instead of Horsemen.
And reduce the SoZ production (until gunwpoder instead of metallurgy).

Upgrading hussars to cavalry imho is both inaccurate (hussars and mounted riflemen coexisted) and not always useful (because you lose the blitz ability). But that's only my opinion.


The problem is caused by the fact that there are two similar units next to each other (and that could be worse if Cavalry was in Military Tradition)
So, before releasing this patch I can:

1)leave everything as it is, with nothing upgrading to hussars
2)remove the hussar (give it only to Austria)
3)make all the changes I said, (2 paths, one for light and one for heavy cavalry, with the knight-based UU moved to the "light" path). And reduced the Statue of Zeus life.
4)Insert hussars into the main chain, with the problems said above.


Solving this problem is important for me because the Xpack will have several changes to the unit upgrades.
 
Of those 3 options I guess I would choose #2 but I'd let ancient cavalry upgrade to cavalry and not shorten the life of the SoZ. You tend to use up those ancient cav when you have them and I have rarely had more than a handful survive to the industrial age so the upgrade won't be overpowered.
 
You guys need to try my mod 1.01 its a blast and my game is unfolding just like history. Europe is on an even playing field. Romans are on the march and look as they are going to teach Austria a lesson. Removing America was a great idea!

Rhye I would do option #2 and don't keep cjanging things. LESS=MORE!

tacfun
 
Ok goto my mod post and download version 1.02! I updated city name placement for Japan and tweaked Rome and France a bit. The mod plays out very well and alot of fun. Get some nice empire builds and wars if you like.

tacfun

Mod posted on page 69....
 
tacfun said:
Ok goto my mod post and download version 1.02! I updated city name placement for Japan and tweaked Rome and France a bit. The mod plays out very well and alot of fun. Get some nice empire builds and wars if you like.

tacfun

Mod posted on page 69....
I really like your version and i think too it was a great idea to remove america. Have you ever think to replace America with Cherokee and make them weak like Iroquois. Like that, europeen civilization could conquer the america, kill the Cherokee and become the USA like it was.
 
I don't think the light cavalry line in the regular game is a bad idea as long as knight UU's are included in an upgrade path.

If you do change hussar I don't think all moves as road is a good idea. That would make austria able to strike almost anywhere in europe every turn. I'd rather not see the hussar changed to a UU though, I like it as a flavor unit.
 
You chose #2 right? (to remove the Hussar and give it only to Austria).
The possible stats are 7/3/3, 6/3/3 +ignore forests, 6/5/3, 7/2/3 (perhaps the best), 6/2/3 -cost.

The expansion pack for now includes more than 30 units, and some new concepts. I would leave the heavy changes to the expansion pack, and restore the original settings (included the rifleman and berserk path) for the basic.
If the hussar causes problems which cause heavy changes, other than only being a "favour" unit, then it's better to leave it optional.
 
Status
Not open for further replies.
Back
Top Bottom