Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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tacfun said:
Ok goto my mod post and download version 1.02! I updated city name placement for Japan and tweaked Rome and France a bit. The mod plays out very well and alot of fun. Get some nice empire builds and wars if you like.

tacfun

Mod posted on page 69....

what did you change to Rome and France?
 
I never change your rules or map! What I did was redo some names of city placement order. I also added a worker and a warror for Rome. I gave France 2 settlers instead of 1. This will help them expand better. I handicapped them a bit when I removed the goody-huts this should help.

You can import the map from my mod its your map just no Goody-huts!!

tacfun
 
I like the goody huts how they are, there aren't too many and barbarians patrol close by most of them so they aren't too easy to get.

I don't want the hussar to be austria only, maybe I misunderstood the options.

I'm testing out the new 10k cultural victory in my latest game, I think it is reachable now.
 
I'm sorry, it's too late, I've spent 3 hours in updating everything with the new settings :(
The hussar was useless / caused too many problems as it was, but don't worry, the grenzer will be back soon together with many other things. It will be much more well done. Now I ask you a thing...can you tell me what I have to write in the Austrian guide when you speak of the grenzers? That lines must be replaced.

This is the definitive list of 2.50. Tomorrow I'll update the readme.doc, the random map and the 500 turns, and then post everything


- Added R8XFT's Napoleon leaderhead. Once for all, we got rid of Joan of Arc!
- Updated French scienfic leaders
- Updated the French entries in the civilopedia
- Added Steph's Dutch 18C Officer unit. It looks exactly like Napoleon: it will be the new French king unit
- Updated Fusilier civilopedia pictures
- Replaced some forests with pine forests in Eastern Europe
- Man-at-Arms renamed Man-At-Arms. Updated civilopedia
- Removed Grenzer; Austrian UU now the Hussar (new stats: 7/2/3)
- Cavalry and Cossacks moved back to Military Tradition. Sipahi stats back to original.
- Rifleman back into the infantry upgrade path. Now Man-At-Arms upgrade to Guerrilla, as in the standard rules
- Cavalry path leads to NONE, as in the standard rules. No more "obsolete but not upgradeable" because older units could instead bypass and upgrade (even if cavalry couldn't upgrade to tank, a knight could!)
- Camel Warrior, Elephant Archer and War Elephant upgrade to Cavalry
- Frigate upgrades to Destroyer
- Free Artistry now has Printing Press as prerequisite. Updated the science advisor pcx
- Babylonians traits back to standard (Rel/Sci). Updated civilopedia
- Removed one goody hut in China
- Corrected some rivers in Alaska, Poland and Siberia
 
The problem with Goody Huts is that they spawn tech and stuff to fast. The game plays just fine without them.

tacfun
 
Rhye said:
- Man-at-Arms renamed Man-At-Arms. Updated civilopedia


Well thats interesting and new.
 
I like most of the 2.50 changes. A few I don't though.

The man-at-arms to rifleman upgrade is something I really liked and I'd prefer to not have it changed. Having rifleman in the normal spears-pike etc path makes the life of fusiliers too short and you end up having medieval man at arms units around far into the industrial age. Having a 4/6/1 rifleman unit that the AI will use as an attacker makes the game a lot more interesting. Please consider changing that back.

Also, I don't get why the goody huts were removed. If people want to create their own variant of the mod and remove them, that's fine but I don't see how a few huts unbalance the mod in any way. If you play as one of the low powered civs, getting a reward from a hut can really make a difference.

I will try out the new Austrians and update the guide within a few days. I have an arab guide to send too.
 
Horton said:
I like most of the 2.50 changes. A few I don't though.

The man-at-arms to rifleman upgrade is something I really liked and I'd prefer to not have it changed. Having rifleman in the normal spears-pike etc path makes the life of fusiliers too short and you end up having medieval man at arms units around far into the industrial age. Having a 4/6/1 rifleman unit that the AI will use as an attacker makes the game a lot more interesting. Please consider changing that back.

Also, I don't get why the goody huts were removed. If people want to create their own variant of the mod and remove them, that's fine but I don't see how a few huts unbalance the mod in any way. If you play as one of the low powered civs, getting a reward from a hut can really make a difference.

I'd like to second these points. Goody huts were fine as was the old upgrade path.

Rhye said:
- Camel Warrior, Elephant Archer and War Elephant upgrade to Cavalry

Don't understand or like this change either.
 
Asclepius said:
I'd like to second these points. Goody huts were fine as was the old upgrade path.



Don't understand or like this change either.

That's because the "obsolete but not upgradeable" hides a trick.
The cavalry hadn't the upgrade flag, but only was obsolete with tanks. Knights instead had that flag. Result=you can upgrade knights to tanks, but not cavalry.
This forced me to go back to the standard settings (cavalry upgrades to NONE), and to be coherent I added the link frigate-destroyer (as there already is galleon-transport) and camels/elephants->cavalry.
 
I got a 3.2 Ghz P4 with 2 Gb RAM and 256 Mb graphics card...

...so I'm prepared for any size map!

Suckers!
 
Posted v2.50:

- Added R8XFT's Napoleon leaderhead. Once for all, we got rid of Joan of Arc!
- Updated French scienfic leaders
- Updated the French entries in the civilopedia
- Added Steph's Dutch 18C Officer unit. It looks exactly like Napoleon: it will be the new French king unit
- Updated Fusilier civilopedia pictures
- Replaced some forests with pine forests in Eastern Europe
- Man-at-Arms renamed Man-At-Arms. Updated civilopedia
- Removed Grenzer; Austrian UU now the Hussar (new stats: 7/2/3)
- Cavalry and Cossacks moved back to Military Tradition. Sipahi stats back to original.
- Cavalry path leads to NONE, as in the standard rules. No more "obsolete but not upgradeable" because older units could instead bypass and upgrade (even if cavalry couldn't upgrade to tank, a knight could!)
- Camel Warrior, Elephant Archer and War Elephant upgrade to Cavalry
- Frigate and Privateer upgrade to Destroyer
- Free Artistry now has Printing Press as prerequisite. Updated the science advisor pcx
- Babylonians traits back to standard (Rel/Sci). Updated civilopedia
- Removed one goody hut in China
- Corrected some rivers in Alaska, Poland and Siberia
 
Patch is looking good. I like the elephants and camels being able to upgrade. I like building those units but hated that they went obsolete so fast.
 
Rhye said:
That's because the "obsolete but not upgradeable" hides a trick.
The cavalry hadn't the upgrade flag, but only was obsolete with tanks. Knights instead had that flag. Result=you can upgrade knights to tanks, but not cavalry.
This forced me to go back to the standard settings (cavalry upgrades to NONE), and to be coherent I added the link frigate-destroyer (as there already is galleon-transport) and camels/elephants->cavalry.

Good point. Now I just need to waste a few more hours of my life trying out 2.5 :D :goodjob:
 
Are rifle men fixed in 2.50? What I mean did you keep them the same or change them. iM CONFUSED?

tacfun
 
Rhye, i dont know if it's what you wanted, but i start a game with america and found that the Barbarian were Cavalry... WTH. Did you make it like that or is this simply an big mistake. Actually, it's very hard to deal against Cavalry with Warrior in america. i will try to fix it myself untill you give news about that.
 
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