Magre
Chieftain
This is my first time to play the Rhye's Civilization mod and I should say I was very impressed. Rhye, you've done amazing work! I've read through most of the posts here just to be on good terms with the history of the development of this mod and I want to praise you for your diligent attempts to improve the gameplay.
The new graphics are so beautiful and the gameplay itself is more interesting. As a matter of fact I think that this mod must be included in the original civ3 because the original game lacks any true-to-life earth map (for example in my civ3: conquests earth map all the starting locations of the civs are wrong. even if you choose "culturaly linked starting locations" option you might start with the Germans somewhere in China).
If you don't mind I would like to give advice on further improvement.
1. Since the Colossus of Rhodes was constructed from the parts of the siege equipment left by other Greek city-states after an unsuccessful siege of Rhodes island it would be more logical to have a successful defence of any town in order to build the wonder. Because historically the Colossus was built as the result of the victory (apparently they needed the left bronze and iron too, but in case they hadn't won they wouldn't have built anything).
2. The tech process is too slow in the modern age. Only European civs are capable of any efficient advance in knowledge because of the good lands in Europe. But if you don't let them expand in Europe they will be forced to occupy the baren lands of Africa and Asia and as a result won't be capable of any research in the modern age. So you cannot trade any techs with them and have to research everything yourself. At the same time if you have a lot of cities producing science you can sustain a 5-turn tech advance with 30%-40% money on science! all the rest dough goes into your treaury.
So you end up with tons of money (I had about 8000 with +600 every turn, England had 10000, China 6000 by the beginning of the 20th century) and you can't accelerate the scientific process. The money practically looses its value.Here what IMO must be done. To shorten the research period for one turn one has to pay 2000 gp or something like that.
I have some more comments but it is too late now (it's 2 o'clock) I will finih them tomorrow.
Good luck in your good work!!!
The new graphics are so beautiful and the gameplay itself is more interesting. As a matter of fact I think that this mod must be included in the original civ3 because the original game lacks any true-to-life earth map (for example in my civ3: conquests earth map all the starting locations of the civs are wrong. even if you choose "culturaly linked starting locations" option you might start with the Germans somewhere in China).
If you don't mind I would like to give advice on further improvement.
1. Since the Colossus of Rhodes was constructed from the parts of the siege equipment left by other Greek city-states after an unsuccessful siege of Rhodes island it would be more logical to have a successful defence of any town in order to build the wonder. Because historically the Colossus was built as the result of the victory (apparently they needed the left bronze and iron too, but in case they hadn't won they wouldn't have built anything).
2. The tech process is too slow in the modern age. Only European civs are capable of any efficient advance in knowledge because of the good lands in Europe. But if you don't let them expand in Europe they will be forced to occupy the baren lands of Africa and Asia and as a result won't be capable of any research in the modern age. So you cannot trade any techs with them and have to research everything yourself. At the same time if you have a lot of cities producing science you can sustain a 5-turn tech advance with 30%-40% money on science! all the rest dough goes into your treaury.
So you end up with tons of money (I had about 8000 with +600 every turn, England had 10000, China 6000 by the beginning of the 20th century) and you can't accelerate the scientific process. The money practically looses its value.Here what IMO must be done. To shorten the research period for one turn one has to pay 2000 gp or something like that.
I have some more comments but it is too late now (it's 2 o'clock) I will finih them tomorrow.
Good luck in your good work!!!