Blasphemous
Graulich
Quick notes (and I'm paying for this in sleep time. ><)
It's not a good idea for Republic and Monarchy to be on the same branch even if it makes sense... In the past there was the religious branch for warring nations that want monarchies, and there was the academic branch for peaceful nations that want republics. This required a general choice of players, with the propoesed tech tree, they could just research and see what they need when the time comes - too simple.
Medieval tech tree should be set up so cannons are avialable before musketmen, as it was in history. (Cannons took a long time to be refined enough for simple hand rifles to be creates.)
Proposed Medieval tree may be problematic, the whole thing fuses into basically two big research paths with a couple different possible orders of research... I would elaborate if I had the time and power, but I'll leave that for tomorrow.
Industrial age has the same problem but a worse case of it... It needs to somehow be constructed so you have to choose between a few good end-goals, and not just between a few different paths to the same ones.
Modern seems good at a glance, I'll see if I ahve any complaints to add tomorrow.
Good night.
It's not a good idea for Republic and Monarchy to be on the same branch even if it makes sense... In the past there was the religious branch for warring nations that want monarchies, and there was the academic branch for peaceful nations that want republics. This required a general choice of players, with the propoesed tech tree, they could just research and see what they need when the time comes - too simple.
Medieval tech tree should be set up so cannons are avialable before musketmen, as it was in history. (Cannons took a long time to be refined enough for simple hand rifles to be creates.)
Proposed Medieval tree may be problematic, the whole thing fuses into basically two big research paths with a couple different possible orders of research... I would elaborate if I had the time and power, but I'll leave that for tomorrow.
Industrial age has the same problem but a worse case of it... It needs to somehow be constructed so you have to choose between a few good end-goals, and not just between a few different paths to the same ones.
Modern seems good at a glance, I'll see if I ahve any complaints to add tomorrow.
Good night.