Enkidu_Warrior said:
lol
cheers, mate.
to be clear, paratroopers are not attacking units. they perform harassment duties near the front, guerilla actions behind enemy lines, and defensive support in hard to reach areas. but they are not assault units. a comparison to infantry and trench infantry where paratroopers come up short in attack is appropriate.
and btw in standard civ paratroopers come after infantry (4/6/1).
Here we have trench inf. (8/7/1) and modern inf. (10/10/1).
well, here's the final list. Thanks to Silvos for the ingo on the Egyptian entry.
- AI to AI trade rate slightly increased
- Removed the chance of getting a settler from a goody hut, as it was too unbalancing. Now you can only get a warrior (Earth map only)
- Removed some build never flags for the random map
- Removed "build never science" flag for Portugal
- Helicopter operational range now 8
- Tank attack decreased to 15
- Modern Armor now costs 160
- Modern Armor defense decreased to 11
- Modern Armor renamed Main Battle Tank
- Mech. Infantry defense raised to 13
- Paratrooper attack now 5
- Jaguar Warrior cost decreased to 15
- Eagle Warrior and Clubman now both cost 35
- Fixed AI Strategies flags for Clubman, Elephant Archer, Musketeer, Swiss Mercenary, TOW Infantry, Spearman (5), Firelancer, Cossack
- Turtle Ship now can bombard but can't load units
- Mobile Tower can be loaded and can't load
- Carrier moved to Flight
- The Slave Trade now expires with Mass Production
- Oil appears with Combustion in random maps
- Deleted artificial lakes of Kahovka, Cimljanks, Rybinks, Kremenchug
- Edited Azov sea and Ladoga lake borders
- Added Marsh near Caspius and Azov sea
- Added one river in Peru
- Tuned German (+) strength
- Fixed crash occurring when building a carrier. Eastern civs now have the carrier with the standard animation
- Fixed Egyptian description
- Updated civilopedia