Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Yeah a 100x100 map, what big pleasure for me :mischief: !
 
really should I do it for 8 civs only? why not more (11-12)? I want to begin making the tiles, I need to have a concept...
 
V. Soma said:
Me? MP version? Well, I don't know. I mean, I do not want to play MP, I do not have the hardware for that. (how to make a mod MP, anyway?)
The whole idea came to me because it was mentioned that a 100x100 map would be great - yes, I remember, that it would be fine for MP games, too. Why would that mean having only 8 civs?
Is that because for standard map 8 is the normal number of players?

By the way, 11 civs for 100x100 would be close to the "density" number:
170x170/31 = 932
100x100/11 = 909

Thanks for suggestions, though, I welcome them, and I need them, I can say. Cutting the map: I "copied" your 170x170 onto this 100x100 - if it will turn out that there will be strategic difference because of the chosen civs to be on the map, I (we?) might change that.

8 players because it's the maximum number of players for multiplayer.

btw, the formulas you quoted aren't correct.

the number of tilles is (170^2)/2
But you have to count the settleable tiles. About 1580 in my map. That makes a 11% of the total number. (Instead, land tiles are the 40% of the total.)
 
Rhye said:
6+ minutes?
My 1.7GHz with 512MB takes more or less 2 minutes in the late game!
If I were you, I'd keep an eye to the status of the operating system.
Delete all the useless "agents" on the taskbar, deactivate automate anti-virus scanning, and make a selection of memory resident applications.

here's my almost empty taskbar..it only contains Zone Alarm (a firewall) and TClockEX

CPU and memory aruond 50% during "freeze" between turns. I'll try turn off antivirus though...
 
V. Soma said:
really should I do it for 8 civs only? why not more (11-12)? I want to begin making the tiles, I need to have a concept...

Hmm, 8 civs no fun at all. Considering that large random map have 24 civs and playing without feeling too crowded I think 12-16 civs OK for 100x100
 
new math, then :)

170*170/2*0.11/31 = 51.3 settleable land tiles
100*100/2*0.11/11 = 50.0

looks kind of nice, I think - well, I drop MP... or... have a 85x85 map:

85*85/2*0.11/8 = 49.7

Should I have a 85x85 map?
(can I set it in the editor to that size? I am new to this whole stuff...)
 
Rhye, how do you set what is popped from a goody hut? I am asking so I can mod back in the settler pop after you remove it ;)

In my game as America, it is 1850s, and I have just begun my invasion of Europe using Cav units, cannon and Riflemen.
 
Barak said:
Rhye, how do you set what is popped from a goody hut? I am asking so I can mod back in the settler pop after you remove it ;)

In my game as America, it is 1850s, and I have just begun my invasion of Europe using Cav units, cannon and Riflemen.

go to general settings->starting unit #1
 
I'm the one interested in making an MP version, and I love V. Soma's plan to make a 100x100 map. That would be much more balanced for 8 players than the 130x134 I was working with. I appreciate the help. I was also headed for an amalgamation of civs, to make 2 playables for each culture group. We had talked about making "Barbarian"/indigenous civs, but I think making 8 that worked like regular civs, rather than gimped barbs that would be pushovers in the industrial era, would be the best solution.
 
Right now I cannot open the editor (workplace, ah), but tell me, can I make a 85x85 map? If yes, I would... if for MP, the only thing we have to take care for is the timeline (though it implies lots of factors), and that each civ has the same area around itself to develop (and the chance to get contacts - but that is hard stuff)... well, in case of 8 human players, I know...
 
I'm going to make suggestions on the 8 civs for V. Soma's map. I'm working from some assumptions. 1. You want civs that are historical for the ancient era, and would have been major players in that era. 2. You don't want them bunched close together. 3. You want an equal number of civs from each culture group. This last one isn't possible with 5 culture groups. I suggest either one from each European culture group, or dropping one European culture group>

[Northern] European:
Celt-Vikings (the two that Rome would have called "barbarians", rolled into one)

Mediterranean:
Mediterranean (Rome-Greece)

Mid Eastern:
African (Zulu-Ethiopian)
Fertile Crescent (Babylon-Sumeria-Persia)

Asian:
Southern Asia (India-Thailand-Tibet)
Central Asia (Mongols-China-Japan)

American:
North America (Iroquois)
MesoAmerica (Aztec-Inca-Maya)
 
Camber said:
1. You want civs that are historical for the ancient era, and would have
2. You don't want them bunched close together.
3. You want an equal number of civs from each culture group.

Celt-Vikings
Mediterranean (Rome-Greece)
African (Zulu-Ethiopian)
Fertile Crescent (Babylon-Sumeria-Persia)
Southern Asia (India-Thailand-Tibet)
Central Asia (Mongols-China-Japan)
North America (Iroquois)
MesoAmerica (Aztec-Inca-Maya)

I agree with the assumptions.
My problem with Celt-Vikings is that all the others refer to geography while this to people. Hm, Scandinavians?

For the Fertile Crescent: Mesopotamia?
 
and I would suggest using "The" and plurals:

f.e.:

The Mediterraneans, The Scandinavians, The North Americans etc.

I absolutely agree not to use country names but those covering geographical regions :)
 
V. Soma said:
and I would suggest using "The" and plurals:

f.e.:

The Mediterraneans, The Scandinavians, The North Americans etc.

I absolutely agree not to use country names but those covering geographical regions :)

How much room will there be in Europe? The Celts are also an ancient civilization, and could use a starting point anywhere in Europe (since they were all over the place at different points in their history).

I think its a great idea overall.
 
Rhye said:
About the other suggestion, I'd like to comment the settleable jungle (NOT forest).
That's a good idea, but I fear that it will increase loading times in the late game, which are already too high that I'd like.
But I suggest you to give a chance to this setting in a smaller map, where loading times aren't a problem.

If not forest (and I understand why, that would make all the forested tundra tiles settleable), then please consider changing some of the forested hills tiles to plain hills. The Siberian wilderness is very unblanced toward human settlement. I don't think there should be any region of the map that is left as a settlement reserve for the human player only.

@ V. Soma: "The" is great. Scandinavian, I realized, may be too specific. You could just call it The Northern Europeans, since they would be the only civ in the culture group.

I'm happy with the solution of having only one civ in the two European culture groups. These would be the two most proximate civs to one another in the game, and would have a tech-trading advantage. Being from different culture groups would allow for a tad of extra animosity, to keep them from getting too chummy. Perhaps you could still place the starting location for The Northern Europeans in Scandinavia or Russia, as far from Rome as reasonable (the suggested starting location for The Mediterraneans).
 
note: I will be off-net for part of tomorrow, maybe even more, and then until uh, 25th or so... (how is Blood Eagle SG going?)
 
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