@st. lucifer.
I think we should keep the Welsh city as a barb but drop one Irish city(Cork?).
I agree Toledo should be an indy but the spawn area for Al Andalus will need to be
reduced a bit southward so it doesn't flip.
If we have Ragusa and Beograd as indys then Spalato will be an automatic flip to Venice.
Cyrene, like Alexandria, should be a Byzantine city which might become an indy, due to instability.
What about Tunis though?
Agree with Trebizond as a starting city for the Byzantines though I thought you
wanted Sinope. Maybe both then? And they'd have to conquer Antioch and Edessa I guess?
Overall, though, a nice map. We're nearly there now.
BTW Is there some way we can post our finished excel settler maps to the wiki so people can view what's been done all in one place? I've finished my Ottoman map and have started the Arab one.
Let's drop Cork and the Welsh city. The Germanic independent near Bristol sounds good.
I'm going to argue that Cyrene and Tunis should start out independent. The alternative is making them Byzantine and indefensible, which will immediately create stability problems. For a human player, this would be a good challenge, but for the AI, it would be fatal. Really, if it weren't for the stability hit, they'd probably be better off without them - the maintenance on Tunis alone is likely to be painful. So we're bending history a bit, but N. Africa was pretty volatile - it's not like those areas were core parts of the empire.
I think I'd been talked out of Sinope. Let's limit ourselves to Trebizond, and not give it away in the flip. I'm fine with making the Ottomans work for the coast.
We'll figure out final resource placements when we've got the new stuff in, but I agree in principle about N. Italy.
For the barb city in Albania idea, I'd rather have it handled sort of like Tibet in RFC - barbs will spawn there whether you've got cultural control of it or not. As long as there are barb swordsmen (or the equivalent) roaming that part of the Balkans in perpetuity, I think we've done the area historical justice.
The AI likes founding cities on islands of questionable value, so we should be ok with no pre-existing Rhodes.
I like the barb cities on the Don idea, as long as they won't act as magnets for the Mongols. Sometimes when I put barb cities on the map in normal RFC, the barbs just sit there and don't do anything - I'd hate to see the Mongol invasion turn into the great Mongol peaceful horse-pasturing experiment.
Judaism isn't a religion a player can adopt, but will be present. It would be interesting to have the Khazar cities out there as Jewish, even if there's no shrine to benefit from it. If they're controlled by barbs, they won't build cultural buildings, right?
I'll update the Pyrenees and the Pripet marshes for the next map (Venice, too.) I guess I'll try putting all of the independents and their spawn dates on in flags, though that will probably require some tweaking. No argument on the Pyrenees needing to be less friendly, although I thought there was a pass near Andorra...
About the North Sea - it does seem wrong that the Vikings can't cross it to strike Britain, so that probably should be changed. However, I do wonder if we should add a risk factor to crossing it - maybe a 15-20% chance that a ship ending its turn 3 or more moves from shore goes down. There are some spots in the Mediterranean that I think might benefit from this, too, but the North Sea seems like the obvious choice for 'place that I would feel least comfortable sailing in a wooden boat.'
If we were extending the mod to 1914 or even 1850, I'd vote for including Brandenberg-Prussia - but there's just not enough time for them to develop. They could theoretically be added in a role sort of like Mongolia in RFC, with a short intended lifespan and an emphasis on conquest, but that wouldn't really be historical either. I'm not really sold on Aragon as being important enough to merit inclusion.