RifE 1.20 Ideas, Requests, and Feedback

ah okies, i didnt play FF so i wouldnt know about the changed mechanics as much...iam guessing the jotnur are a civ of giants or such?

will the minor leaders be playable now as well, or are some just moving up?
 
ah okies, i didnt play FF so i wouldnt know about the changed mechanics as much...iam guessing the jotnur are a civ of giants or such?

will the minor leaders be playable now as well, or are some just moving up?

Jotnar are giants, yes.

Not sure what you mean about minor leaders being playable? They are already playable. ;)
 
Giants in swedish is Jättar, I thinks that's where the name is from (or at least some scandinavian source). Jotnar|Jättar.
 
Giants in Icelandic is even closer; Jötnar

Though singular Giant is risastór
According to google translate (man I wish I had taken those icelandic lessons when I was 7 :P)
 
SteamtankAmphib.jpg


Ive been playing Rise from Erebus and have been loving it completely and the world and civilizations its created. Always loving steampunk stuff Ive been playing a lot with the Mechanos, also major props BTW for using Arcanum music for them, one of my most fave games of all time.

But anyway I have recently just modeled and slapped on some rough textures onto this amphibious steam tank here.

My idea was that it could be either a Steamtank re-placer for the Mechanos or an entirely new unit all together, it could possibly be weaker or have less attack strength.

Also I find it more fitting for the Mechanos since Mechanos don't worry about aesthetics and engravings and such upon their war machines, the current Steamtank is suited to other races look wise such as the Dwarves, Bannor ect and not so much the industrious and gritty look of the Mechanos.

So in all it'd basically be a light tank on land and fill the role of a gunboat in the water, possibly with a carry space of 1-2 units, I dunno really that's up to the mod makers to decide how it works.

And I am aware the Mechanos dislike and are against ocean going ships this is technically a tank that can float and cross on water so it does not count as a ship so its not effected by that bit of lore and can perfectly fit in.


Now about the model itself I haven't added any emmiters for smoke of gun flashes. it is not rigged or animated either as I have no idea how to do that.

But I leave it completely open to anyone to try and do all that to make it Civ IV usable. Deal is to if anyone can do this for me Ill go all out and make a proper mesh texture for this thing and make it look really good. Unless you dont mind how it looks ATM.

If anyone's interested in this endeavor just hit me up with a note or reply and Ill email the file to you.
 
/]rchon;9121375 said:
SteamtankAmphib.jpg


Ive been playing Rise from Erebus and have been loving it completely and the world and civilizations its created. Always loving steampunk stuff Ive been playing a lot with the Mechanos, also major props BTW for using Arcanum music for them, one of my most fave games of all time.

But anyway I have recently just modeled and slapped on some rough textures onto this amphibious steam tank here.

My idea was that it could be either a Steamtank re-placer for the Mechanos or an entirely new unit all together, it could possibly be weaker or have less attack strength.

Also I find it more fitting for the Mechanos since Mechanos don't worry about aesthetics and engravings and such upon their war machines, the current Steamtank is suited to other races look wise such as the Dwarves, Bannor ect and not so much the industrious and gritty look of the Mechanos.

So in all it'd basically be a light tank on land and fill the role of a gunboat in the water, possibly with a carry space of 1-2 units, I dunno really that's up to the mod makers to decide how it works.

And I am aware the Mechanos dislike and are against ocean going ships this is technically a tank that can float and cross on water so it does not count as a ship so its not effected by that bit of lore and can perfectly fit in.


Now about the model itself I haven't added any emmiters for smoke of gun flashes. it is not rigged or animated either as I have no idea how to do that.

But I leave it completely open to anyone to try and do all that to make it Civ IV usable. Deal is to if anyone can do this for me Ill go all out and make a proper mesh texture for this thing and make it look really good. Unless you dont mind how it looks ATM.

If anyone's interested in this endeavor just hit me up with a note or reply and Ill email the file to you.

That thing looks awesome. Much better than the current steamtank,,, I'd have it replace it. ;)

If anyone can animate it, please do. You should post that in the customization forums, might get a taker that way.
 
That thing looks awesome. Much better than the current steamtank,,, I'd have it replace it. ;)

If anyone can animate it, please do. You should post that in the customization forums, might get a taker that way.

Oh awesome I'm glad you like it, Ill definitely post it there and hopefully it gets a taker.

Ive also had plans for modeling both a steam powered large tripod walker with a underbelly gun.

And a flying zeppelin ironclad covered with lower half heavy armor and gun turrets all over if you were interested?
 
Personally, I'd like to see more "build up" infrastructure and stuff. I mean, sure, the elaborate engines are cool and add a lot of flavor, but we also need to build the foundation.

Gas-powered tanks in real life didn't just spring up... first there was the Model-T, and before that things such as the mechanical reaper (cotton gin), and smaller items such as radiators, rubber tubing, electricity, etc.

Extrapolating this to a steampunk civ, some things that would make it up would be pressurized containers, pneumatics, advanced alloys (besides bronze and iron), gears, etc. How would this appear in the game? Well, pressurized containers = whiskey (new luxury resource). Pressurized crossbows (don't have to wind them thus rate of fire = much faster). Pulleys and mechanical contrivances.

I'm not trying to blow this out of proportion but I guess it drives home to me a feeling I already had and was growing... right now the Mechanos feel like most other civs, swords and hunters and all. Then, suddenly we get tanks? It'd be nice to have more of the "little" things and more build up.

Sorry for the "aside". Lunch is over, back to work now. :)
 
what about a zombie hero, either player buildable or barbarian, that acts like baron duin halfmorn...

he can kill enemies, and have a chance of turning the enemy into a ravenous zombie, and those are crazed and mutated, and randomly attack others, becoming more powerful zombies when they kill, and also spreading more zombies, thus spreading a zombie plague throughout erebus...
 
I think for the most part Valk tends to avoid duplication of mechanics. In other words, because it is essentially the Baron's mechanic with a different flavor, I doubt Valk will like it.

But I've been wrong before.
 
Personally, I'd like to see more "build up" infrastructure and stuff. I mean, sure, the elaborate engines are cool and add a lot of flavor, but we also need to build the foundation.

Gas-powered tanks in real life didn't just spring up... first there was the Model-T, and before that things such as the mechanical reaper (cotton gin), and smaller items such as radiators, rubber tubing, electricity, etc.

Extrapolating this to a steampunk civ, some things that would make it up would be pressurized containers, pneumatics, advanced alloys (besides bronze and iron), gears, etc. How would this appear in the game? Well, pressurized containers = whiskey (new luxury resource). Pressurized crossbows (don't have to wind them thus rate of fire = much faster). Pulleys and mechanical contrivances.

I'm not trying to blow this out of proportion but I guess it drives home to me a feeling I already had and was growing... right now the Mechanos feel like most other civs, swords and hunters and all. Then, suddenly we get tanks? It'd be nice to have more of the "little" things and more build up.

Sorry for the "aside". Lunch is over, back to work now. :)

I rather agree, and would like more steampunk scattered through their unit tree. The issue is art. There simply isn't any. :lol:

what about a zombie hero, either player buildable or barbarian, that acts like baron duin halfmorn...

he can kill enemies, and have a chance of turning the enemy into a ravenous zombie, and those are crazed and mutated, and randomly attack others, becoming more powerful zombies when they kill, and also spreading more zombies, thus spreading a zombie plague throughout erebus...

I think for the most part Valk tends to avoid duplication of mechanics. In other words, because it is essentially the Baron's mechanic with a different flavor, I doubt Valk will like it.

But I've been wrong before.

You are entirely right. It's a duplicate mechanic, and far less in keeping with the background as well. I have no desire to bring zombies to Erebus. ;)
 
I rather agree, and would like more steampunk scattered through their unit tree. The issue is art. There simply isn't any. :lol:

Yeah, I'm sure. But since we're talking to a talented artist, maybe he could whip something up, is what I was dancing around. ;)

/]rchon, what say you?
 
any plans on a egyptianesque civ?
maybe something like stygia or such...

also, you guys can try asking deviantart artists for drawings for certain things like the steampunk civ...
 
any plans on a egyptianesque civ?
maybe something like stygia or such...

also, you guys can try asking deviantart artists for drawings for certain things like the steampunk civ...

Closest to Egyptian would be Malakim. They DO have an Anubis unit (berserker UU), but that's really about it.

2d art isn't the issue. 3d art is. Need animated units. ;)
 
Is there an option to simplify the civ names on the score list? While it is nice to know that Nojah the Illusionist's realm of the Balseraphs, with a frowny face war status, who happens to be chaotic neutral -276 and -116, will finish researching Iron Working in 11 turns, half of that information isn't needed on a turn-by-turn basis and it makes the score list take up a third of the screen.
 
Is there an option to simplify the civ names on the score list? While it is nice to know that Nojah the Illusionist's realm of the Balseraphs, with a frowny face war status, who happens to be chaotic neutral -276 and -116, will finish researching Iron Working in 11 turns, half of that information isn't needed on a turn-by-turn basis and it makes the score list take up a third of the screen.

If you go into Rise from Erebus Options, and set the only option there (show state names) to 0, it will just show leader names... other than that, no, not yet. I'm wanting to move some of that into a popup when you mouse over the leader, though.
 
Yeah, I'm sure. But since we're talking to a talented artist, maybe he could whip something up, is what I was dancing around. ;)

/]rchon, what say you?

A few buildings or two and some units shouldn't be a problem =D

Ive already thought up an idea that for for some pre-gunpowder tech units for Mechanos or a possible Handgunner replacer, which would be a lightly armored soldier with a huge air canister powered harpoon gun!

And a pre steamtank vehicle thats a light wooden wagon with a steam engine grafted to the back and is reinforced with patchwork metal plates. Idea is it has little attack but has a decent land move speed and carrying capacity, making it a good form of worker and troop transport. So basically its a transport truck.

And also for the Mechanos I could whip up a replacer for the winery, a distillery :P
 
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