RifE 1.20 Ideas, Requests, and Feedback

will the religions be getting more units and such?
and is there a way or possibility of neutral heros?
heros that dont come from either religions, or civs?
ones anyone can get, maybe tied into civics or councils?

Religions getting more units - possible.
Religions getting more features - probable. ;)


As for generic heroes... Check this thread: http://forums.civfanatics.com/showthread.php?t=342533
 
I want to get rid of all Assassins from the game.

I'm thinking that I can go into CivUnitClassInfos and delete the Unit Class Assassin.

Would this work?

If not what should I do? I really don't like the prospect of looking up each Assassin unit for each race and inserting NONE.
 
I want to get rid of all Assassins from the game.

I'm thinking that I can go into CivUnitClassInfos and delete the Unit Class Assassin.

Would this work?

If not what should I do? I really don't like the prospect of looking up each Assassin unit for each race and inserting NONE.

You'd have to clean up all references. Units, Unit Class, UU's in the civ page.
 
thats pretty cool, the grigori getting more roman/greek, as well as their new minor leader.
the elohim have a lot of such sprites, but the weakness of the trireme and galley eventually annoy me, as well as their lack of ocean ability...quadreme or quinqereme sprites for the elohims later ships or the new grigori might be interesting and/or appropriate.

will there be more minor leaders for each civ? looking forward to more such leaders for the balseraphs and elohim especially, who are my favorite to play as.

also, would it be possible to allow world wonders and mebbe national wonders to be kept after capturing a city?

or a tech or promotion that allows no city flipping ((becoming your type of city)) after a capture? because besides the philosophical trait, and the tolerant trait, and the more greek inspired design sprites and such, i would much rather prefer the balseraphs or the doviello. anything to allow me to have the same kind of empire i have under the elohim, without having to use the lore breaking allow any leaders...
 
So, what you're saying is that it would be simpler to simply look up each assassin unit for each race and insert none?

*Sigh*
 
Deleting the unitclass would require also removing all units of the unitclass if you want CIV4UnitInfos.xml to load correctly.

Leaving the units in the game but giving the unitclass a world (or team, or national) limit of 0 would probably be the simplest solution.
 
thats pretty cool, the grigori getting more roman/greek, as well as their new minor leader.
the elohim have a lot of such sprites, but the weakness of the trireme and galley eventually annoy me, as well as their lack of ocean ability...quadreme or quinqereme sprites for the elohims later ships or the new grigori might be interesting and/or appropriate.

Well, the Grigori are only getting Roman flavors. Dural get Greek ones. ;)

will there be more minor leaders for each civ? looking forward to more such leaders for the balseraphs and elohim especially, who are my favorite to play as.

We have 99 leaders atm (ignoring Kahd). We're adding around 40 more. :p

The majority of those are going to civs with just one leader, though... Balseraphs are not getting any new ones (Already have like 6), Elohim are getting just the 1 I believe.

also, would it be possible to allow world wonders and mebbe national wonders to be kept after capturing a city?

World Wonders already should be.

or a tech or promotion that allows no city flipping ((becoming your type of city)) after a capture? because besides the philosophical trait, and the tolerant trait, and the more greek inspired design sprites and such, i would much rather prefer the balseraphs or the doviello. anything to allow me to have the same kind of empire i have under the elohim, without having to use the lore breaking allow any leaders...

I'm not sure exactly what you mean here.

So, what you're saying is that it would be simpler to simply look up each assassin unit for each race and insert none?

*Sigh*

The absolute minimum would be adding NONE for all the assassin UU's in the civ entries (or just deleting it's entry, either works) and then adding the bUnique tag to the Assassin unitclass.
 
Deleting the unitclass would require also removing all units of the unitclass if you want CIV4UnitInfos.xml to load correctly.

Leaving the units in the game but giving the unitclass a world (or team, or national) limit of 0 would probably be the simplest solution.

That one would work too. bUnique is cleaner, though. :p
 

These are actually mostly done too. They ALL use basic unit art, and some of the unique promotions I have planned dont have art yet (but they will!) but they're all at their proper techs and costs. I think. They may need to be balanced but that comes with playtesting.

So yes, the councils and extra non-aligned heroes are on their way.
 
Awesome!
 
Which reminds me, Valk, I updated that Team Only thread about the OC since that's what I'm currently working on, and any feedback would be appreciated as I keep tinkering.
 
Will try to make some time to reply to it. Been meaning to, just haven't had time... Two papers, a final, a project, the Wiki, 1.3, and design for another project. I'm swamped. :lol:

For crying out loud how do you still manage to mod with all of that? Just thinking about that much work makes me want to go :cry:
 
I'm not sure exactly what you mean here.




basically, went i meant was...only the elohim, because of their leaders tolerance trait, can keep a city that has been conquered with the original civilization mechanics...i.e. only they can capture a belseraph city and build freaks, or capture a clan city and build a warren, whereas if another civ did that, it would build their civ's stuff...so, i was wondering if you were including more leaders with that trait, or a tech or promotion so that the unit or such who conquered a city could have that same tolerance ability.
 
I honestly have not found time to work on 1.3 for the past week. What little time I have has gone to the wiki; Need to get it polished to coincide with 1.3, and I can work on that in small chunks. ;)

i might be able to help with the wiki...dont know much about creating one, but i can create or add flavor text and such if you'd have me...
 
I'm not sure exactly what you mean here.

basically, went i meant was...only the elohim, because of their leaders tolerance trait, can keep a city that has been conquered with the original civilization mechanics...i.e. only they can capture a belseraph city and build freaks, or capture a clan city and build a warren, whereas if another civ did that, it would build their civ's stuff...so, i was wondering if you were including more leaders with that trait, or a tech or promotion so that the unit or such who conquered a city could have that same tolerance ability.

First off, in RifE (as with FF) the Elohim as a whole do not have Tolerant. The one leader, Thessalonica, does, but the others do not.

Tolerant was split into two traits, Tolerant and Conqueror... Same thing, just a different name and a vastly different feel for the leader as a result.

Decius (Malakim/Bannor/Calabim) and Father Kasghenal (Jotnar) have Conqueror, and Thessalonica (Elohim) and Prime Minister Esirce (Grigori) have Tolerant.


There may be a few more leaders with it, but it will never be a common trait.

i might be able to help with the wiki...dont know much about creating one, but i can create or add flavor text and such if you'd have me...

At this point, I think we have enough people contributing. Now that templates are made and others are learning how to use them correctly, I am able to move back and just check to make sure it's added correctly, don't have to spend much time on it. Which is good, as finals are coming up. :lol:
 
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