arcticnightwolf
Emperor
- Joined
- Jun 8, 2008
- Messages
- 1,301
the problem is not the loading bar but the missing upper head
Yeah, I'd agree with that one.
ok, so then at least as a hero unit ?

the problem is not the loading bar but the missing upper head
Yeah, I'd agree with that one.
Really? I thought it was a bug that I was seeing them, but that was as D'tesh and I was miffed that I couldn't ash them. What I meant by worse is the fact that they're there, means another improvement can't 'find' a resource on that tile and seeing them is more of a taunt than the artifacts. But I'll try to use them from here on out.
Will other folks be able to use Artifacts (presumably at diminished values)?
Hi,
I played FFH2 for a long time, now wanted smth new, and found this mod
I was trying out the new race 'The Leggion', and what can I say is that D'tesh is the biggest imbalance of all.
Binding stones (no unwealthy, no unhappy population) + Slavery + Sholarship (unlimited Sage) is such a deadly combination, that can not be stopped. Now the game I am playing I have lvl 125 capital in turn 215. I get slaves, add to the city and convert them to Sages for +5 research. That city alone is generating ~2000 research points and ~200 Gold. This is more research than all the other players have together
How can a race without Binding stones compete with D'tesh???
I think the idea of something (building, civ, promotion) being unlimited is a very bad idea. The game balanse gets totally uncontrollable. A player can add several 'unlimited' features to receive various deadly combos. (There are 4 of them in my example).
I would suggest removing "Unlimited sage" from Sholarchip (or make it a fixed reasonable amount like +4). The same goes with Binding stones. (a +3 health and +3 happyness is a very nice boost worth going for from the start, i think.)
Please dont leave "unlimited" features in the next patch
Keep up with the good work!![]()