Deon
Lt. of Mordor
Greetings! I've spent this night instead of writing some work to get an exam today... Well, , crap etc... Anyway I've spent it making this map from scratch. I used RiFe civs so this map is mod-compatible and doesn't require modding.
Currently I want a feedback about balance and possible tweaks to maintain it.
Current version is 108
Latest changes:
- Gondor, Lothlorien and Mithlond are now separate modular civs.
- The major change is that there're no teams now. Diplomacy is governed by huge relation boni/penalties, but any war is possible. Testing it.
- Gondor is separated in 2 civs: Gondor (main) and Dol Amroth (princedom), whith the former being a master of the latter. It should allow better management and change the fact that only Gondor started with that many cities.
-Gondor territory is changed. Lonhir is no longer a coastal city, as it should be. Also there's a road between Lonhir and Calembel.
- I've started to slowly integrate new unit art. Gondor Swordsman, Plalanx and Knight are now in the game.
MAPSIZE: Standard (!)
Rules:
(A) 5 teams:
1) free people, Hobbits, Gondor, Rohan
2) Mithlond elves (Gray Havens) and Lothlorien elves (Rivendell and Lothlorien)
3) Dwarves
4) Haradrim, Easterlings, Mordor
5) Pirates of Umbar
Teams 1,2,3 are friendly; team 5 is at war with teams 1,2,3; teams (1,2,3) are at war with team 4.
(B) No settlers, no city razing, no city flipping from culture, no barbarians, no demons.
(C) No technology trading.
(D) Victory: Conquest.
I could forget something.
Screenies (without Landmark labels)
Currently I want a feedback about balance and possible tweaks to maintain it.
Current version is 108
Latest changes:
- Gondor, Lothlorien and Mithlond are now separate modular civs.
- The major change is that there're no teams now. Diplomacy is governed by huge relation boni/penalties, but any war is possible. Testing it.
- Gondor is separated in 2 civs: Gondor (main) and Dol Amroth (princedom), whith the former being a master of the latter. It should allow better management and change the fact that only Gondor started with that many cities.
-Gondor territory is changed. Lonhir is no longer a coastal city, as it should be. Also there's a road between Lonhir and Calembel.
- I've started to slowly integrate new unit art. Gondor Swordsman, Plalanx and Knight are now in the game.
Spoiler :
MAPSIZE: Standard (!)
Rules:
(A) 5 teams:
1) free people, Hobbits, Gondor, Rohan
2) Mithlond elves (Gray Havens) and Lothlorien elves (Rivendell and Lothlorien)
3) Dwarves
4) Haradrim, Easterlings, Mordor
5) Pirates of Umbar
Teams 1,2,3 are friendly; team 5 is at war with teams 1,2,3; teams (1,2,3) are at war with team 4.
(B) No settlers, no city razing, no city flipping from culture, no barbarians, no demons.
(C) No technology trading.
(D) Victory: Conquest.
I could forget something.
Screenies (without Landmark labels)
Spoiler :