Link for Netherlands First Look:
Code:
https://www.youtube.com/watch?v=Z8zIF3zb9UM
YouTube (YT) times below related to Korea livestream:
Code:
https://www.youtube.com/watch?v=YzZw50ZsfpM
New policy cards (YT 22:37, YT 1:03:17):
- Military: Limitanei - +2 Loyalty per turn for cities with a garrisoned unit.
- Economic: Civil Prestige - Established Governors with at least 3 Promotions provide +1 Amenity and +1 Housing
- Diplomatic: Praetorium - Governors provide +2 Loyalty per turn to their city
- Wildcard: Republican Legacy - All cities with a district receive +1 Housing and +1 Amenity
- Wildcard: Monarchic Legacy - +1 Housing per level of walls
Example of a Dark Age policy (YT 57:45). Twilight Valor - +5 combat strength for all melee but can't heal unless in your city or land
America's Founding Father bonus has been changed to a Diplomatic Policy slot converted to a Wildcard slot. (YT 29:20).
Where in trees:
- Government Plaza at State Workforce civic (YT 23:23)
- St. Basil's Cathedral at Reformed Church civic (YT 23:23)
- Kotaku-in at Divine Right civic (YT 23:59)
- Statue of Liberty at Civil Engineering civic (YT 23:59)
- Taj Mahal at Humanism civic (YT 23:59)
- Water Park? District, Ferris Wheel and another building at Natural History (YT 24:00)
- Pike and Shot at Metal Casting tech (YT 56:51)
- Hwacha at Gunpowder (YT 19:31). Korean unique Renaissance Era unit. High Ranged Attack Strength. Cannot move and attack in the same turn. Melee Strength: 30, Ranged Strength: 50 (Range: 2), Movement: 2, Maintenance: 3 gold
Government Plaza tool tip: A district placed once in your empire to commemorate your government choices. Provides an increase of +1 to the adjacency bonuses being earned by any adjacent district. Awards +1 Governor Title. Requires population of 13 or greater. 1 gold maintenance." (The population requirement might just be tied to the number of districts in the city for which this tooltip was captured)
Governor takes time to get to new city. Loyalty increase happens immediately after assign governor, however other benefits require the 5 turns (for displayed game speed) of moving to finish. (YT 32:53)
UI: Report link in top bar changed from text to an icon. (YT 53:42)
UI: New tab (fifth) in diplomatic screen with flag icon for alliances. (YT 10:19)
UI: When in a Golden Age, the colors of the map are brighter while in a Dark Age they are duller. (YT 43:24)
UI: Amani the Diplomat can be seen in envoy screen if assigned to a City State. Multiple civs can assign her to the same City State (YT 28:54)
UI: Revised city bar from left to right (YT 37:54):
- Loyalty: Icon of civ with green up or red down arrow depending on trend direction.
- Religion: Icon of religion with green up or red down arrow depending on trend direction.
- City name
- City population: For your civ, number in circle what fills up to indicate how much until next level and superscript number indicating number of turns left. For other civs, just shows number with population
- Governor: If has governor, icon of their face.
- Production: For your civ, icon with item being built. Circle also fills up as completes and has superscript number with turns remaining. If no assigned production, gear icon.
Era change now global applying to all civs: "The World Enters the Renaissance Era" (YT 43:15). Had started giving a countdown to the era switch at 10 turns before the change. (YT 21:11)
Era Score screen (YT 43:54). Accessed from last button in top right menu.
Era Score per Historical Moment ranged from +1 to +5. More important ones have a large picture in the "History Timeline", the last button of the top left menu. (YT 16:49, YT 36:19, YT 40:59)
Golden Age effect: "Each of your Citizens provides 1.5 Loyalty per turn in their city. This also affects other cities within 9 tiles, but is 10% less effective per tile. It will be easier to maintain Loyalty in your cities, and challenge the Loyalty of nearby foreign cities." (compared to 1.0 Loyalty per turn in Normal and probably 0.5 Loyalty per turn in Dark Age) (YT 44:16)
When enter an Age also get to pick a Dedication that lasts for the entire age. (YT 44:35). The options and bonuses depend on the Era you are in and the type of Age you achieved. The ones for the Renaissance Golden Age were:
- Monumentality Golden Age: +2 Movement for all Builders. May purchase civilian units with Faith. Builders and Settlers are 30% cheaper to purchase with Faith and Gold.
- Exodus of the Evangelists Golden Age: +2 Movement for all Missionaries, Apostles, and Inquisitors. Additionally, newly trained ones get +2 Charges. +4 Great Prophet points per turn.
- Hic Sunt Dracones Golden Age: +3 starting Population for cities settled on a different continent than your first city, +2 Movement for naval and embarked units. +2 Loyalty per turn for cities no on your original Capital's continent.
- Reform the Coinage Golden Age: Your Traders cannot be plundered. International Trade Routes provide +3 Gold per specialty district in the foreign city.
Reef is +1 Production, +1 Gold, +2 Food (YT 41:36) compared to Coast which is +1 Food +1 Gold. Reef prevents building of Harbor or wonders on that tile.
City Park is +1 Culture, +2 Appeal, +1 Amenity if next to lake or ocean. (YT 1:06:17)
Great Merchant Irene of Athens now: Grant 1 Governor Title or recruit a new Governor. (YT 56:54)
Free cities has units that are defensive only (YT 55:58). Should disappear if city no longer free (YT 53:28). If a city rebels to you, can Keep City or Refuse City (YT 1:09:10).
Will get warmongering penalty for capturing a free city, but less than if capture a city from a civ. (YT 1:00:02)
UI: New Notifications:
- Foreign City Gains Independence: (YT 1:00:39) - When city changes to free city.
- Dedication Bonus Triggered (YT 35:35) - When get Era Score from a Dedication effect (gold colored)
Loyalty city detail screen (YT 34:24). Loyalty measured on a 100 point scale. Impact loyalty:
- Population of city
- Presence of Governor (+8 per turn)
- City happiness
- Population of your cities nearby (within 9 tiles)
- Population of rival cities nearby (within 9 tiles)
- Age loyalty rate (Golden, Normal or Dark) (YT 44:16)
- Bread and Circuses project for Entertainment District that increase Loyalty pressure. (YT 25:38)
- Cultural alliance with rival civ
This is a list of things that triggered Historical Moments...Click the link for this reply to go to post with list.
This is the civics tree from 23:23 in the YouTube video...Click the link for this reply to go to post with list of changes.
Counted 13 Governor Title points in Civic tree. Would be able to repeat Future Civic for more.