[R&F] Rise and Fall General Discussion Thread

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Unpopular Take:

I noticed early on that the characters in the early part are slaves building an ancient wonder.
They are also hiding (and having their door kicked in) by the fascists.

...I'm honestly wondering if Firaxis is finally adding Hebrews. I'd be ridiculously happy.
 
Apparently, Anton Strenger has designed the Ancient wonders scenario in civ V, and was the system designer and gameplay programmer for Civ BE.

Yeah he has been a large part of the team thus far, been on a few live streams, and they are prepping him to take the reigns for Civ VII.
 
Well we know the the first two civs will be Korea (the Crown in the video), and the Mongols. Hopefully the others will be the Dutch, and the Ottomans. Would like modern Italy which I think would be cool :)
Mentioned this earlier, but on the ship they were looking at a map of Amsterdam. So hopefully Dutch as well.
 
Same here. Can anyone illuminate us? It doesn't explain it really in the press release.
An example used was Civ 1 conquers a Holy City. So my guess it goes something like this:-

EMERGENCY: Civ 1 has conquered the Buddhist Holy City, do you want to join a military alliance to liberate it? Yes/No

If you select Yes and you achieve it you get a bonus.

If you select Yes and you don't achieve it Civ 1 gets a bonus.

If you select No, you sit it out.
 
Yeah, the video on the last page mentioned that one of the governor's top charges allows for some unique tile improvements like city parks and fisheries. That makes sense for those, plus I would guess for the arctic research station and probably even the pier too.

"Polar Engineering" would be a nice addition. Do you think that
could come out of Arctic Research?
 
An example used was Civ 1 conquers a Holy City. So my guess it goes something like this:-

EMERGENCY: Civ 1 has conquered the Buddhist Holy City, do you want to join a military alliance to liberate it? Yes/No

If you select Yes and you achieve it you get a bonus.

If you select Yes and you don't achieve it Civ 1 gets a bonus.

If you select No, you sit it out.
So, that would mean, if I would play as, I dunno, Germany, and I tried to conquer the world, and I conquered someone's capital, would that trigger an emergency against me for all other Civs? If yes, that would be cool.
 
Mentioned this earlier, but on the ship they were looking at a map of Amsterdam. So hopefully Dutch as well.

And I would like Babylon. Any hint there? And if they add Babylon (sooner or later), I would like them to have that soundtrack from Civ 1. BTW, I would like to change/mod the music in Civ VI. Hopefully, sooner than later.
 
Unpopular Take:

I noticed early on that the characters in the early part are slaves building an ancient wonder.
They are also hiding (and having their door kicked in) by the fascists.

...I'm honestly wondering if Firaxis is finally adding Hebrews. I'd be ridiculously happy.

I'd prefer Ashkenazi instead of Hebrews. :)
The Middle East is already far too crowded on TSL maps.
 
So, that would mean, if I would play as, I dunno, Germany, and I tried to conquer the world, and I conquered someone's capital, would that trigger an emergency against me for all other Civs? If yes, that would be cool.

Yeah, I would expect that at a certain point to expect to essentially have the entire world ally against you. Also saw somewhere mention that for the nuke one, for example, you may get a combat bonus against the aggressor.
 
Sounds mostly good to my ears. The real challenge will be fitting all this cool stuff into the Civ VI framework imo. Like has been discussed about a million times now, the AI still has lots of problems and I kinda worry that all this stuff will make the game feel even more broken in terms of the AI. I certainly hope not obviously.

The main thing I'm on the fence about is the Dark Ages. Especially how, in the video posted a few pages back, the guy says that there are people on Civ VI using Dark Ages as a strategy as you can bounce into a Heroic Age (if I understood that part correctly). Now, Civ is obviously a game but for me this sounds a bit weird, to use something as negative sounding as a "Dark Age" as a strategy. But eh, perhaps it will feel fine once in the game.

Looking forward to seeing more!
 
Nice, but:
Does this mean zero new cultural and scientific discoveries? The whole science/culture tree unchanged? Also only 4 new units: meaning knights upgrades to tank stuff is not addressed?
 
Unpopular Take:

I noticed early on that the characters in the early part are slaves building an ancient wonder.
They are also hiding (and having their door kicked in) by the fascists.

...I'm honestly wondering if Firaxis is finally adding Hebrews. I'd be ridiculously happy.

Pretty sure those aren't slaves, just workers like the pyramid builders.
 
So, that would mean, if I would play as, I dunno, Germany, and I tried to conquer the world, and I conquered someone's capital, would that trigger an emergency against me for all other Civs? If yes, that would be cool.

That sounds like how it will work. It doesn't mean that all other
civs are compelled to join the alliance against you. Someone could
join and then backstab one of their allies when they think it's an
opportune moment. Like when Poland and Germany invaded part
of the Sudetenland before WW2 and then Germany unleashed hell
on Poland.
 
Nice, but:
Does this mean zero new cultural and scientific discoveries? The whole science/culture tree unchanged? Also only 4 new units: meaning knights upgrades to tank stuff is not addressed?

Probably just not important enough to talk about. I myself consider it a given.
 
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