[R&F] Rise and Fall General Discussion Thread

I'm hoping the new alliance system allows for alliances without open borders.

Its just too ingrained in me... OB are bad bad bad... never trust the ai!

Or, if they gave me an option to say to the ai, BEFORE they settle, 'yes, I shall grant thy puny empire open borders, but knowest that if thee settle *here* or *here*, I shall smite thee.'
 
I'm hoping the new alliance system allows for alliances without open borders.

Its just too ingrained in me... OB are bad bad bad... never trust the ai!

Or, if they gave me an option to say to the ai, BEFORE they settle, 'yes, I shall grant thy puny empire open borders, but knowest that if thee settle *here* or *here*, I shall smite thee.'

Any forward settling that intrusive by that stage in the game will be doomed to being flipped in short order.
 
Hello.

Is this discussion going in the right direction? I don't want to say it is not interesting, etc. but I can't see many voices demanding FIXING what we already have.

Bugfixes.
This is priority. Without fixes & changes you will have your new Civs and new cool leaders that are not even improving terrain around their cities ( on Deighty)
I don't need new civs, leaders and exciting features now.
I can live without Hwacha and Seowon.
I want IMPROVEMENT,

My wishlist.
1. AI and units.
From workers and scouts to modern artillery - I want to see AI using his units smart.

What concerns me , are live streams from Firaxis.
I watched it . 2 guys from Firaxis were excited about Hwachas and Seowons . Meanwhile, they got war with Egipt and Greece.
Egipt started with loosing 2 chariots in very stupid way. They died from city barrage + archer.
Then greek catapult arrived. AI put this catapult in "death hex" , loosing it instantly. Then he lost 3 more units in 3 turns.
Civ VI ( Deighty) is like playing with not very smart 10-years old kid.


Have you heard what MAIN DEVELOPER of this game said during second stream ? ( around 28min10sec of stream)

Ed : "Ok , so we have, uhm, the inspiration for Feudalism and that means that as soon as we can finish that civic , we will go ahead and get the stirrup technology, so we can move on and work on some other tech instead".
Main Dev : " This is why Ed can play on higher difficulties , where ...( laughing) I'm not." !!!!
Ed: " Eee..a lot of people have learned this way to play. It's nothing too special "

WTH , I say?
This guy is main developer , and he can't understand some very basics of this game.

I was hoping for some serious people, but I saw some bald guy excited about "new exciting features" and Hwachas.

I was hoping that developers treat us serious, but they are not.
Im affraid that in Rise and Fall I will again slaughter brainless AI units with my smaller , undertech army.
But Moderator Action: <snip> it! I will have Hwacha and this excting Seowon!

In some games, Deighty AI is in constant troubles with barbs.
Barbs are as stupid as leaders, so they are slaughtering each other in some nonsence battles.
I would say its good that barbs can;t capture cities ( which, ofc. isn't good, its stupid) , becouse otherwise they would own AI players.
How do I make my "Deighty" games a little bit harder ?
I turn off barbs.


Workers.
Yes, we have workers in this game.
I saw "Deighty" AI in information era with his cities in the middle of jungles , only with some districts&wonders.
No mines, no farms, no Moderator Action: <snip> improvements. What is this, protest against "Global warming " or a game of Sid Meier Civilization?
Sid, this is under your name. Do smth, man. I know you can, you are a great person ;)

2. AI and war.
This is still point 1, in fact.

Do you know, how I make "Deighty" a little bit harder?
I'm not building any Encampent districts and any Walls.
Now, Im considering avoiding this cultural tech which gives cities ability to defend.

Two well-placed Encampments can hold 10 AI "Deighty" players for a whole game.
AI fights Encampments to his lost drop of blood. He can sacrifice his whole army, and not even destroy your fort. Pathetic.
Artillery is not for AI. Too complcated. He just uses it as cannon fodder, his arties drive around without any sence.

Air units?
THERE IS NO AIR COMBAT IN THIS GAME.

Overall tactics?
Yes, we have tactics in Civ VI. Sean Bean is talking a lot about it.

3. Religion.
When I saw this religion units casting some spells I thought " Really? " , and I never build ANY religion district in my games.
Im not using religion at all. "Deighty" AI using religion a lot. This hordes of spell-casting monks are scarry.

WHAT IS THIS?
Sid.
I can't believe this Moderator Action: <snip> is under your name.
Will there be dragons, Leviahatannah and Behetomoth in CIV 7?

Ok, enough for now. Its just a peak of mountain :(

What do you think about it?

Moderator Action: Please review and comply with our rules regarding use of inappropriate language.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
Last edited by a moderator:
Hello.

Is this discussion going in the right direction? I don't want to say it is not interesting, etc. but I can't see many voices demanding FIXING what we already have.

Bugfixes.
This is priority. Without fixes & changes you will have your new Civs and new cool leaders that are not even improving terrain around their cities ( on Deighty)
I don't need new civs, leaders and exciting features now.
I can live without Hwacha and Seowon.
I want IMPROVEMENT,

My wishlist.
1. AI and units.
From workers and scouts to modern artillery - I want to see AI using his units smart.

What concerns me , are live streams from Firaxis.
I watched it . 2 guys from Firaxis were excited about Hwachas and Seowons . Meanwhile, they got war with Egipt and Greece.
Egipt started with loosing 2 chariots in very stupid way. They died from city barrage + archer.
Then greek catapult arrived. AI put this catapult in "death hex" , loosing it instantly. Then he lost 3 more units in 3 turns.
Civ VI ( Deighty) is like playing with not very smart 10-years old kid.


Have you heard what MAIN DEVELOPER of this game said during second stream ? ( around 28min10sec of stream)

Ed : "Ok , so we have, uhm, the inspiration for Feudalism and that means that as soon as we can finish that civic , we will go ahead and get the stirrup technology, so we can move on and work on some other tech instead".
Main Dev : " This is why Ed can play on higher difficulties , where ...( laughing) I'm not." !!!!
Ed: " Eee..a lot of people have learned this way to play "

WTH , I say?
This guy is main developer , and he can't understand some very basics of this game.

I was hoping for some serious people, but I saw some bald guy excited about "new exciting features" and Hwachas.

I was hoping that developers treat us serious, but they are not.
Im affraid that in Rise and Fall I will again slaughter brainless AI units with my smaller , undertech army.
But **** it! I will have Hwacha and this excting Seowon!

In some games, Deighty AI is in constant troubles with barbs.
Barbs are as stupid as leaders, so they are slaughtering each other in some nonsence battles.
I would say its good that barbs can;t capture cities ( which, ofc. isn't good, its stupid) , becouse otherwise they would own AI players.
How do I make my "Deighty" games a little bit harder ?
I turn off barbs.


Workers.
Yes, we have workers in this game.
I saw "Deighty" AI in information era with his cities in the middle of jungles , only with some districts&wonders.
No mines, no farms, no f*** improvements. What is this, protest against "Global warming " or a game of Sid Meier Civilization?
Sid, this is under your name. Do smth, man. I know you can, you are a great person ;)

2. AI and war.
This is still point 1, in fact.

Do you know, how I make "Deighty" a little bit harder?
I'm not building any Encampent districts and any Walls.
Now, Im considering avoiding this cultural tech which gives cities ability to defend.

Two well-placed Encampments can hold 10 AI "Deighty" players for a whole game.
AI fights Encampments to his lost drop of blood. He can sacrifice his whole army, and not even destroy your fort. Pathetic.
Artillery is not for AI. Too complcated. He just uses it as cannon fodder, his arties drive around without any sence.

Air units?
THERE IS NO AIR COMBAT IN THIS GAME.

Overall tactics?
Yes, we have tactics in Civ VI. Sean Bean is talking a lot about it.

3. Religion.
When I saw this religion units casting some spells I thought " Really? " , and I never build ANY religion district in my games.
Im not using religion at all. "Deighty" AI using religion a lot. This hordes of spell-casting monks are scarry.

WHAT IS THIS?
Sid.
I can't believe this bull*** is under your name.
Will there be dragons, Leviahatannah and Behetomoth in CIV 7?

Ok, enough for now. Its just a peak of mountain :(

What do you think about it?

I believe this is not the appropriate thread to talk about such matters. Such matters have already been said, albeit in more civil and constructive ways.
 
So , in this thread ( its general thread about Rise and Fall) I can only write about how much I want Georgia in this game, about this exctinig Seowon and other good things?
No criticism allowed?
Criticism is allowed, but you have to create a new thread. This thread is primarily used for anticipation for R&F.
 
So , in this thread ( its general thread about Rise and Fall) I can only write about how much I want Georgia in this game, about this exctinig Seowon and other good things?
No criticism allowed?

Really? Have you found no threads in this forum where people complain about ai or other aspects of the game?

I mean, I think people should bring up whatever they want, but to say people can't complain?
 
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So, I can write only about "new exctiting features", buildings and new civs in this thread?
Cmon.

I think that you just don't care.

It's not that we don't care. It's just that this has been said and asked of a million times in a thousand threads in this section of the forums. If you just take the time to search this section and find threads that do complain about the AI, then you can pour over your grievances there. This thread is not the entire forum.
 
It's not that we don't care. It's just that this has been said and asked of a million times in a thousand threads in this section of the forums. If you just take the time to search this section and find threads that do complain about the AI, then you can pour over your grievances there. This thread is not the entire forum.
Agreed. The complaint about bad AI has been brought up numerous times before in various threads. There are many more threads than this and the issue isn't new. It has been ongoing even before the release of the base game!

@IntoTheSky all you have to do is to go through each page in the forum and you will very quickly find a thread complaining about the AI.
 
In an attempt to bring this thread into the direction it was supposed to be going to...

Do you guys think there will be more DLC after this expansion? This question has been on my mind since I had a Steam Wallet card for Christmas and had the intention of saving some of the funds for future DLC after the expansion. Although this might not be the appropriate thread for this topic either...
 
In an attempt to bring this thread into the direction it was supposed to be going to...

Do you guys think there will be more DLC after this expansion? This question has been on my mind since I had a Steam Wallet card for Christmas and had the intention of saving some of the funds for future DLC after the expansion. Although this might not be the appropriate thread for this topic either...

I think we probably won't know until at least spring.
 
I think we probably won't know until at least spring.

From what I know from the release of the expansions and the DLCs for Civ5, they stopped releasing DLCs after Gods and Kings...

But who knows? Maybe we will see DLC after R&F.
 
I prefer to think they will continue to follow the Civ V plan. But the possibility of additional DLC is undeniable. The question for Firaxis is does it make sense from a sales perspective. We are certainly gung ho for it, but it takes more than a few hundred customers to make it worth their while.
 
From what I know from the release of the expansions and the DLCs for Civ5, they stopped releasing DLCs after Gods and Kings...

But who knows? Maybe we will see DLC after R&F.

Also, prior to Civ5 there were no Civ DLC at all. Market changes.

However, one of the things with expansion is what you have 2 different gameplay variants. And for some time vanilla game will be nearly as widespread as the game with expansion (if devs will give the same gifts and discounts on vanilla Civ6 as they did with vanilla Civ5, this could last long). If developers are going to release new DLC, they have to decide:
1. DLC could be made universal, supporting both vanilla and expansion. This means part of the work is doubled. Plus, they'll be unable use expansion features. Also, DLC is usually accompanied with patch, which requires work too.
2. They could make expansion-only DLC, but this cuts the potential market, plus makes nasty dependency chain (DLC which requires expansion, which requires vanilla game) - not sure if Steam handles this well and it would be mess for some players too.
 
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