Hello.
Is this discussion going in the right direction? I don't want to say it is not interesting, etc. but I can't see many voices demanding FIXING what we already have.
Bugfixes.
This is priority. Without fixes & changes you will have your new Civs and new cool leaders that are not even improving terrain around their cities ( on Deighty)
I don't need new civs, leaders and exciting features now.
I can live without Hwacha and Seowon.
I want IMPROVEMENT,
My wishlist.
1. AI and units.
From workers and scouts to modern artillery - I want to see AI using his units smart.
What concerns me , are live streams from Firaxis.
I watched it . 2 guys from Firaxis were excited about Hwachas and Seowons . Meanwhile, they got war with Egipt and Greece.
Egipt started with loosing 2 chariots in very stupid way. They died from city barrage + archer.
Then greek catapult arrived. AI put this catapult in "death hex" , loosing it instantly. Then he lost 3 more units in 3 turns.
Civ VI ( Deighty) is like playing with not very smart 10-years old kid.
Have you heard what MAIN DEVELOPER of this game said during second stream ? ( around 28min10sec of stream)
Ed : "Ok , so we have, uhm, the inspiration for Feudalism and that means that as soon as we can finish that civic , we will go ahead and get the stirrup technology, so we can move on and work on some other tech instead".
Main Dev : " This is why Ed can play on higher difficulties , where ...( laughing) I'm not." !!!!
Ed: " Eee..a lot of people have learned this way to play "
WTH , I say?
This guy is main developer , and he can't understand some very basics of this game.
I was hoping for some serious people, but I saw some bald guy excited about "new exciting features" and Hwachas.
I was hoping that developers treat us serious, but they are not.
Im affraid that in Rise and Fall I will again slaughter brainless AI units with my smaller , undertech army.
But **** it! I will have Hwacha and this excting Seowon!
In some games, Deighty AI is in constant troubles with barbs.
Barbs are as stupid as leaders, so they are slaughtering each other in some nonsence battles.
I would say its good that barbs can;t capture cities ( which, ofc. isn't good, its stupid) , becouse otherwise they would own AI players.
How do I make my "Deighty" games a little bit harder ?
I turn off barbs.
Workers.
Yes, we have workers in this game.
I saw "Deighty" AI in information era with his cities in the middle of jungles , only with some districts&wonders.
No mines, no farms, no f*** improvements. What is this, protest against "Global warming " or a game of Sid Meier Civilization?
Sid, this is under your name. Do smth, man. I know you can, you are a great person
2. AI and war.
This is still point 1, in fact.
Do you know, how I make "Deighty" a little bit harder?
I'm not building any Encampent districts and any Walls.
Now, Im considering avoiding this cultural tech which gives cities ability to defend.
Two well-placed Encampments can hold 10 AI "Deighty" players for a whole game.
AI fights Encampments to his lost drop of blood. He can sacrifice his whole army, and not even destroy your fort. Pathetic.
Artillery is not for AI. Too complcated. He just uses it as cannon fodder, his arties drive around without any sence.
Air units?
THERE IS NO AIR COMBAT IN THIS GAME.
Overall tactics?
Yes, we have tactics in Civ VI. Sean Bean is talking a lot about it.
3. Religion.
When I saw this religion units casting some spells I thought " Really? " , and I never build ANY religion district in my games.
Im not using religion at all. "Deighty" AI using religion a lot. This hordes of spell-casting monks are scarry.
WHAT IS THIS?
Sid.
I can't believe this bull*** is under your name.
Will there be dragons, Leviahatannah and Behetomoth in CIV 7?
Ok, enough for now. Its just a peak of mountain
What do you think about it?