@Eagle Pursuit, any chances of getting some Civ first look tomorrow?
@Eagle Pursuit, any chances of getting some Civ first look tomorrow?
Pretty sure the mountain's just a bog-standard mountain - they may have new art assets, but aside from anything else it's too close to Roirama to be a likely natural wonder placement if you're referring to the mountain I think you are.
Could it not just be a new building option for a Harbor district? The harbor looks identical to the existing district and there's precedent for a building being 'attached' to the end of a district (water mill with an aqueduct).
I'm off this thread for one day and there's already 15 pages since I've last replied.
So do we expect the First Looks for the civa first then mechanics later?
38 new achievements were just added.
You don't have much experience with game developement, do you.Those who do bug fixes are completely separate from those who develop content.
I agree that we might not be representative, but aren't we more influential considering the depth of analysis, passion and knowledge of the game presented in this forum and others? Or at the very least, are we not more in a position, because of the forum we have here and elsewhere, to communicate and present arguments to the developers?
No, specifically I mean real AI like OpenAI → https://openai.com/the-international/
IMO when it comes to software engineering real world work experience beats academic experience. It's like business. They are those who study it (and get MBAs, etc) and there are those who do it (like Steve Jobs) and build the largest (valued) companies in the world with revenues larger than GDPs of small countries.
It's why I don't particularly mind I didn't get to do the PhD. I got valuable work experience as well as getting to meet my childhood idol, said entrepreneur above.
Anyway I'm now half way through transitioning to law, to become a barrister (should my health and doctors allow it), so tech is only a hobby now.
If you bought a TV and it could not display one particular channel until 4 years of updates would you consider that reasonable?
This has to be the most absured quote I have ever heard, you had no expectation that a game you paid full price for would be complete and tough luck to those that did? My god no wonder they get away with releasing such flawed crap, completed products are not personal standards rather reasonable expectations of products released and paid for.
Moderator Action: Let's keep the discussion civil and realise people have different expectations and perceptions --NobleZarkon
I don't really like AI as a description of the Civ algorithms. They are not
self-adaptive enough to fit my personal definition. (I suspect that @stealth_nsk
might agree with that too.) I use the term on this forum because others are
comfortable with it.
I prefer how Soren talked about it being done - the mechanics and AI etc were the important early focus. Pretty things could come in later. How could that get lost??
"Rudimentary creatures of blood and flesh. You touch my mind, fumbling in ignorance, incapable of understanding." Thanks, but Sins of a Solar Empire already has a Reaper for its AI; we don't need to unleash another fully sentient malevolent machine intelligence on the world.I don't self-adaptive AI is a good thing for computer game, especially those targeting primarily single-player. It would create different user experience (including different difficulty) for different players, some players could experience very weird AI in this case. Anyway, there's no strict definition of AI term, it's short it's in common use and the right term "computer-controlled opponent algorithms" is just too long. So using the "AI" term is ok for me.
I don't self-adaptive AI is a good thing for computer game, especially those targeting primarily single-player. It would create different user experience (including different difficulty) for different players, some players could experience very weird AI in this case. Anyway, there's no strict definition of AI term, it's short it's in common use and the right term "computer-controlled opponent algorithms" is just too long. So using the "AI" term is ok for me.
Anyway, there's no strict definition of AI term, it's short it's in common use and the right term "computer-controlled opponent algorithms" is just too long. So using the "AI" term is ok for me.
"Rudimentary creatures of blood and flesh. You touch my mind, fumbling in ignorance, incapable of understanding." Thanks, but Sins of a Solar Empire already has a Reaper for its AI; we don't need to unleash another fully sentient malevolent machine intelligence on the world.![]()
That's what I'm working on - I want unique AI features to come into play, such as
for example, that Trajan "remembers" how I developed my empire at certain stages,
or how much emphasis I put on naval rather than ground forces.
Of course, that would not be applicable to all maps and scenarios in Civ. It is
only for particular instances, like Gedemon's Terra TSL maps with a fixed number
of civs.
9th mystery leader who could go anywhere![]()
I'm cautiously optimistic about the whole expansion pack. I really hope they would improve the AI, but having read this earlier interview with Strenger, I don't really know what to expect ( http://gameaxis.com/interviews/interview-civilization-vi-snr-gameplay-designer-anton-strenger/ ). E.g. about the AI and settler stealing:
"Um, yeah. It was kind of something that we tried as an experiment. The reason, I believe, that settlers became builders in Civ V was that it was seen as too powerful to capture another player’s settler. But the A.I. in VI has improved quite a bit and it’s kind of frustrating if someone catches your settler and it turns into a builder, but then you can’t get back your settler."
30€ is basically nothing, but I'd still like to have a great game.
Considering the debate about wide vs. tall and realism in the last few pages, who is going to win in real life? We don't really need any more population, be it wide or tall.
http://scientistswarning.forestry.o.../files/Warning_article_with_supp_11-13-17.pdf
(World Scientists' Warning to Humanity: A Second Notice)