DWilson
Where am I? What turn is it?
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Elvis the Entertainer does have a nice ring to it though.That would be oh so nice. But no Elvis please.
My big question is how will they balance the pace of techs and civics? In the base game, it is easy to get far ahead in techs compared to real history. Can dark ages cause you to lose some techs that you have to rediscover? So maybe you get to renaissance age techs in say 1000AD but lose them in a dark age and then eventually catch up again and get to modern era techs around the 1800's? Or did they slow down the pace of techs? Or maybe they added a lot of new techs to each era?
The emergency mechanic sounds very intriguing to me.
probably just a reflection of the sun
...or has been discussed a few pages earlier, Kluane National Park in the Yukon.It's definitely a feature - those look to me like deciduous trees with autumn foliage, a very different shape from the conifers intermixed with them. Likely it's a natural wonder representing an area well-known for autumn colour, and far enough north to have snowy conifers - Great Bear Rainforest, perhaps. Or, if it really is grass, Denali National Park.
To be fair, so did Civilisation IV, the first game that really kicked ICS to the curb, whilst simultaneously scrapping the corruption system. Were it up to me, the Civ4 "No. Of Cities" & "Distance from Capital" maintenance system would get re-introduced. Then bring in a variety of "legal" buildings which-aside from increasing loyalty-would also be able reduce these two modifiers.Granted, and I think VI has done a great job of incorporating many interesting choices when compared with previous editions. But... Civilization is a 4X game. V went away from that somewhat, which was a huge disappointment for long time players of Civ. V also had way less interesting choices in it than VI does. So a game can remain 4X and be mentally challenging.
Going into You Tube comments sections is frequently like walking into an open sewer-though with the latter you will end up emerging much cleanerI need to wash my eyes after reading some of the Youtube comments. I saw one saying hurray for more irrelevant female leaders, and that had over 200 likes. They really want most of the Civ leaders to be male? Boring!
Was Civiii the one with corruption, where anything far away from your capital could never build anything ever unless you build the Forbidden Palace? That was terrible.
It's great that Dark Ages are introduced in R&F.
They are a necessary evil in the history of many civilizations.
Great upheavals occur during the Dark Age, leading to major social changes, often ending up becoming stronger than even before the Dark Age, hence the Heroic Age.
The Medieval Dark Age allowed the more entrepreneurial peasants to start up their own businesses to some degree, leading to the Renaissance.
The Great Depression (which is a Modern-era Dark Age) led to the strengthening of trade unions and the formation of populist political parties.
The phoenix rises from its ashes.
But the military one needs to return.That would be oh so nice. But no Elvis please.
Okay, well, I hope it's not too restrictive. I mean, that you don't have to always make the same decisions to hit that golden age score.
Also, no info, then, about what affects the score? Is it the score system that's already in the game or will it be something else?
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Apologies, but I can't take someone totally seriously when using the word "haters" just because they posted a negative review. A lot of the reviews have substance and reasons to back them up. Calling them "haters" has done nothing to convince me that they're wrong.
I understand the desire for developers to make peaceful play more interesting, but...
1. Culture flipping borders in Civ4 were quite lame. I don't know how Loyalty works, let's it so far it looks like the same passive pressure as culture in Civ4.
6. Historic moments. Look good, but from the description all the moments have the same bonuses, which doesn't look that fun. However the phrase "Many grant an even bigger bonus if you’re the “world’s first” civilization to make the achievement" makes me hope there are different rewards for being the first.
That would lead to CiXV (15), CiXVI (16), CiXVII (17), and CiXVIII (18).I think we may use cIX and ciX and ciXI ... upper side of the X is a V anyway.
....and the science advisor was *hawt* IIRC.I'm reminded of the Council of Advisors from old Civ games. They used to have avatars and personalities, rather than just a tiny, color-coded symbol in the production, tech, and culture trees. Is it possible they brought them back as governors?
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While India is really missing a leader, Gandhi has never ruled India, so we can say that India is without leadership.
It does remind me of two volcanoes, but it seems even taller, more green and probably smaller
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.Arenal, Costa Rica
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Mayon, Philippines
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Pinatubo, Philippines (that violently erupted in 1991)
but since the top is covered with leaves, i think it could be an extinct volcano (or a very dormant one). It seems small also, and also very steep. It's possibly it's not even a volcano.
But who knows, it could even be a random structure, and not standing out for something.
For an improvement, it looks very... specific with the harbour and stuff.
(Remember too, that this site is has very passionate players but represents a very small portion of the actual base, therefore complaints are frequent and of the "sky is falling" variety, but not always that representative of the actual playerbase.)
Recording and writing this must have been so much fun!"It takes coin, not clowns to keep an empire afloat."
I've played civ2 many times and I can't remember this and some other lines by the advisors.