PhilBowles
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- Nov 20, 2011
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The same can be said for Kongo, Scythia, Norway, Nubia, Shoshone, Sioux, Polynesia and Zulus.
Shoshone, Sioux, Norway and especially Zulus, indeed, but given the relevant scale I can't really agree on the rest. History needn't mean global history - very few societies have had impacts that wide-ranging until the modern era. Kongo was an important regional power, Nubia was a significant early competitor with Egypt, Scythia was a pioneer of mounted warfare and - if Cyrus did indeed die in combat with them - had an influence on a more broadly significant civilisation. Polynesia as defined by Firaxis represents the totality of that part of the world's population prior to European contact (and mostly subsequent to it). And while Norway as a country is a worse choice than Civ V's Denmark, 'The Vikings' either as an aggregate or as a principally Danish civ were a major influence on northern Europe.
Civ has always had its share of civs that weren't very meaningful but made it in on the basis of popular recognition - the Zulu and the Aztecs have been staples since Civ I (I wouldn't go so far as to say the Aztecs are completely undeserving of inclusion, but if it wasn't for popular recognition they'd be a very distant third - at most - behind the Maya and the Inca for the Neotropics. They were a minor, geographically-restricted society with only about a century of imperial history and a rather limited tradition of monumental architecture in comparison with other societies from the region).
That doesn't mean anyone needs to like that fact where there are more significant powers which go unrepresented in every incarnation of the series - across six entries Firaxis has hit most of the obvious candidates at least once, but never all in the same entry.
Nevertheless, Australia proves that as far as Civ is concerned anything goes, and I don't object strongly enough to avoid having them or Brazil in games (with random options, and as a Deluxe purchaser I ended up with both without paying for anything other than the base game, I have little choice anyway), but I'd still prefer them to be justified by interesting gameplay (or at the very least leader graphics and dialogue - I'm far from being onboard with the notion that Civ should be about 'big personalities' rather than factions, but Curtin's one of the leaders who gradually won me over to Civ VI's animation style).
We don't see that with Brazil. Pedro's anonymous, the civ had little clear AI identity in Civ V (no civs have clear AI identities in Civ VI) and in both incarnations Brazil's just been a one-trick "fill the culture/tourism resource bucket" civ. Civ V at least justified that on the basis that Brazil was the showcase for one of BNW's new mechanics. While the base game needs a few rather basic civ designs and it's probably inevitable that it will have at least one linear bucket-filler per resource, those should at least be civs that have some other justification for their inclusion.
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