Well... CarthageWould the trading posts become cities?

Well... CarthageWould the trading posts become cities?
Beyond Earth had outposts that became cities after so many turns. The mechanic could be adapted.
I like this idea. I miss the trading posts... they had them in Civ II (or perhaps earlier) & they were very useful. Always thought there should be something like this in the game.
Can't remember anything like that from Civ II... It'll have been Civ I then.
it was civiiiCan't remember anything like that from Civ II... It'll have been Civ I then.
Can't remember anything like that from Civ II... It'll have been Civ I then.
Not sure what you mean by trading posts, but they had colonies in Civ III, which let you claim a resource without having a city thereI like this idea. I miss the trading posts... they had them in Civ II (or perhaps earlier) & they were very useful. Always thought there should be something like this in the game.
Not sure what you mean by trading posts, but they had colonies in Civ III, which let you claim a resource without having a city there
I think they were in Civ3, if I recall. Civ1 was a very basic, streamlined game of farms, mines, and roads. No districts, trading posts, or aurora borealis there!
it was civiii
Don't forget that Steam also collects data for achievements, such as the percentage of players who won at least one playthrough.When talking about "having to have two versions of DLCs" and polls about who buys DLCs, one thing is forgotten:
Civ6 is Steam integrated, which means Firaxis has access to more data than you can imagine. If I was in charge of marketing and I was asked, "will these post-xpac DLCs sell" I would need a handful of numbers:
Total copies of Civ 6 sold.
Percentage of those that purchased at least one DLC (and yes, deluxe customers count, since they explicitly bought deluxe to get the DLCs).
Percentage of those that have played the game within the last 90 days.
Percentage of those that bought the xpac.
Now, I compare that group and suddenly I have a reasonable estimate of how many post-xpac DLCs I can sell.
Also, winning as each leader. How much did DDE players play the DLC, especially the later ones, compared with purchasers? Etc.Don't forget that Steam also collects data for achievements, such as the percentage of players who won at least one playthrough.
You had to place your colony directly on the resource which is not where you would place a city though.This is def what I was thinking of (thank you — been so long) & the fact it never became a city remained a disappointment.
...as well as knowing how many players won a scenario.Also, winning as each leader. How much did DDE players play the DLC, especially the later ones, compared with purchasers? Etc.
You had to place your colony directly on the resource which is not where you would place a city though.
That would be a great mechanic.Beyond Earth had outposts that became cities after so many turns. The mechanic could be adapted.
I'm a big fan of the idea of being able to found small towns that don't grow beyong a certain point. They would use half the resources to create a regular settler, and would control only a seven-hex area around the town. They could have, say, a maximum of two districts besides the city center. The number you could found could be related to how many major cities you have, or some other population based index. Most nations have more small towns than large cities, and this is totally not reflected in the game.
They had their place but with districts in 6 we're starting to run out of places to put things in the city radiusI'd want a return of Civ IV's Cottage/Hamlet/Village/Town for that, to be honest. Always absolutely loved that.