Rise and Fall of House Julii

I haven't played in aeons, but couldn't you make the building require a resource in the city ratius? That way only cities that have it near them can build it.

I think you can, but i am not sure. Otherwise you could disable sea trade (if it is not overkill) and have the resources in the overseas territories.

But if you meant you wanted to do that in a scenario without pre-placed cities, it is not possible i think.
 
I haven't played in aeons, but couldn't you make the building require a resource in the city ratius? That way only cities that have it near them can build it.

I think you can, but i am not sure. Otherwise you could disable sea trade (if it is not overkill) and have the resources in the overseas territories.

But if you meant you wanted to do that in a scenario without pre-placed cities, it is not possible i think.

I appreciate your response Kyriakos, but I don't think you quite understand exactly what it is that I want to do. I want each civ to be able to build it's own improvement (trader). They will all auto produce a common unit called Tradable goods. The key is, they can only build this improvement in captured cities. I have no problem doing this with a single civ. I am doing that with the Roman Castrum which auto produce specific roman legio. I did this by placing a unique strategic resource in each capital city which is only available to Rome and not available in the roman capital. Therefore, rome can only build these legions in captured foriegn capitals. Inorder to duplicate this with the Trader improvement, I would need to place 22 strategic resources in each civs capital. which is impossible.
 
How about this? Give the Trader and the Palace the "replaces all improvements with this flag" flag. Of course it would mean that you couldn't use that flag with any other improvements except for upgrades to the trader...hmm... But at least the two improvements couldn't coexist in the same city at the same time...

Can you explain to me, exactly how that would work? I'd like to try it out.
 
Short answer first: if you flag both the palace and your trade improvement in the rules editor with the flag "Replaces all Impr. with this Flag", then when a city builds one, it will eliminate (replace) the other. It was originally used for the power plants, so that a player couldn't build both a gas plant and a hydro plant for instance. Tony Boscia uses that flag to great effect in his mod, and I'm hoping to use it for ranches and farms in my Old West mod (cattle vs. sheep vs. veggies..).

I've never tried it with a Palace, and it would be interesting to see how the AI reacts to the change, & whether it would avoid building the trade improvement in its capitol cities as a result, or just move the capitol around. The result for you would be the same, keeping the trade improvement out of the capitol of every AI Civ.
 
Short answer first: if you flag both the palace and your trade improvement in the rules editor with the flag "Replaces all Impr. with this Flag", then when a city builds one, it will eliminate (replace) the other. It was originally used for the power plants, so that a player couldn't build both a gas plant and a hydro plant for instance. Tony Boscia uses that flag to great effect in his mod, and I'm hoping to use it for ranches and farms in my Old West mod (cattle vs. sheep vs. veggies..).

I've never tried it with a Palace, and it would be interesting to see how the AI reacts to the change, & whether it would avoid building the trade improvement in its capitol cities as a result, or just move the capitol around. The result for you would be the same, keeping the trade improvement out of the capitol of every AI Civ.

That's an interesting idea, but it won't solve my problem with the Trader. You see, the trader is going to auto produce a capturable flag unit which can be return to the capital for cash. I don't want civs building their trader in their own home territory but only build it in captured territory. In captured capitals and not their own.

But, I think I can still use this. :D Thanks Balthasar
 
Here are two more new units from the latest batch that I received fromImperator.

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Tribune ..................................Camillian Cavalry


Iam still working on the spy and diplomat units. I think I may have found a way to use them but haven't finished testing them yet.

I gave the spy the following flags.
Charm
Hidden Nationality
Lethal Land Bombard
Radar
Artillery
and under air missions - Recon which works with operational range set at 3.
I also gave the spy 0attack and 3defense.
The diplomat has hidden nationality

More units will be coming. Progress on the mod is good. Many new buildings and improvements have been added. We are now adding the new units. In my own humble opinion, I believe these are some of the best units Imperator has created to date. We will not release them until they are complete, so don't ask. We are just beginning the construct of the units and don't want to release them until we are satisfied that they are - correct.
 

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Here are two more new units from the latest batch that I received fromImperator.

attachment.php
attachment.php


Tribune ..................................Camillian Cavalry


Iam still working on the spy and diplomat units. I think I may have found a way to use them but haven't finished testing them yet.

I gave the spy the following flags.
Charm
Hidden Nationality
Lethal Land Bombard
Radar
Artillery
and under air missions - Recon which works with operational range set at 3.
I also gave the spy 0attack and 3defense.
The diplomat has hidden nationality

More units will be coming. Progress on the mod is good. Many new buildings and improvements have been added. We are now adding the new units. In my own humble opinion, I believe these are some of the best units Imperator has created to date. We will not release them until they are complete, so don't ask. We are just beginning the construct of the units and don't want to release them until we are satisfied that they are - correct.

Excellent units!

Be aware that the AI will hunt down and destroy hidden nationality units with a vengence. Can create problems. Also if they only strategy flag the spy has is artillery won't the AI do nothing with it and just leave it in cities? Making them invisible might stop the AI going after them. Also, the AI knows where they are and hunts them even if they aren't in it's line of sight radius.
 
Excellent units!

Be aware that the AI will hunt down and destroy hidden nationality units with a vengence. Can create problems. Also if they only strategy flag the spy has is artillery won't the AI do nothing with it and just leave it in cities? Making them invisible might stop the AI going after them. Also, the AI knows where they are and hunts them even if they aren't in it's line of sight radius.

Yes all this is true, however I have read Tom2050's thread regarding Charm and decided to try it with the spy unit and it works remarkably well in this situation. As for the diplomat, it works well and with Attack and defense set at 0, and hidden nationality, I notice something particularly interesting. The AI did attack the diplomat, persistantly. But something unusual happened. The AI ended up occupying the same tile as the diplomat. The diplomat was unaffected. On the next turn, I moved the diplomat to another tile and the AI followed the diplomat. The AI continued to follow the diplomat even when the diplomat entered another civs controled territory. If the diplomat does not move, the AI unit will move to another unoccupied tile on the next turn. If the diplomat does not moved on the next turn, the AI unit will reenter the same tile as the diplomat. If you leave the diplomat in AI controlled tiles, the AI will continually attack the diplomat again and again, occupying the same tile as the diplomat, leaving it and attacking again and again.
 
Ah, yes I forgot about that wierd phenomenon. Any unit with zero defence and hidden nationality cannot be killed by a regular attack. Instead the unit ends up occupying the same sqaure. They can be killed by bombardments though if I remember rightly. That could actually be very useful for diplomat type units.

Does the AI actually use the diplomate units despite only having the artillery strategy flag? Or is this feature mostly for human players? Does charm effect the way the AI moves the unit?
 
Ah, yes I forgot about that wierd phenomenon. Any unit with zero defence and hidden nationality cannot be killed by a regular attack. Instead the unit ends up occupying the same sqaure. They can be killed by bombardments though if I remember rightly. That could actually be very useful for diplomat type units.

I don't know, I haven't tested that yet.


Does the AI actually use the diplomat units despite only having the artillery strategy flag? Or is this feature mostly for human players? Does charm effect the way the AI moves the unit?

The AI has the advantage of being omnicient, which places the human player at a disadvantage. So, if it only works for the human player, I won't worry about it and will give it the Explore flag for AI strategy.

As for the Charm effect, I know it works for the Spy. I have tested that. If you read the thread started by Tom2050 regarding his discoveries about charm effects, you may find answers to these questions.
 
It has been a long summer during which I have done a lot work on the civiopedia and some extensive research while Imperator took a much needed break. The autumn wind has carried an excited whisper to my ear.

Imperator has returned and he is bringing Greeks with him. :D
 
It has been a long summer during which I have done a lot work on the civiopedia and some extensive research while Imperator took a much needed break. The autumn wind has carried an excited whisper to my ear.

This is excellent news. I've been waiting for this mod patiently, as it looks incredible. This month I was fortunate to visit my brother in England (first time in the UK) and spend a lot of time following the shadows of the Romans. Along Hadrian's Wall, looking at the precise layout of the barracks at the forts, it was clear that nothing has really changed in the army in the last 2000 years.

Guardian, keep up the great work. We're looking forward to the finished game.

Imperator has returned and he is bringing Greeks with him. :D

I fear the Italians, even when they bring Greeks.
 
Anthony said:
I fear the Italians, even when they bring Greeks.
I fear Roman legions. Especially if they come together with Greek phalanx. :)))

Great news, Guardian! Your scenarios are worth of waiting!
 
I fear Roman legions. Especially if they come together with Greek phalanx. :)))

Great news, Guardian! Your scenarios are worth of waiting!

:lol: I just realized the irony. Imperator is bringing Greeks to Roma !!!

Well, I'm glad it is Imperator and not Sextus. So, yes I think we can celebrate! :clap::banana::banana:



For those who don't know who Sextus is . . . . Read This
 
What is the bottom unit? Upper seems to be a light/medium roman cavalry, 2nd one is an iberian spearman & 3rd one is a macedonian phalanx. Am I correct?
 
What is the bottom unit? Upper seems to be a light/medium roman cavalry, 2nd one is an iberian spearman & 3rd one is a macedonian phalanx. Am I correct?

Not Quite, but pretty close.

Spoiler :
#1 - Roman Camillian Cavalry

General's bodyguards were first mentoned in the legends of the foundation of Rome. They were known as Celeres and they were a personal armed guard of 300-500 men maintained by Romulus, the mythical founder of ancient Rome. The Celeres were associated with Celer, the lieutenant of Romulus responsible for Remus' slaying in some stories. Livy mentions that they served in peacetime and in war, unlike the short terms of service in most ancient armies (including Rome's). It is unknown whether they were infantry or cavalry; Dionysius claims the former, while Livy and other sources argue that the Celeres were a cavalry unit. The latter seems more plausible given that celeres means literally "the swift".
They were an elite recruitment of Roman citizens. It was a habit of many Roman generals to choose from the ranks a private force of soldiers to act as guards of the tent or the person. They consisted of both infantry and cavalry. In time, this unit came to be known as the cohors praetoria, and various notable figures possessed one, including Julius Caesar, Mark Antony and Augustus (Octavian).

They wore the best equipment they could afford. Most of them wore lorica Musculata (muscle curiass) reinforced by pteruges worn under armor. Their weaponry was very similar to the Legionary Equites, but their shields and helmets were far more decorative.

#2 - Roman Allied Exstrordinarii

In a consular army the best fifth of the socii infantry and a third of their cavalry are selected to serve as extraordinarii, a special unit under the direct control of the consul, available for decisive maneuvres. On the march they are the advance or rear guard, defending the army against possible attacks. Especially the Samnites are famous for their heavy infantry and many of them are picked to serve as pedites extraordinarii.They fight in a similar manner to the ordinary roman legionary with javelins and swords but besides their native traditions the soldier’s equipment is more influenced by greek fashions. with a bronze muscle cuirass, a helmet, a hoplon style shield, several light javelins and a kopis sword.

#3 - Carthaginian Africanus Phalanx

Don't be fooled by the word "Phalanx." It has nothing to do with length of weapons. It is a term dealing only with formation of troops. A "Phalanx" could be armed with sticks and stones, though few ever were since it would not have made much military sense for this dense formation of troops. The issue is with what these men were equipped. I tend to believe they were spearmen for several reasons. The most important is that the ancient accounts of their battlefield behavior fit that best. I also tend to believe that they could not easily be transformed from veteran spearmen to veteran swordsmen. They had won as spearmen, so what would motivate them to change? Why change excellently trained spear into relatively untrained blades. So even after receiving Roman equipment I doubt the Libyan spearmen fought in the Roman style as blades. Training is at least as important as equipment in this regard. And of course a spear is less of a technological challenge to replace after a battle than are a pilum and sword.

I don't think they were armed with true pikes or even particularly long spears, of course one man's "long spear" is another man's "pike." I think the flexibility and stealth of Hannibal's spearmen in the Italian campaign indicate that we are talking about spearmen. But, since I was not actually there of course, like everyone else in this discussion, I could be wrong.

#4 - Roman Rorarii

Rorarii were soldiers which formed the final lines, or else provided a reserve thereby, in the ancient pre-Marian Roman army. They may have been used with the triarii in battle near the final stages of fighting, since they are recorded as being located at the rear of the main battle formation. (Note that the saying "Going to the Triarii" means that something has gone to the bitter end - as in reached the final line.)

They may have been similar in role to the accensi, acting as supernumeraries and filling the places of fallen soldiers as a battle or campaign wore on, or they may have been skirmishers akin to velites. Unfortunately, the evidence is so limited that it is difficult to understand what direct role the rorarii may have had, if any, in fighting. It seems most likely that they were not part of the line in the same way as triarii, principes and hastati were.
 
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