Rise and Fall of House Julii

The fortifications will always have the appearance that is fitting the era the PLAYER is in - a fact that makes me mad in epic games, too (Knights in WW1 forts, etc).

True, also all culture groups have the same terrain building types.
 
This is an update to let everyone know how things are going.
Imperator is back and is working on finalizing the Roman units.
There will be 24 separate and distinct Legios based on their location (see post # 87 for more details), and each legio will have distinct auxillary, allied and mercenary support units.
Which will be followed by the Greeks, Carthaginians, Libyans, and misc. units. Previews will be provided once they are completed.

I have added the Vikings/Northmen to the game. I think this will provide even more balance and options to the mod.

All the new buildings and wonders are complete and working.
The civilopedia file is about half complete and I am continuing the work on it while play testing each civ., adding some new techs where needed.
At the same time, I am reorganizing the tech tree and checking the A/D of each unit in reference to balance for each civ, and playability. We will see once beta testing begins (which is still several months away. I think that may be Feb. or March, hopefully).
 
The Leaders


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I have added the Vikings/Northmen to the game. I think this will provide even more balance and options to the mod.

Just wondering... isn't this a mod about the Roman Empire? Vikings are not an issue before the late 8th century AD, so I'm just asking.

Everything else is great news. :)
 
Just wondering... isn't this a mod about the Roman Empire? Vikings are not an issue before the late 8th century AD, so I'm just asking.

Everything else is great news. :)

The first people arrived in Norway after 7,000 BC when rising temperatures after the end of the last ice age made the country habitable. The first Norwegians lived by hunting (elk, deer, seal and whales) and by fishing.
After 3,000 BC farming was introduced into Norway. The earliest farmers made tools and weapons from stone but after 1,500 BC bronze was used. After 500 BC Norwegians used iron. About 200 AD they began to used a form of writing called runes.




The first humans arrived in Sweden by 8,000 BC after the end of the ice age, when warming temperatures first made the country habitable. The first Swedes were stone age hunters and fishermen who lived near the coast. However after 4,000 BC farming was introduced into Sweden. The farmers used stone tools and weapons. After 2,000 BC they learned to use bronze. The bronze age craftsmen soon became very skilled at making things of bronze. In bronze age Sweden horses and chariots were used and carvings of boats suggest that trade was important.
Then about 500 BC iron was introduced into Sweden. The iron age Swedes had contact with the Romans. They sold slaves, furs and amber to Roman merchants. In return the Romans sold them Mediterranean luxuries.


I needed them for balance against the Powerful forces to the north and east of Rome.



But really, I put them in for you you Ares ;) But if it offends you, I'll take them out and put in ...... The Swedes ????? :lol::joke:

 
I'll take them out and put in ...... The Swedes ?????
Good choice!!! ;)
Tacitus said:
Next occur the communities of the Suiones, situated in the ocean itself; and besides their strength in men and arms, very powerful at sea.
 
Looks good.
Will the units made for this mod be civ colored?

On Scandinavia:
Scatinavia, Scandinavia described by Pliny the Elder 1st century AD was occupied by the Hilleviones which might actually be Illa Svionum gente or Suiones Latin for Swedes.


Let me know if you need any graphics, I could probably make some Mediterranean advisers quick
 
Looks good.
Will the units made for this mod be civ colored?

On Scandinavia:
Scatinavia, Scandinavia described by Pliny the Elder 1st century AD was occupied by the Hilleviones which might actually be Illa Svionum gente or Suiones Latin for Swedes.


Let me know if you need any graphics, I could probably make some Mediterranean advisers quick

Most units are civ colored, however some UU units are not.

Scandinavians may actually be a better choice than either Norse or Swedish.

this is the advisor_tab I am currently using. If you would like to provide some additions or alternatives, I would be grateful.

scaled.php


Alternative popheads might also be useful.
popheads.jpg
 
what are the culture groups?

Huns, Dacia, Scythia, Scandinavians - American

Parthia, Media, Assyria, Babylon - Asian

Egypt, Carthage, Nubia, Judea, Berber - Mid East

Rome, Etruria, Greeks, Macedonia, Troy, Pontus - Mediterranean

The rest are European


Each civ is assigned to each culture because of city graphics
 
The peoples who populated Scandinavia at the time of your mod in the third century B.C.E. were not city builders. They lived in villages, hamlets, and farmsteads. Those who live in what is now southern Norway and Denmark were Germanic peoples. Those in Sweden and Norway belonged to a group known as the Finno Ugrians. None of these peoples had or were civilizations in the CIV III sense. They were not city or town builders.

What to do with them? I think that there are two approaches. If you want a strictly historical approach then you must recognize that there are portions of the map which will remain for game purposes essentially unoccupied for the entire scenario. Either close them off or populate them with barbarians. If on the other hand, you feel that historicity is not important and that the entire map must be populated for game balance or for some other reason, then by all means choose an appropriate representative name for these proto civs. I would explain in the civilopedia what I was doing. For example, 'there was no civilization named "A" at the time of this scenairo The name "A" was chosen to be representative of the peoples who lived in area "X" in the "Y" era.' Scandinavians sounds like a good name.

Personally, in an historical mod, I would do everything I could to veer away from anything which might smack of fantasy.
 
wow, 7ronin, you are wright about hitorical accuracy, and i might also add that the huns were neither settled, nor in any way similar to the europeans. the sarmatians, however, followers of the scythians, used to build large settlements - very large settlements that cannot be classified as town - they were overextendet villages that housed weekly markets, and were under the protection of a subking...publius ovidius nasos speaks about such a settlement that eventually became a town in the high middle age moldavian principality - and the name resembles the iazyges people.
 
The peoples who populated Scandinavia at the time of your mod in the third century B.C.E. were not city builders. They lived in villages, hamlets, and farmsteads. Those who live in what is now southern Norway and Denmark were Germanic peoples. Those in Sweden and Norway belonged to a group known as the Finno Ugrians. None of these peoples had or were civilizations in the CIV III sense. They were not city or town builders.

What to do with them? I think that there are two approaches. If you want a strictly historical approach then you must recognize that there are portions of the map which will remain for game purposes essentially unoccupied for the entire scenario. Either close them off or populate them with barbarians. If on the other hand, you feel that historicity is not important and that the entire map must be populated for game balance or for some other reason, then by all means choose an appropriate representative name for these proto civs. I would explain in the civilopedia what I was doing. For example, 'there was no civilization named "A" at the time of this scenairo The name "A" was chosen to be representative of the peoples who lived in area "X" in the "Y" era.' Scandinavians sounds like a good name.

Personally, in an historical mod, I would do everything I could to veer away from anything which might smack of fantasy.

My research shows, that the Suiones (Sitones?) had permanent "settlements" as early as 500BC and were trading with the Romes.Trading amber, furs and slaves. I would concur, that they did not have "cities" per say, however they did have farming and relied heavy on fish for there food supply, both of which indicate permanent residence. Actually, they started farming as early as 4000 BC. Farmers are not nomadic.

Pliny the Elder writes


Spoiler :
The first one is Pliny the Elder who said that the Romans had rounded the Cimbric peninsula (Jutland) where there was the Codanian Gulf (Kattegat?). In this gulf there were several large islands among which the most famous was Scatinavia (Scandinavia). He said that the size of the island was unknown but in a part of it dwelt a tribe named the Hillevionum gente, in 500 villages, and they considered their country to be a world of its own.
What strikes the commentators of this text is that this large tribe is unknown to posterity, unless it was a simple misspelling or misreading of Illa Svionum gente. This would make sense, since a large Scandinavian tribe named the Suiones was known to the Romans.
Tacitus wrote in AD 98 that the Suiones were a powerful tribe (distinguished not merely for their arms and men, but for their powerful fleets) with ships that had a prow in both ends (longships):
Beyond these people (the Rugii and the Lemovii) are the states (civitates) of the Suiones, but these are in the ocean itself (i.e. on an island and not, like the Rugii and Lemovii, on the South Baltic coast of the mainland). The Suiones are distinguished not merely for their arms and men, but for their powerful fleets, though the style of their ships is unusual in that there is a prow at each end so that the boat can advance head-on in either direction. Moreover, they do not use sails, and the oars are not fixed in rows along the sides, but are detachable, and are removed on certain rivers; they can also be reversed, if occasion demands.



There is an excellent accounting of the people of Germanica by Tacitus written in 98AD which can be found here
 
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