• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days. For more updates please see here.
Resource icon

Rise and Fall of the Roman Empire

hi there, i'm playing version .83 and just researched marius reforms. i tried upgrading my legio but theres no option? is this a bug?
 
If you wanted Rome to have to conquer Tarentum you could have it be its own locked alliance in a war against Rome. (another locked alliance).
 
Why can't Delphi (a city which so far has done nothing on my games) become a city further up 1 tile (using the Delphi civ) for the purpose of Epirus?
 
ARMIES

Scipio get amphibious
Caesar keep his 2 moves, ignoring forests, or should it be M3
Trajan has lot of HP
Belisarius remain the ultimate army for late game reconquista

@Loki, I agree with you, I feel armies were too powerful as in 0.83, making legion units pretty useless.

BUG?

@Gringoesteban, I replied to you twice, anf first time it came back with a failure notice after a week. Below is my answer:

Code:
What message did you got in the crash? I tried your file and got a crash caused by a missing entry for the triumphus (arc_of_triumph).

The problem is that the game is looking into pediaIcons.txt (note the capital 'I' of Icons) and not in pediaicons.txt. In other words, your game is looking into Conquests text folder's pediaIcons.txt (which of course misses the entry) instead of looking into RFRE's own text folder (which pediaicons.txt has the entries right). Since the scenario folder is set by default as RFRE, I don't understand why the game isn’t looking into RFRE folder. 

I placed the pediaicons.txt in Conquests/Text folder to see what would happen (if you try so, don’t forget to backup pediaIcons.txt first), and it went fine, bypassing the error. But then, the game crashed because of missing graphics, which it doesn’t find in Conquests folders of course (they are in RFRE folders!). So, I don’t know why your game is set as working with Conquests as default folder (and how you could start a game without crashing in this condition, not speaking of reaching 400AC!). Can you send me the BIQ file you used for this game? And can you check if you have pediaicons.txt in RFRE/Text folder? 

I understand how frustrating it must be. Sorry if the problem is the mod, right now I have no clue though. In addition, feel free to raise the issue on the thread; I want to know if other people had similar crashes :(

So now it's raised on the thread :)

Your original message were:

Code:
My RFRE v0.82 game is crashing for some reason. I have attached the .sav in case you want to try to research this prior to the release of v0.9 or v1.0. Note that I made some major updates to the BIQ (mostly in regards to making the later German/Hun units less powerful, and having having cities support one unit), but the game ran fine for the first several hundred turns, so I don't think it was me that inserted a bug into the game. Needless to say, I have invested quite a bit of play time getting up to the point where the crash occurs (ca. 400 AD), so it is kind of frustrating. If you could figure out what is going on, that would be great.

Pink, I agree with Asclepius that a few people should play v0.8X through to completion prior to releasing v1.0. We might run into problems.

Ok, it seems I won't clear my hand of the mod yet :) As I said, I will at least release version 0.84 before any 1.x is done.


EPIRUS

In next patch, Rome starts in a locked war with Epirus, which only has Tarentum and Croton. It does not includes any Greek Lands or Bovianum. The reason for that is that being in a locked war, there can be no peace and the Romans have to finish Epirus quick to avoid massive war weariness. Having Bovianum and say Apollonia as Epirus would kill Rome. The first 2-3 turns of the game should now be a rapid conquest of the South of Italy after having defeated Pyrrhus at Beneventum (see SS below).
 

Attachments

  • Start Italy South.png
    Start Italy South.png
    169.5 KB · Views: 297
Good logic. I LOVE the whole concept of a climatic beginning of the scenario with conquest taking momentum south toward Sicily. I think building up Tarentum and Croton will take longer for the player, but the Roman War Machine can start with more troops to ensure early victory and prelude things to come... It will definitely need more testing to fine tune it for an average player skill-range.

I am eager to see your ideas for the Armies too. Unique abilities will make the units a lot more interesting!

Can Delphi be made more aggressive, or have I just been lucky in having docile Aetolians?
Randy- I don't remember any word that the Northern Barbarians were working correctly? If so, hail RFRE ;o) ... well hail RFRE (and Pink, and other authors/contributors) anyway!
 
Well, I've yet to play a game so far as 350 AD since before some changes were made to the barbarian wonders (like having the invasion wonders spawn units so the AI will be more likely to build them). Since you guys are probably much further into the game than I'll ever get to before the next patch, it'd be great if someone could test and confirm that both of the invasion wonders are working properly.
 
IXIRandyIXI said:
gringoesteban, did it give you any error messages when it kicked you out? Did it crash when you hit F3 (or went to the military advisor screen)?
The game crashed at the end of the turn by closing Civ and sending me to Windows. No error message at all. Usually, I would expect a text pop-up saying something about a missing entry in Pediaicons or some other RFRE error. But in this case, there was no text whatsoever. Strange....
 
Pink, I may have mapped my RFRE folders differently from the default setup (Civ/Conqests/Conquests/etc). Also, I renamed the RFRE folder so that I could keep track of which beta version was in which folder. I'll get back to you via email with the specifics and then hopefully my .sav file should run if you temporarily change a couple folder names on your computer. Well, actually, the .sav won't run; it will crash.... :cry:
 
A couple of things:
-Fabers are way too expensive.
-At the beggining, the army is so good that legios are only useful for defense. Not exactly realistic.
 
@Loki
Early armies are now much more creepy, but you have two of them as the game starts. These are the two consular armies (Legio I, II, III and IV). These armies have a 4HP penalty, and no blitz. They still move fast and have radar abilities. In short, they will be a kind of strong legion unit, which you will upgrade later on.
@Gringo
That kind of bug would be fatal to the RFRE if caused by the mod. I really hope it is caused by the modifications you made or just bad luck. FYI, I could charge your .sav but finally always got a crash from missing files. I have the feeling that if the files were moved where looked for, it would work. Be sure to remove all your old versions and reinstall 0.84 in its proper directory when you get it.
@Blitz, Randy
AFAIK, the late invasion wonder works already great. The early one (during the Crisis of the 3rd century) should also work since I changed it to be similar to the first. But indeed, I need feedback. Didi anyone saw some waves of Praedatores (arranged in multi-units, thanks Jobiwan) by 250AC?
 
I've finally managed to play past the 1st Century and have now reached AD 405.

From about AD 250 - 350 there is very little activity from the Germans or Huns. Dare I say it? The Barbarians need to be a bit stronger earlier to ensure they are strong enough around AD 400. Maybe I'm being a bit hasty as things are now hotting up.

However, Britain is an idylic holiday destination for my Legions. After completing my conquest of the Britons just before AD 100, I haven't seen a single Pict for 300 years! I think the Picts have emigrated off of the map!

Dacia, on the other hand, is becoming hot property. Small bands of Hun horse archers have been harrasing my frontiers for a good 50 years. If I hadn't built Limes forts all over the place I would be totally screwed! I am holding out at the moment, mainly thanks to the bombard ability of the Roman archers and catapults, but I had to give up Tomis in Dacia - it is simply indefensible. You have to be very careful with those Huns, if they slip past your frontline they reappear in Dalmatia! I haven't seen any Attila hordes yet though, so I doubt if Dacia will fall at all.

The Germans though are a little disapointing, apart from the odd Praedator and a handful of the Praedabundi (haven't seen any armoured (loricati) knights yet) they have been easy to keep behind the Rhine. Again, Limes-forts, archers and catapults are essential for a good defence. Only now the Incursio Magna has been built (AD 389) do I feel truly threatened. When I last saw my Legions in Augusta Treverorum, 5 Incursatores were heading their way. (BTW, Great multi unit, there is small problem with the shadow transparency though.)

I thought this update might be useful for 0.84 but I just missed it! Anyway I'll try and finish this game just to see what happens before I try 0.84.

Might be worth adding to the 'pedia that Constantinopolis requires a Triumphus (I think). I couldn't build it until I had one anyway...

Oh and how do you get "the Spaniard, the Spaniard!" to put in an appearance? I'm quite a fan of the film Gladiator and Maximus looks like a killer unit! :)
 
Some quick comments from looking at it from the very start:

- Romans start with massive war weariness from the very start. This hurts. Badly!

- Since the Romans have to finish off Pyrrhus' army and Empire from the start, they're going to be weaker than in previous versions from the very start. Combined with weakened armies that can't even Blitz, this is going to make the game considerably harder. I may be able to scratch my way through it, but I'm not so sure about the newer players to RFRE.

- Since you're putting such a large HP penalty on the earliest Armies, why not just lower the number of Legions that can get into the Army to 1 and put a +3 HP bonus? This makes them much easier to transport and not require so much support for a unit that isn't much better than the normal Legion.
 
pinktilapia said:
Having Bovianum and say Apollonia as Epirus would kill Rome
Nevertheless I think Apollonia should belong to Epirus as the region of Epirus actually lies near Apollonia. Besides, the Romans had already conquered this region some time before 250 BC, so that would fit the time frame of events well. Just don't let Epirus get much of an advantage by giving them no extra troops, just adding that city.
 
An update on my comments from earlier:

- Well, the start wasn't really as bad as I thought. All the extra Roman armies made up for the smaller size of Rome from the start. Pyrrhus' armies put up quite a fight, but eventually I managed to take him out. The starting war weariness hurt pretty badly, though.

- You forgot to give Velites the Bombard ability! They have range and everything, but no Bombard ability. :lol: I'm just going to restart my game with that fixed since I'm so close to the start anyways.

- I'm going to be taking quite a few screenshots (when I remember to :p) this time around for the RFRE Guide. I'm going to need you to edit them with Photoshop or whatever picture editing program you have, though, pinktilapia. I only have MS Paint. :(


Here's the savegame for RFRE 0.84 with the Velites having the Bombard ability.
 
Back
Top Bottom