Pfeffersack
Deity
Roland Johansen said:(...)
The government Social Democracy has the flag "requires maintenance" not set. This means no building upkeep. It ridiculously overpowers this government (personal opinion) and I don't think this is intentional.
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My first reaction was like yours (I made a pen and paper table for the governments before starting to play the final version of the mod).As I noticed SocDem has no upceep for buildings, I thought this must be an unintenional "type" error in the editor.I was going to report it as bug as I notice the civilopedia entry(!) says the following "(...) A large military is very expensive under Social Democracy, but this is offset by no maintenance costs; (...)" and there is even a note under the listed stats.So I don't think it is unintentional.
If it is owerprowered is of course another question.I agree from point of stats and compared to Federalism/Const.Mon. May be some finetuning would be good, but I would like to stay the idea of a maintenance-free government.To my surprise even the AI handles it quite well; under condition of heavy WW they are even able to get out of it again (which was not sure, as there was the same problem with the original feudalism in Conquests).
Roland Johansen said:(...)
Another note about government settings in general: I tested this a little and think that the AI thinks that nuisance and minimal corruption is better than communal. This might even be true in Vanilla and PTW, however since Conquests communal corruption is very very strong for large empires. If my observations were correct about AI preferences (not sure, no rigorous testing), you might want to consider this if you want to fine tune some government settings later on (to minimize the human advantage).
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Yes, thats true - in general.But as I already stated above most of the governments are real good balanced in RAR...I saw the AI using all governments except Abs. Mon, Thocracy and Feud. Mon. and think they would even use the two latter ones in extrem situations, so the only things to consider slight changes are Abs. Mon. and perhaps Soc.Dem IMO, but here is more feedback needed.Every game is different, so the AI uses different Governments - I was quite surprised they finally even use Communism...
Owain said:I made the mistake in my last game of waiting to switch out of Communism to Social Democracy until I finished the Echelon and 5-years plan... Boy was I dispointed to find out that govt-specific wonders disappear as soon as you switch governments. I sacrificed a SGL and prob about 10 turns for that. That was a HUGE shield investment down the drain.
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They do not exactly disappear - they just stop working.If you ever intend to sqitch back, they would take up there work again/appear again.This is also the case with government specific buildings.