Rise and Rule for Civ3:Conquests

Took me 10 hours over 2 nights to download. Thank gawd Fileplanet remembered where I left off. Playing a normal size random map on Regent. I'm the English, with Spain, Vikings, France, Celts, Germans, Russians, and Rome. I generally play all-Euro games anyway.

A few observations.

Made it to the Renaissance relatively early. I fall behind, then get a tech no one researched, and trade around to restore parity.

I generally play raging barbarians, and in a normal game they're a minor nuisance. THESE barbs are BRUTAL! Had 2 stacks of doom come in and pillage my capital, my poor guardsmen were no match.

Athletics--a dead end elective tech that doesn't appear to do ANYTHING.:confused:

Someone commented the AI seem much more peaceful. I've found this true, as I started the first war, when the Vikings culture took one of my resources. I think we've been too busy fighting barbs to have anything else for war.
 
Pfeffersack said:
Next patch: The question already came up, however it is to early to give an answer.It depends on how many bugs etc. are found, too.

The way I see it, the only major bug is the American Rifleman bug. Either download the World War 2 Units pack, and unzip it into RaR/Art/Units, or [re]install PtW (as I did).

The Maximum Hyperlink bug is annoying, but it really can't be helped (without help from Firaxis). It doesn't crash the game, so it isn't a huge problem.

The only other things (not even bugs, really) are the missing tech and building icons, and the Civilopedia entries. These will come with time, and don't affect gameplay at all (aren't parentheses fun!).

Athletics also needs to be fixed, but that is also not critical.


torrasque


Quote of the day: "We're having this meeting to make sure all our ducks are on the same page."
 
I'm posting an ED2K link as soon as I get this file. I hate file planet any anything like it (Pay up or wait a long time and can't use getright so if the dl crashes you start all over).
 
Weasel, try after midnight. I got in with no waiting.
 
Thanks for the tip, but I'll have to wait until Friday for that- my parents would kill me if I tried to stay online that late on a schoolnight ;)
Is anyone else having problems with 3D DL's? I tried it a few times and either the popup gave me some error message after the time was up or the download started, stopped at 1%, tried to download a 1kb file, and stopped again :confused:
 
3DDownloads' servers are slower than molasses in January. It would've taken me 30 hours to download from them. Fileplanet's definitely the place to go.
 
These Armies of Air Cavalry are truly awe-inspiring! Up to 7 attacks per turn! I can't wait to see what the Gunships will do....

Pretty impressive firepower without needing Aluminium.
 
torrasque said:
The way I see it, the only major bug is the American Rifleman bug. Either download the World War 2 Units pack, and unzip it into RaR/Art/Units, or [re]install PtW (as I did).


torrasque


Quote of the day: "We're having this meeting to make sure all our ducks are on the same page."

I tried the link for the World War 2 Units pack; but it took me to a page that only listed Mideval Japan and Prehistoric units.

Regarding reinstalling PtW; I have never even used PtW; it came with the Conquest expansion package. So I don't think reinstalling that would do anything. ???
 
Conquests includes PTW...but sadly the extra units missing.If you have only Conquests reinstalling will not do anything.But I agree, I haven't found the WW2 units on the site the link leads to...
 
ppease said:
Did some trial and error checking and I believe that this problem is generated from one of the following Wonders:

Training Camp - producing Imperial Guard (icon 58)
Royal Tournament - producing Knights of the Realm (icon 15)
Military Academy - producing Kings Guard (icon 102)
Knights Templar - producing templar (icon 369)

I don't know enough about the editor and stuff to be able to dig any deeper or how to fix this bug; but hopefully this will help point the developers to the problem.

It is NOT caused by the above as I played another game without building any of these and still got the error.
 
ppease said:
It is NOT caused by the above as I played another game without building any of these and still got the error.
But the AI might have built it thereby triggering the error. Might, not must. Just an idea for you. :)
 
ppease said:
I tried the link for the World War 2 Units pack; but it took me to a page that only listed Mideval Japan and Prehistoric units.

Regarding reinstalling PtW; I have never even used PtW; it came with the Conquest expansion package. So I don't think reinstalling that would do anything. ???
I don't remember a ww2 terrain set, so I'm downloading it to see if its really the unit graphics.
 
Tech tree: Philosophy->Classical Education->Literature
Buildings:
Academy: cost 80, maintenance 1, culture 1, increase science 50%, comes from Philosophy, Allows The Academy, University
School of Scribes: cost 100, maintenance 1, increase science 50%, comes from Classical education
Library: cost 80, maintenance 1, culture 1, increase science 50%, comes from Literature, Allows Copernicus' Observatory and Great Library

Now my question is - Why School of Scribes costs more than Academy or Library while it's benefits are smaller than those two?
 
Great mod you've created. I hadn't played the Double Your Pleasure mods because of lack of time, but I have some time now. I especially like the slower expansion phase and the invention of some aspects of the game like resources and terrainimprovements.

I haven't played very far yet (730BC), but I'm the type of guy who likes to look ahead. Some of the government rules in the civilopedia didn't make that much sense and I wanted to know the cold hard facts, so I took a look in the editor. I noticed some differences that were also mentioned in the spreadsheet of the governments (post 70 of this thread), but one difference wasn't noted.
The government Social Democracy has the flag "requires maintenance" not set. This means no building upkeep. It ridiculously overpowers this government (personal opinion) and I don't think this is intentional. I also noted some smaller typing errors but didn't write them down. If I see some more small bugs, I'll let you know.

Another note about government settings in general: I tested this a little and think that the AI thinks that nuisance and minimal corruption is better than communal. This might even be true in Vanilla and PTW, however since Conquests communal corruption is very very strong for large empires. If my observations were correct about AI preferences (not sure, no rigorous testing), you might want to consider this if you want to fine tune some government settings later on (to minimize the human advantage).

Thanks again for the great mod. :thanx:
 
I made the mistake in my last game of waiting to switch out of Communism to Social Democracy until I finished the Echelon and 5-years plan... Boy was I dispointed to find out that govt-specific wonders disappear as soon as you switch governments. I sacrificed a SGL and prob about 10 turns for that. That was a HUGE shield investment down the drain. :p

It does make me wonder which is really better though: Communism with its powerful govt-specific wonders, or Social-Dem.

edit: this mod is fantastic btw... really just needs some civolopedia tweaking for inacuracies and a graphics pack (including aaglo's new clipper!)... btw, I modded my version to allow all 31 civs on a huge map (and made the huge map a little bigger)... And I must say that Agricultural trait is a must-have in this mod. Its like 2 difficulty levels higher without it IMO. Just watching the replay after retiring you can see what an advantage the Ag. trait is... I love the Celts in this mod... religious for easy transitions to all the governments and culture bombing and agricultural... almost unfair really. ;)
 
@Roland Johansen:
Tweaking the governments and the AI government choices especially is one of the most complicated parts of modding (and one of my favorites :) ).
RaR offers 13 Governments; two of them (Feudal Monarchy and Theocracy) are pretty extreme, two have no alternatives. Out of the remaining 9, we've seen the AI using 7. I think that's pretty amazing. :bounce:
However, through all the testing, I came to the conclusion that most people overestimate the reasoning behind the AI gov choices.

* The AI likes: Tile bonus, Free Maintenance/Unit support, Corruption levels 1 and 2
* The AI doesn't care about: Rushing, Gov-specific improvements, Worker Speed, overall productivity, overall unit costs as long as it doesn't cause troubles, communal corruption (!)
* When WW or unit support hurts, the AI picks somewhat random one wartime Government available.
* Choices like FedRep or ConMon are simply random.
* The AI (being American by nature?) hates Communism :D . Other Communal Govs, even far inferior ones like Fundamentalism, are choosen quite frequently.

The only thing I completely fail to understand is why the AI never seems to pick Absolute Monarchy (beefed up unmodded Monarchy). For the Human, this is in many cases even superior to Demo/Rep (cash-rushing, high free unit support, no WW, better corruption).
Guess that again shows the American nature of the AI - Britain was of course under Absolute Monarchy in 1776 (yes, I know, the called it 'Constitutional', but honestly, at that time it wasn't that much more democratic than Germany until 1870 or Russia until 1917 :rolleyes: )

On Soc Demo: The only error is that copy/paste mistake in the spreadsheet. Consider that other Govs have better GSI (ConMon, Com, even Demo),you have to research an optional late game tech, you have to face another 9 turns of Anrchy unless REL (at least, *I* would draw 9), and - most important - zero free units with a support cost of 5gpt per unit. Basically, if you tend to have something like 1 Worker + 1 Defender + 1 other unit (ship/ari/plane) per city, SocDem isn't that fancy...
But it is *THE* Government when you have no need for military any longer. Andthat is intended.
 
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