Rise and Rule for Civ3:Conquests

Discussion in 'Civ3 - Completed Modpacks' started by Isak, Sep 18, 2004.

  1. Fetus4188

    Fetus4188 Deity

    Joined:
    Apr 16, 2004
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    3,629
    bug: Mass Media has the Legalized Gambling tech icon :(

    Oh, I find RaR is much easier if you increase map size/decrease number of civs otherwise its rather difficult :twitch:
     
  2. Hygro

    Hygro soundcloud.com/hygro/

    Joined:
    Dec 1, 2002
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    23,698
    Location:
    California
    Good Golly Gosh!

    This is a fun fun FUN mod! significantly better than DyP, which was not at all half bad.

    :thumbsup:
     
  3. zeph2k

    zeph2k demigodly bunny

    Joined:
    Sep 19, 2003
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    101
    Location:
    canada
    aww man its so hard back to demi-god for me :goodjob: i wouldent expect less
     
  4. Ronnoc

    Ronnoc Warlord

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    Jun 4, 2004
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    105
    I hate to ask, but how do I change to Snoopy's terrain without screwing it up? Thanks.
     
  5. move_quietly

    move_quietly Chieftain

    Joined:
    Aug 12, 2004
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    63
    what am i doing wrong ... i gained magnetism but my ships still can't cross ocean tiles.
     
  6. kamleungc

    kamleungc Chieftain

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    Jun 9, 2004
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    15
    Location:
    China, hksar
    I can build slave market without slave trade... is that something worng?
     
  7. Doc Tsiolkovski

    Doc Tsiolkovski Deity

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    Location:
    Köln, Cologne, Colonia. Finally.
    Which ships? Several of them are 'wheeled', and Ocean is impassable for wheeled units (Ironclads, all ancient ships except Curraghs/Longships IIRC).

    Slave Market is a regular city improvement (the whole issue with the Slave Trade Wonders in DyP was only because there was no other way before c3c to make them go obsolete)
     
  8. EvilCommieMan

    EvilCommieMan Chieftain

    Joined:
    Jan 5, 2004
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    24
    good mod from what I've seen, although I haven't played it that much due to the fact that there isn't an available map, and I find random maps to be terribly painful to play.
     
  9. Turner

    Turner Deity Retired Moderator

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    Apr 17, 2002
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    Randomistan
    Are there going to be smiley face pop heads available for d/l?
     
  10. echinococcus

    echinococcus Prince

    Joined:
    Apr 15, 2002
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    367
    Location:
    Westphalia
    great mod. im enjoying it.

    one question: why is the anti-air rating of the mobile sam, which has 6, lower than that of the flak, which has 10?
     
  11. Pfeffersack

    Pfeffersack Deity

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    Germany
    I guess that an "typo" error and not on purpose, might because it is the value in standard epic games or it should be 16.
     
  12. bernskov

    bernskov DyP Webmaster

    Joined:
    Apr 21, 2002
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    Location:
    Denmark,Stenlose
    Well ..
    The servers is at this very moment handling 120 users concurrently trying to DL a 120 MB file and another 85 users browsing

    The site has just been moved to a dedicated server handling this site exclusively, but the line is maxed at the momemt :crazyeye:

    I'm in daily contact with Isak and we will probably have mirrors up soon.

    Hang in there and wait the extra minute. It is worth it
     
  13. Dwarven Zerker

    Dwarven Zerker Just one more turn Honey!

    Joined:
    Feb 18, 2003
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    Location:
    Colorado
    Can't wait to get the dl from a friend. 115mb is just too much for dialup. :cry: Fortunately, got a friend with broadband and a cd burner :bounce: :banana: :rockon:

    When will the spreadsheet be available? That thing is so incredibly handy for reducing the learning curve. Besides I can start getting acquainted with the mod at work. :blush:
     
  14. haschischman

    haschischman Chieftain

    Joined:
    Sep 21, 2004
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    15
    Location:
    zürich, switzerland
    i´ve just finished a 180*180 world map (biq) originally created by rhye , now equipped with resources and starting positions of rar...
    i´m now waiting for rhye´s permissen to post it here , i hope it will arrive soon in my private messages box :rolleyes:
    however i think some of you have waited for a world map, here is the good news : it will be announced soon! :goodjob:
     
  15. The Great Apple

    The Great Apple Big Cheese

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    Mar 24, 2002
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    3,361
    Location:
    Oxford, England
    Two things:
    1) What is DocTC difficulty?
    2) There is a typo in the Ritual Sacrifice entry. A link is mistyped so it doesn't show
     
  16. haschischman

    haschischman Chieftain

    Joined:
    Sep 21, 2004
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    Location:
    zürich, switzerland
    here it is

    hope you will enjoy playing it :lol:
     
  17. Pfeffersack

    Pfeffersack Deity

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    May 10, 2003
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    Location:
    Germany
    A level beyond and more difficult than SID, with huge AI boni.Some highlights: AI starts with 30+ extra units (including 2 settlers and 6 workers), it gets an extra free support of 12 per city, pays only 30% of food/shields, etc.
     
  18. nowisforever

    nowisforever Chieftain

    Joined:
    Jan 9, 2004
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    15
    Location:
    Minneapolis, MN [for the moment]
    Bug:

    the pedia entry for Iron has too many links and generates a "Maximum hypertext links exceeded" error. this error is not fatal.
     
  19. zappara

    zappara Mod Designer

    Joined:
    Dec 19, 2003
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    2,781
    Location:
    Finland
    First, this is an awesome mod! :goodjob:

    A few findings about RAR 1.00 build 11 (I reported these little bugs in RAR 1.0 build 0.8 too ;) ):

    Athletics is still useless (as mentioned here earlier)

    Scientific Method comes available after Milling but Science Advisor screen shows it should be available after Crop Rotation.

    Absolutism requires Navigation while on Science advisor screen you can see that it shouldn't require Navigation.

    Usury has wrong requirement too - requires Feudalism while Science advisor screen shows that it should be available after Dark Ages.

    So eather science advisor screen is done wrongly or the civilization advances have wrong requirements...

    And some new findings:

    Tribe unit's civilopedia icons are not shown (pics have wrong palette)

    Build Barricades doesn't have its icons in civilopedia. In Conquests they are in pediaicons.txt:
    "art\civilopedia\icons\terrain\BuildBarricadesLarge.pcx"
    "art\civilopedia\icons\terrain\BuildBarricadesSmall.pcx"

    These bugs don't affect gameplay.
    I'll do some digging and inform if I find other "bugs".
     
  20. Isak

    Isak Civ4 Scenario Designer

    Joined:
    Mar 8, 2002
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    1,386
    Location:
    Airhose, Denmark
    Thanks a lot TF

    As Bernskov said earlier, our server can use all the help it can get, so it's much appreciated :goodjob:

    Thanks for all the feedback too. Keep it coming. We are of course going to continue the tradition of releasing timely and untimely patches when you least expect it. :D
     

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