BkGreatWarnut
aka "Brian the Great"
Also looks like they are helpful if you have a very big tech lead... If I'm not mistaken you have Linf Inf while China has some sort of sword or pike in Xianyang...
BkGreatWarnut said:Also looks like they are helpful if you have a very big tech lead...
If I'm not mistaken you have Linf Inf while China has some sort of sword or pike in Xianyang...
Dwarven Zerker said:Many apologies if this has been asked in the last 5 to 10 pages but...
How do I go about using Snoopy's wonderful terrain in RaR? I've added it to the scenarios folder. Should I be placing the files in the RaR folders? (...)
Ioannes said:I've been reading rumors of 1.04. When is it to be released?
Mr. Dictator said:what will be different?
Landmonitor said:1- The only other seafaring civ that was randomly picked was England, and they're a bunch of primitive savages (didn't even have caste system while I was researching Absolutism), BUT the AI has built quite a few boats. I don't see stacks of ten or anything, but groups of 3-4 galeasses are common, and the Aztecs (Rome, Vikings, Aztecs, Iroquois, and Sioux are the major players) have Carraks in the water which harrass me constantly. So in this case, the AI is going fairly naval, although I haven't seen any well-executed landings yet.
rhialto said:(...) Also, can't remember the names, but there is a certain cavalry unit with defence 2 that upgrades later to a cavalry with defence 1.
rhialto said:Finally, please can you fix the motorised infantry so that they are at least superior to their non-motorsed contemporaries?
Pratputajao said:(...) I am playing as the Siamese and have noticed that on the Website for RAR that the Siamese are listed as Commercial and Scientific while in the actual game they are listed as Seafairing/Agricultural Which is right? IMO SF/Agr just isnt correct. Sci/Comm makes scence as do Sci/Mil, Rel/Mil,and Comm/Mil. I have studied Siamese (Thai) history and Agr/SF just doesnt seem right IMO.(...)
jeffelammar said:(...) 1. I was looking at the bic and noticed that for each luxury there is a "disabled" improvement that creates a "xxx shipment". I see that they are "disabled" until the RaR modders get this working correctly. What is the intended purpose?
jeffelammar said:2. Is there a thread or forum somewhere where I can browse about and read the deliberations on designing this mod? I'd be very curious to understand some more of the reasons for certain decisions. (...)
Landmonitor said:I noticed that the Frigates don't make any noise when they attack or bombard. Earlier in the game, Galleasses and Great Galleasses made a cannon firing noise when attacking or bombarding but one day when I loaded my game, they just made a water swishing noise instead, and I'm not sure why. The Carrack sounds fine, as do the bow and arrow-armed ships, I'll have to see what happens with more advanced ones-- anyone else have this problem?
the combo is assigned to the Netherlands.They are not in RaR, so this combo was unused in RaR and we tried to repeat at less combos as possible while giving the player the chance to be able to play every combo with a civ.I don't see any civ in RaR which really fits with these traits