plarq
Crazy forever
And again,what's DocT's level,Beyond Sid?How much is it beyond Sid?
jimmygeo said:I've been waiting for this mod for some time. I haven't played DyP because I play C3C almost exclusively now. RaR just ROCKS! No problems at all d/ling or opening in C3C. I've played a couple of dozen turns on both the random map and the 180x180 world map (a la Rhye's). And almost everything works great.
A copule of little problems, though. 1) the game date stays at 'NOV.'!!?! no matter what turn you are on. And 2) the 'build colony' command is not present on the screen nor can you use 'B' from the keyboard. I checked with the editor and the appropriate box is checked for the worker/slave units, so what's the matter?
Thanks for any help with these minor irritants so that the mod can become perfect.
jimmygeo
I can win DOC ---- with a very good staring position, more than 60 basic shield at pop 15.Pfeffersack said:Be prepared for an AI which gets...
- 16 defensive, 8 offensive, 2 settler, 6 worker units from start
- a flat-free-support of 32 and additional per-city-support of 12
- buildings etc. at 30% cost (mind the impact on your research costs here!)
- an AI-intertrade-rate of 145
- 1-turn-anarchy
... and also for what you will miss:
- no combat bonus against barbarians, which really hurts in RaR
- only 40% of the standard OCN
I never heard anyone who has won on this level.Perhaps you have chances against a single opponent on an archipelago, when you get a very decent start or in similar extrem constellations.