Rise and Rule for Civ3:Conquests

these are good, but you forgot the mameluk. I decided to use the move sound for the mameluk, but I'm not sure if i should use the war camel attack sound for it. I guess I should read the great library to see what the difference is between the two. Also the bedraideratt.zip and camelattwarridder.zip are backwards, the bedraideratt.zip has the war camel attack sound, and the camelattwarridder.zip has the bed raider attack sound. Also in the ini file do they go in the walk sound or the run sound, and what's the difference when does it play the run sound, and when does it play the walk sound.
 
Cube4 said:
these are good, but you forgot the mameluk. I decided to use the move sound for the mameluk, but I'm not sure if i should use the war camel attack sound for it. I guess I should read the great library to see what the difference is between the two. Also the bedraideratt.zip and camelattwarridder.zip are backwards, the bedraideratt.zip has the war camel attack sound, and the camelattwarridder.zip has the bed raider attack sound. Also in the ini file do they go in the walk sound or the run sound, and what's the difference when does it play the run sound, and when does it play the walk sound.


I tried putting it in each, but I can't hear it for some reason.... :confused:

As for the mamluk, can't recall exactly, I think maybe I'll have to create one with single shot rifile fire rather than repeating....
 
Nitpick: the Trebuchet doesn't look like a Trebuchet - it's a Catapult. Can't find the folder to make the correction.
 
Has anyone else had the problem where the game exits when one of the civs makes a unit. I fixed the one where it exited with the perishing and the american rifleman, but now it is exiting when England tries to create the British rifleman. Is this a problem with my downloaded version, or does it happen to everyone? If there is a way to fix it, please help.
 
goethe said:
yes it's not only a RaR-problem.

In my sig you find the german version of my tool. It copies all unit-folders and renames them. So you can play german and english mods.

Feel free to make an italian version of the tool. ;)

ok, im looking how to now

i'll start working tomorrow ;)
 
I've just started to play this modpack. So far it seems superb but that "rate cap" thing is very confusing.

They say that the intention of the rate caps is to represent inefficiencies and inflexibility in earlier government types, so none of the 3 sliders can be adjusted over 60% in a permanent way. But the commerce slider can be adjusted over 60% if we change the science manually every turn, right?

So, the idea didn't work quite as you desired or is it supposed to adjust the sliders manually every turn in order to create more wealth?

Doesn't this affect the AI behaviour? Is it going to adjust the sliders every turn too?


That's all for now, congratulations for the great modpack.
 
Dear sirs:

I just have come close to finishing my first game with this Mod. It is just plain superb! There isn't any other word for it! My greatest thanks for all of the developers, playtesters, and helpers here.

In some ways, I think it may address THE biggest problem in Civ. I see people complaining about bugs, lack of realism, and a litany of issues. But, in my opinion, the biggest weakness is that every game of the standard game involves expansion as the key to victory. You here have really done a great job of eliminating this as the only way to victory. I often know whether I've won simply by how far and well I expanded.

My first game of RaR I got China (randomly). I think they were ideal for my builder style. Industrious and Scientific, playing on Emperor, I was able to just outbuild everyone. By the mid-game, I simply produced to domination. It was amazing!

The Chinese seem pretty strong.

A few questions: I'm playing the expanded version. But when I hit F8, it says that the game is 540 turns. Is this an error on the F8 screen? The scenario instructions say 915 turns.

Second, I've read about 45 pages of this thread, but I have a long way to go. It seems like some graphics haven't been finished yet. Am I missing anything, or are they still future developments? I'm playing version 1.0201.

Finally, is there any dedicated strategy site? What do people think are the best characteristics in this mod? As I said, I think industrious is really good and scientific is great. My bet is that religious is probably really good too since frequent government shifts can be really good and there are a lot of religious buildings.

Best wishes,

Breunor
 
Hi! Someone please help me!

I can't play more than 20-30 turns in a row because the game is always crashing!!

What is the problem? Is this normal?
 
there is no error message at all...the game just freezes and the music goes back and forth back and forth... :( I have to make Ctrl+Alt+Del
 
eddie_verdde said:
I've just started to play this modpack. So far it seems superb but that "rate cap" thing is very confusing.

They say that the intention of the rate caps is to represent inefficiencies and inflexibility in earlier government types, so none of the 3 sliders can be adjusted over 60% in a permanent way. But the commerce slider can be adjusted over 60% if we change the science manually every turn, right?

So, the idea didn't work quite as you desired or is it supposed to adjust the sliders manually every turn in order to create more wealth?

Doesn't this affect the AI behaviour? Is it going to adjust the sliders every turn too?

It's a hard-coded problem with civ3. The AI will respect the rate cap for commerce, as well as for science and lux. You should too, even though it's possible to exploit it by manually adjusting every turn.
 
eddie_verdde said:
there is no error message at all...the game just freezes and the music goes back and forth back and forth... :( I have to make Ctrl+Alt+Del

What version of civ, and what windows are you using?
 
Windows XP and C3C v.122

I'm playing the RaR v1.02 extended version.
 
sorry again, it's english version of civ, portuguese version of Windows
 
ok, I started a new game and so far I didn't have any problem, but thank you...

BTW another question, right now it's 80 AD and I met the iroquois, their treasure is 12897 (!!!!!!!) how did they manage to accumulate such an amount of gold?? I've never seen anything like this...I hope this is not a bug :)
 
the language version of civ is indeed a critical issue, as the translators in many cases stupidly translated folder names as well as the game interface, which causes huge problems for mods.
 
Hi everyone!

I'm really crazy about this mod, and I've read the first 55 pages of the thread!

What is the latest version -- is it the 1.03 BETA in post 928? Is that recommended over 1.02, to fix the 'worker error'?

Thanks,

Breunor
 
We want YOU to play in a MP RnR game. I and a friend play Rise and Rule almost nightly, generally at 10 est USA. We play 3-4 hours at a time, reloading until we finish the game, generally a dozen or so reloads. We have been playing MP Rise and Rule for a year or so, and so we welcome experienced players, although we will also give tips to newbies who are also welcome. We currently have interest from 4 totaly players, but would like a full game of 8. We can either play a premade map with eight "perfectly" even (though not identical) starts, or we can play a random generated map. I encourage you to post here or email me at Moderator Action: link deleted if you are interested. Hope to see you there! AI are pushovers, come and play in a challenging game!

Camus

Moderator Action: You want to ask for players, please do it in your sig.
 
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