Xanthippus
Warlord
- Joined
- Jul 1, 2004
- Messages
- 101
Hygro said:Exactlyand welcome to CFC!
Thanks. Been reading the forums for a long time, just never felt the need to post before now.

I've been playing this mod for about a week now, with various civs on Kal El's 180 x 180 World Map. Excellent work, brilliant mod! It really adds more than I could've ever hoped for to the game. It's a shame I didn't know about DYP. Anyhow, some questions, requests and observations:
1. The Bedouin Raider (absolutely love the unit) looks great, but is very awkward when it attacks. It kind of dismounts twice before it starts firing... very odd.
2. Units that say in the civilopedia that they attack from one square away, I can't seem to get to do this. I always have to be directly next to the enemy unit to attack. I'm assuming this is an outdated civilopedia rather than a bug (or perhaps I'm just doing it wrong)?
3. I have no idea how, or I would just do it myself rather than asking. Could someone transfer the updated material for the random map RAR 1.01 onto Kal El's 180 x 180 World Map?
4. One thing I do know how to do is adjust the time and tech costs. I've been trying to make an extended version of 1040 turns, but haven't been succesful. I even tried to use the formula someone else had given earlier on, but it doesn't work out. I get the world entering the middle ages around 1900 BC. I understand the creators have enough work to do, so I was wondering if a bunch of us could work it out on our own. All I need is help getting the timing and tech costs right. PM me if you're interested.
5. This thread is rather chaotic, and it's hard to keep track with what's been said already. It would be useful to have a thread for bug reports, where the first post is updated with the bugs already reported. Would cut down on double-reports a lot. I'm willing to do it if noone else wants it.
Well, that's it for now. Once again, great job, thanks so much for the mod.