masonl said:Is there a way to make the Emancipation Proclamation only free the slaves in a few select places while keeping slaves in other places in a given nation the way the original one did.
WilliamOfOrange said:I assume that you could make each civ or at least each culture group have their own natives resources to exploit and make the wonder a small wonder for each civ
I was just wondering if there was a way to immediately stop certain cities in the nation to have slaves and then have them phased out gradually for profit until the amendment was achieved. Maybe making EP a wonder to reduce slavery and Abololition Amendment a wonder that stopped it but required someone to do EP 1st.
Bouchart said:@Pfeffersack:
Thanks for the explanation, but doesn't AbsMon have high war weariness? Or is it an error in the Civilopedia?
Turner_727 said:Civilopedia update. Emancipation Proclimation should say in addition to what's there that it allows a city to grow by two pop points instead of one. This threw me the first game I built it. Didn't realize it did it.
Edit: While I'm thinking of it, has/is anyone doing the Excel Spreadsheet for RnR?
Roland Johansen said:I noticed the different retreat factors too, but the percentage in the editor is not the actual chance of retreating. For instance, the chance of retreating for an elite fast unit that is attacking a slow conscript unit is 90% in this mod.
Look at this thread for more info. Observe post 51 below the list with numbers. The research in this thread shows that the actual retreat chances are based on the retreat percentages in the editor and the experience levels of the defender and attacker.