Peter 6
Chieftain
i do not seem to be able to upgrade workers to peasants or even build peasants...when i try either my game crashes......what can i do to fix this?
Pfeffersack said:If you use version 1.02 or 1.03 (better 1.03, since 1.02 has those worker strength issue), you should have a "basic" and an "ext." biq. available under civ content.The extended has a length of 815 turns (time is measured in months however).Make sure you choose the right biq., if you end up still with 540 turns, we have s serious bug.
If you want to change things to 915 turns yourself, go into the editor load in the biq. you want to mod and go to scenario properties.You will find the time line options below.
However, regardless how many turns a game has, you can choose to go on after mandatory retirement.Just you score isn't effected any more.
eddie_verdde said:I'm playing RnR v1.02 extended in C3C v1.22.
4 - A last question: how can I play against more than 15 civs in a huge map?
Thanks and congratulations for the superb mod.
Turner_727 said:Change the tech cost for the world size. In the editor, open the world size tab. Find the tech rate (it's on the lower right side of the options) and double or triple it. The higher the number, the more the techs cost. The highest value is 999. Normal (100x100 map) is 240. You could make the techs untradeable, but I would do that. One, because it's going to take a while to hit every tech and make it non-tradeable. Yes, I'm lazy. And two, because you'll take a part of the game out, and that part makes the game interesting, IMO.
You could also change the base turns in the General settings tab to a higher number. Currently it's at one. Granted, you don't see that until later in the game, but changing it to say, five, or six, will make you wait those extra turns until it's finished. Of course, that will change the way the gold is accumlated....
Better to raise the tech costs in the World Size tab, IMO.