Game has started! Good evening everyone, now that the semester is over it is time for me to start another PBEM. So I've been thinking, civilizations with earlier Unique Units and Unique Buildings usually perform better than those with later UUs and UBs due to snowballing, how could we remedy that and let civs with late uniques shine even in an Ancient starting era game? Thus I got the idea for this game. We will play on a Earth18Civs map with some modifications (resources and starting units moved around, everybody starts with at least one warrior and worker etc.), since we probably won't get 18 players (though that would certainly be nice) we'll have a mix of AI and human controlled civilizations. Sounds pretty straight forward, doesn't it? However, there is one teeny tiny small little house rule that should make the name of this game clear: Once a civilization is beyond the era in which its Unique Unit or Unique Building (only the later one counts) is unlocked, the research slider has to remain at 0% for the rest of the game and you may not ever build Research, leaving Specialists and Espionage as your sole providers of Science. So for example France has to shut down research upon having researched the first Industrial era tech as both its UU and UB are in the Renaissance, Mali has to stop in the Medieval era as its UB is in the Classical era while its UU is irrelevant as it's earlier, Japan can go all the way into the Modern era, and poor Inca will remain in the stone age forever if a player is masochistic enough to pick them. Unfortunately we can't force the AIs to comply with this house rule, but I hope we can at least get more than half of all civs human controlled so this shouldn't be too much of an issue. Obviously we'll play without Tech Trading as that would defeat the whole purpose of this game if civs that are supposed to stagnate and fall behind could just buy techs with gold. As a matter of fact I even considered prohibiting tech stealing and employing scientists, but decided against it because I don't want the game to become too restrictive. I'm open for any other suggestions with regards to victories and settings, but please don't tell me I have to go remove every single goody hut. I will pick my civ last and reserve myself the right to assign civs according to skill level of players to prevent Tigranes from picking Japan and winning Domination before 1.000 AD. No backsies now, I started the game as such: EarthEvolution2 Mapscript Imperator Knoedel - Victoria of England, Stagnation Era: Industrial Nighthawk419 - Pericles of Greece, Stagnation Era: Medieval sinimusta - Ramesses II of Egypt, Stagnation Era: Classical ReallyEvilMuff - Louis XIV, Stagnation Era: Industrial grogburg - Qin Shi Huang of China, Stagnation Era: Renaissance Luthor_Saxburg - Gandhi of India, Stagnation Era: Industrial PatriotNorwood - Suryavarman II of Khmer, Stagnation Era: Medieval Zacar - Montezuma of Aztec, Stagnation Era: Medieval 10 AIs: Native America Inca Portugal Mali Zululand Holy Rome Russia Babylon Mongolia Japan Noble Difficulty for everyone Huge Temperate Medium Ancient Normal No Preset Preset On City Flipping after Conquest No Technology Trading No Tribal Villages No Random Events All Victories House Rules: No City Gifting outside of Peace Treaties Must infiltrate a human controlled civ with a Great Spy before being allowed to change their civics and/or State Religion with espionage Once a player has reached their designated Stagnation era they may no longer build Research and must lower their Research slider to 0% immediately and leave it there for the rest of the game. I also gave every AI controlled civ the Archery Technology, and every player no matter if human controlled or not receives an additional warrior, archer and worker along with their regular starting units.