I found a way to get rid of those errors and successfully added 2 new resources. Trick was to double one line of icons from gamefont file that comes after resources (those faces etc.). No idea why the game jumps over of one row of icon slots..
I'll have to see what happens when I add couple more resources.. it's annoying when the game crashes during start up at gamefont section without any error messages and you have no idea why it happened.. all you got is a clue that there's something wrong with icons![]()
Edit: Can't believe how many times I've edited again those gamefont files past couple days and still haven't got those new religion icons working *sigh* I think during this summer's Midsummer festival I print huge pile of Civ gamefont files to papers and burn them all in the huge bonfires we have in that festival!!!![]()
I've always wondered, why is there almost nothing (bar wonders) to represent death in Civ4? No tombs/cemetaries/etc despite being such an integral part of human experience. I mean, every society has burial styles and types.
He has a good point. Why not some +health cemetaries? Disposing of the dead has always been high on the list of cultural priorities.
"Burial Mound" +1 health available at Ritualism, double production speed for Spiritual leaders and not expensive ( should be cheap in fact.. like 30-40 hammers. might help offset playing a non-expansionistic civ unlucky enough to start in jungle, what with that +2 sickness from depotism plus jungle meaning 1pop stagnation sometimes).
"Mass Graves" +4 health but -1 happy, available from some medieval tech.. maybe feudalism. Obsolete with oh lets say.. liberalism or humanism.
"Necropolis" +5 health -2 happy, requires Architecture and Feudalism, and that a Courthouse be present in the city.
"Crematorium" +3 health, available at.. hrm. Maybe Steel ( you have to really get a hot hot fire going to turn somebody to ash, so needing Coal might make sense)
"Cryonics Facility" buildable at Medicine, +5 health and obsoletes Necropolis, but -10% wealth in the city.
"Lazarus Hospital" Buildable at Gene Manipulation at... in the future era, requires Cryonics Facility in city.. maybe gives a sizable sudden population boost to the city ala the hanging gardens?
Good suggestions, but the health bonuses are a bit too hefty I think, considering the number of health promoting buildings/wonders/resources already. I don't know if mass graves should be included either... not exactly an achievement in human civilization![]()
Perhaps an "Arlington cemetary" World Wonder instead? Or some other kind of war veteran cemetary, with 1+ happiness bonus and 1+ health bonus (for the park effect)
"- Changed: Isaac Newton's College, Leonardo's Workshop and Copernicus Observatory can't be built in same city
- Changed: Edison's Workshop and Einstein's laboratory can't be built in same city"
NO NO.. I dont really like those, as i like to stack every same type of wonders i can get in the same city, yes i have removed that wonders per city limit..
if those changes are in patch, u'll have to told me how to remove them..
everything else:
great work, i may not like them all, but i'll manage..![]()
easy to u say so, but i dont know anything about those py-files, but i'll try after that patch..
yea, i know but i just dont like those limiting effects..
btw, i cant finish any RoM game if u keep patching it all the time..
i playing that snail speed and it is rather slow, but i like it, it gives more movement to units..
speaking of units, how about making military units cheaper to product, but techs and buildings little slower, that would mean massive armies, even at ancient era and buildings would be huge investment of time..
just a thought..![]()