SupremacyKing2
Deity
I don't remember if this has already been discussed but the latest rising tide let's play from writing bull, hovered over the items in the tech "communications" giving us the tool tips for the 2 new items that the tech now gives.
Comm Relay (new satellite)
Cost: 73
Duration: 40 turns
Effect: Provides orbital coverage on all locations within a 5 tile radius.
Since some units now get a bonus when they are under orbital coverage, I could see this satellite being really useful. It can also serve a cheap way to reveal large areas of the map at once.
Sonar Net (new building, only for water cities)
Cost: 170
Maintenance: 2
Effect: +25 city defense and reveals all invisible units with 2 tiles of city
A good defensive building for water cities. Revealing subs within 2 tiles will allow water cities to help with anti-sub warfare, especially if they keep their water cities close to each other. I could see players keep a couple cruisers close to a city with a sonar net. When an enemy sub makes the mistake of getting too close, the cruisers pounce into action.
Comm Relay (new satellite)
Cost: 73
Duration: 40 turns
Effect: Provides orbital coverage on all locations within a 5 tile radius.
Since some units now get a bonus when they are under orbital coverage, I could see this satellite being really useful. It can also serve a cheap way to reveal large areas of the map at once.
Sonar Net (new building, only for water cities)
Cost: 170
Maintenance: 2
Effect: +25 city defense and reveals all invisible units with 2 tiles of city
A good defensive building for water cities. Revealing subs within 2 tiles will allow water cities to help with anti-sub warfare, especially if they keep their water cities close to each other. I could see players keep a couple cruisers close to a city with a sonar net. When an enemy sub makes the mistake of getting too close, the cruisers pounce into action.