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Rising Tide Features

Discussion in 'CivBE - General Discussions' started by bite, May 18, 2015.

  1. bite

    bite Unofficial Civilization Cartographer Moderator

    Jun 20, 2004
    This is where we will list all the features of Beyond Earth: Rising Tide as they are announced

    If you know of any features that are not listed please post them below

    Thread Rules

    You must post the link for your info
    This is not a discussion thread (there are many other threads for discussion)

    Release Date
    October 9 on Windows PC for $29.99

    The Seeding (Colonists/Cargo/Spaceships/Sponsors)


    New Factions

    Al Falah

    Leader - Arshia Kishk
    Bonus - Bonuses to city processes
    Capital - Ard


    Leader - Han Jae Moon
    Bonus - More Spies and can steal more science
    Capital - Jeongsang


    Leader - Lena Ebner
    Bonus - Diplomatic Agreements are cheaper, costs less to buy buildings and units with diplomatic capital
    Capital - Weltgeist

    North Sea Alliance

    Leader - Duncan Hughes
    Bonus - Water Cities move faster and have higher attack
    Capital - Deepcastle

    Updated Factions

    American Reclamation Corporation - Covert ops complete 30% faster and require one less intrigue level to attempt.
    Franco-Iberia - Gain an extra virtue for every 10 virtues
    Pan-Asian Cooperative - First wonder built in every city is free. +1 diplomatic capital from wonders. (PLEASE NOTE: it is probably a free worker)
    Slavic Federation - Orbital Units cost less strategic resources, free petroleum, geothermal, titanium
    Polystralia - 2 free trade routes in Capital, 1 extra in other cities

    Stuff To Build (Units, Buildings, Wonders)


    Navel Units

    Patrol Boat --> Cutter etc -

    Submarine --> Tidehunter etc. -


    Station Sentinel - Increases yields, station defense and stops stations from abandoning
    Xeno Siren - Attracts aliens

    Hybrid Affinity Units

    Argo - Harmony/Purity
    Drone Cage - Purity/Supremacy Unit - A Healer
    Eidolon - Purity/Supremacy Unit
    Hellion - Harmony/Supremacy Unit
    Immortal - Purity/Harmony Unit

    Alien Units

    Hydracoral - a combination of terrain and enemy presence. Players can clear them out by engaging in an attack, although there is a good chance it will potentially anger the alien wildlife of the planet. Players can also consider using these alien lifeforms strategically as a defense mechanism as well.

    Makara - An Amphibious alien that can chase you on sea and land

    Ripper - New Water Alien

    Scarab - Land Alien, Same art as early wolf beetles


    Floating Cities - The only way to expand your boarders at sea (other than buying tiles) is to move your city. You move your city by selecting the 'move city' option in your production list. The more buildings you have the longer it will take to move your city, also there are buildings you can build to speed it up

    Cities will destroy anything on the tile they move onto

    Since culture no longer expands boarders in ocean cities, you get a bonus culture yield for affinity progression instead


    Drydock - increased production for Navel Units
    Frontier Stadium - increased City Defense. Military Units begin with a free promotion.
    Pan-Spectral Observatory - Orbital Units cost less, increased cities orbital strike range (acquired through artifacts)
    Sonic Fence - Now only discourages aliens entering your territory
    Thermohaline Rudder - Helps move your city, increased Science
    Tidal Turbine - Energy production
    Torpedo Battery - increased Aquatic City Attack
    Xenomass Bath House - increased culture, units heal after 1 turn (acquired through artifacts)


    Faraday Gyre - Reduced Energy Maintenance for Buildings (Water Cities Only)
    Guo Pu Yaolan - The Culture cost of new Virtues is reduced proportionally to the population of the city it is built in
    The Akkorokamui - Reduced Unhealthiness in City (Water Cities Only)

    *Abysmal Mirror*
    *Benthic Auger*

    How to Define Your Experience (Research, Affinities, Virtues)

    Leader Traits

    There are four traits that you can unlock during the game, you start with your Character trait, this is locked and unchangeable. You can then purchase (with Diplomatic Capital) up to three more traits, one from each category: Domestic, Political & Military, these you can change for a price. Each of your traits can also be upgraded, you start at Tier 1 and can upgrade to tier 2 and 3.

    Domestic Traits

    Humanitarian - plus food
    Developer - plus health
    Industrialist - plus production
    Refined - plus culture
    Innovative - plus science
    Commercial - plus energy
    Defensive - plus combat in friendly territory
    Cooperative - plus internal trade route yields
    Vigilant - Slower increase of Intrigue
    Spacefaring - Increased Duration of orbital units

    Political Traits

    Progressive - global health for each agreement initiated by you
    Expansionist - less culture to claim tiles
    Ambitious - better conversion rate for city processes
    Enlightened - virtues cast less for each agreement initiated by you
    Insightful - Science per turn for each agreement initiated by you
    Generous - it costs less energy to purchase buildings/units/projects
    Disciplined - military units get XP faster
    Enterprising - increased international trade route yields
    Subtle - covert agents finish quicker and less likely to die
    Aspirational - city orbital coverage increased

    Military Traits

    Precise - science for killing enemy units
    Practical - reduced energy maintenance for units
    Imperial - increased combat strength outside friendly territory
    Profiteering - increase on yields from trading with stations
    Suspicious - covert agents rank up faster
    Integrated - increased combat strength for units under orbital coverage
    Efficient - increased production of units
    Honorable - culture for killing units
    Protective - increased city strength
    Colonial - purchasing tiles is cheaper


    Purity-Supremacy - A Class system with humans being superior with robotic assistants

    How to Interact With Others (Trade, Diplomacy, Covert Ops, Quests)


    Updated Diplomacy governed by the new Fear and Respect attributes, with a new resource, Diplomatic Capital which allows you to purchase traits

    Relationship Levels

    There are different levels of relationship you can have with the other sponsors, each with their own repercussions, to change the status of your relationship, you will need to spend diplomatic capital.

    Alliance - New agreements are available and previous agreements are more effective, Trade between factions is more effective, If one faction goes to war, the other faction automatically goes to war
    Cooperative - New Agreements are available, and previously available agreements are more effective. Factions can trade basic yields and Strategic Resources. Factions share open borders.
    Sanctioned - Trade between factions is suspended
    War - You are at war

    Diplomatic Capital - A new resource that effect diplomacy, it can be produced from buildings such as the Old Earth Relic and Trade Depot or it can be given to you by another player in negotiations or for renting one of your traits.


    Civilizations have traits that can be purchased/rented by other civs. While only the other civ gets the bonus of the trait, you get political capital (like a rent) each turn. Some traits require a good relationship before you can buy them, others increase bonuses depending on the relationship.

    Tax Haven - 1 extra Trade Route
    Market Deregulation - Trade Route population threshold reduced
    Commercial Lobby - Increased Energy in Capital
    Field Recruitment - Covert Agents recruited 1 level higher
    Special Ops - Covert Ops faster
    Strategic Supply Network - Reduction in Unit Maintenance
    Public Works - Reduced Building Maintenance costs in Capital
    National Land Management - Increased Production on Strategic Resources

    The Brave New World (planets, terrain, resources, stations)

    New/Updated Resources

    Firaxite, Geothermal, Floatstone, Titanium, Xenomass - Can now spawn on water

    Chelonia - New Water Resource, bonus to production

    Eggs - New Water Resource

    Minerals - New Water Resource

    Plankton - New Water Resource, bonus to energy

    Shells - New Water Resource, bonuses to culture and production

    Vents - New Water Resource

    New/Updated Terrain

    Reef - Seems to straddle the Coast/Ocean boarder

    Terrain Features

    Alien Nest, Crashed Satellite, Miasma, Progenitor Ruins, Resource Pod - Can now be found in water

    Kraken Nest
    Sunken Vehicle
    Wrecked Colony Lander

    *Crop Circle* - looks like new exploration site


    Collect and combine powerful relics for your faction on the new world. You can expend them for one off bonuses or combine a group of three to unlock new perks, unit upgrades, wonders and buildings

    Old Earth relics, Biological artifacts and Progenitor artifacts. You find old Earth artifacts in human settlements; Biological artifacts in alien nests; Progenitor artifacts in alien ruins. You can also obtain them by Conquest.

    Marvel System

    "What you can do is complete marvel quests. There's marvels, and every map will have at least one. These are these large, three-hex things, and every biome has a unique one, and there's one unique one for water, so you always get at least one. The water one is called the Hydracoral Overmind. You find one of these, and it's really big, and it starts a quest, and it starts it for all players. The quest is, 'Oh my God, you found this crazy thing. See what else you can find out about it.' In this case, you might have seen a smaller one of these. So what you want to do is go investigate these, and once you've investigated enough, you unlock the secrets of this marvel, of this plant." Lead Producer Frederiksen

    Hydracoral Overmind - View around Hyracoral
    Massive Meteorite Crater
    Colossal Alien Fungus - Fungal biome quest- bonus to Food carried over after city growth.


    All Biomes have been slightly changed so they all play differently
    Aliens will have different colors depending on the Biome

    Primordial - worlds are rife in volcanic activity and the chaotic landscape of a world still forming. Aliens will turn hostile much faster, and become friendly much faster than other biomes.
    Frigid - worlds have cooled in their great age, their surfaces covered with icy oceans and frozen tundra. Aliens also stay closer to their nest and don't wander around as much.
    Lush - More Aliens but weaker
    Arid - Less Aliens but stronger
    Fungal - Aliens heal faster in Miasma
  2. lilgamefreek

    lilgamefreek Warlord

    Oct 30, 2014

    Concept for the new leader.
  3. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

    Aug 12, 2010
  4. bite

    bite Unofficial Civilization Cartographer Moderator

    Jun 20, 2004
    Added Patrol Boat, clarified Biomes, purity-supremacy
  5. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

    Feb 2, 2003
    Plymouth, MA
  6. jimkirk

    jimkirk Prince

    Oct 17, 2003
    brooklyn, n.y.
    when will it be available

    Moderator Action: Again, this is not a discussion forum. Its purpose is to collect known features and requires that you provide a link to the source of the information. Further posts that do not provide info will be deleted. Thanks for your help in keeping this thread to purpose.
    Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
  7. thecrazyscot

    thecrazyscot Spiffy

    Dec 27, 2012
    All released screenshots so far:
    Spoiler :

  8. Doviello

    Doviello Warlord

    Aug 3, 2008
  9. bite

    bite Unofficial Civilization Cartographer Moderator

    Jun 20, 2004
    The full image -
  10. Byzantine Bomb

    Byzantine Bomb Warlord

    May 19, 2013
  11. Karl0413

    Karl0413 Prince

    Apr 24, 2014

    Link to video.

    They name the ampbibious alien unit about 2:15: Makara
  12. bite

    bite Unofficial Civilization Cartographer Moderator

    Jun 20, 2004
    thanks updated
  13. Karl0413

    Karl0413 Prince

    Apr 24, 2014
  14. bite

    bite Unofficial Civilization Cartographer Moderator

    Jun 20, 2004
    Thanks for the info, the post has been updated with the info from the screenshots released today
  15. bite

    bite Unofficial Civilization Cartographer Moderator

    Jun 20, 2004
    Ok I think I got everything from the streams, if I missed anything please let me know
  16. Karl0413

    Karl0413 Prince

    Apr 24, 2014
  17. bite

    bite Unofficial Civilization Cartographer Moderator

    Jun 20, 2004
    Thanks updated the first page
  18. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

    Aug 12, 2010
    Your pics of the Patrol Boat and the Submarine are backwards.
  19. bite

    bite Unofficial Civilization Cartographer Moderator

    Jun 20, 2004
    whoops all fixed
  20. oldag07

    oldag07 Warlord

    Dec 4, 2014
    Scratching down for more details. ..

    Two of the four new factions are marine based, not land based. These two factions will automatically start at sea.
    "All of the new factions are designed to be somewhat more dangerous, some what more radical... [Both] in their origins and their play styles .. . . They can break or bend rules that may have been impossible before this expansion."

    "Everything on the ocean is faster. You can gain new territory faster, but you can also lose it just as fast"
    Water expeditions
    Can start from the ocean and move on the ocean from the very beginning.

    Base units also have new upgrades, on top of hybrid units.

    "The quest system has been expanded, the catalog of quests has been expanded. We added more variations to the quests in the base game"
    Artifacts can be:
    - From old earth
    - "Strange alien things to learn more about the biology of the planet"
    - Relics from the "mysterious progenitors"
    Can cash relics/artifacts for quick gain, or save them up in sets of three for wonders and buildings

    first on PC, then on Mac OS and Linux shortly after.

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